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Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
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@@ -1,56 +1,25 @@
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#include "AddStripMessage.h"
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AddStripMessage::AddStripMessage(AMFArrayValue* arguments) {
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#include "Action.h"
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AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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position = StripUiPosition(arguments);
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auto* strip = arguments->FindValue<AMFArrayValue>("strip");
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if (!strip) return;
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auto* actions = strip->FindValue<AMFArrayValue>("actions");
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if (!actions) return;
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auto* uiArray = arguments->FindValue<AMFArrayValue>("ui");
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if (!uiArray) return;
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for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
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auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
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if (!actionValue) continue;
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auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
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if (!xPositionValue) return;
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actionsToAdd.push_back(Action(actionValue));
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xPosition = xPositionValue->GetDoubleValue();
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auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
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if (!yPositionValue) return;
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yPosition = yPositionValue->GetDoubleValue();
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stripId = GetStripIDFromArgument(arguments);
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stateId = GetBehaviorStateFromArgument(arguments);
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behaviorId = GetBehaviorIDFromArgument(arguments);
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type = "";
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valueParameterName = "";
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valueParameterString = "";
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valueParameterDouble = 0.0;
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for (uint32_t position = 0; position < actions->GetDenseValueSize(); position++) {
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auto* actionAsArray = actions->GetValueAt<AMFArrayValue>(position);
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if (!actionAsArray) continue;
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for (auto& typeValueMap : actionAsArray->GetAssociativeMap()) {
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if (typeValueMap.first == "Type") {
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if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
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type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
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} else {
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valueParameterName = typeValueMap.first;
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// Message is the only known string parameter
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if (valueParameterName == "Message") {
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if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
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valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
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} else {
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if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
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valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
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}
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}
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}
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Game::logger->LogDebug("AddStripMessage", "x %f y %f stpId %i sttId %i bhId %i t %s vpn %s vps %s vpd %f", xPosition, yPosition, stripId, stateId, behaviorId, type.c_str(), valueParameterName.c_str(), valueParameterString.c_str(), valueParameterDouble);
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Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
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}
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Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
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}
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