mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
This commit is contained in:
@@ -3,13 +3,15 @@
|
||||
|
||||
#include "BehaviorMessageBase.h"
|
||||
|
||||
/**
|
||||
* @brief Sent when a player adds a Behavior A from their inventory to a model.
|
||||
*
|
||||
*/
|
||||
class AddMessage : public BehaviorMessageBase {
|
||||
public:
|
||||
AddMessage(AMFArrayValue* arguments);
|
||||
const uint32_t GetBehaviorIndex() { return behaviorIndex; };
|
||||
const uint32_t GetBehaviorId() { return behaviorId; };
|
||||
private:
|
||||
uint32_t behaviorId;
|
||||
uint32_t behaviorIndex;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user