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Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
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#include "ActionContext.h"
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#include <stdexcept>
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#include "AMFFormat.h"
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ActionContext::ActionContext() {
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stripId = 0;
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stateId = BehaviorState::HOME_STATE;
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}
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ActionContext::ActionContext(AMFArrayValue* arguments, std::string customStateKey, std::string customStripKey) {
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stripId = 0;
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stateId = BehaviorState::HOME_STATE;
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stripId = GetStripIdFromArgument(arguments, customStripKey);
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stateId = GetBehaviorStateFromArgument(arguments, customStateKey);
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}
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BehaviorState ActionContext::GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key) {
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auto* stateIDValue = arguments->FindValue<AMFDoubleValue>(key);
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if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
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return static_cast<BehaviorState>(stateIDValue->GetDoubleValue());
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}
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StripId ActionContext::GetStripIdFromArgument(AMFArrayValue* arguments, const std::string& key) {
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auto* stripIdValue = arguments->FindValue<AMFDoubleValue>(key);
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if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
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return static_cast<StripId>(stripIdValue->GetDoubleValue());
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}
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