update component names, document heirarchy

This commit is contained in:
Aaron Kimbre
2023-06-08 10:29:17 -05:00
parent 9e9e4dc087
commit d11e2db887
22 changed files with 276 additions and 132 deletions

View File

@@ -11,7 +11,7 @@
class AMFArrayValue;
class BlockDefinition;
class Entity;
class ModelComponent;
class ModelBehaviorComponent;
class SystemAddress;
// Type definition to clarify what is used where
@@ -34,16 +34,16 @@ public:
/**
* @brief Gets a blocks parameter values by the name
* No exception will be thrown in this function.
*
*
* @param blockName The block name to get the parameters of
*
*
* @return A pair of the block parameter name to its typing
*/
BlockDefinition* GetBlockInfo(const BlockName& blockName);
private:
void RequestUpdatedID(int32_t behaviorID, std::shared_ptr<ModelComponent> modelComponent, Entity* modelOwner, const SystemAddress& sysAddr);
void RequestUpdatedID(int32_t behaviorID, std::shared_ptr<ModelBehaviorComponent> modelComponent, Entity* modelOwner, const SystemAddress& sysAddr);
void SendBehaviorListToClient(Entity* modelEntity, const SystemAddress& sysAddr, Entity* modelOwner);
void ModelTypeChanged(AMFArrayValue* arguments, std::shared_ptr<ModelComponent> ModelComponent);
void ModelTypeChanged(AMFArrayValue* arguments, std::shared_ptr<ModelBehaviorComponent> ModelBehaviorComponent);
void ToggleExecutionUpdates();
void AddStrip(AMFArrayValue* arguments);
void RemoveStrip(AMFArrayValue* arguments);
@@ -56,9 +56,9 @@ private:
void Add(AMFArrayValue* arguments);
void RemoveActions(AMFArrayValue* arguments);
void Rename(Entity* modelEntity, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments);
void SendBehaviorBlocksToClient(std::shared_ptr<ModelComponent> modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments);
void SendBehaviorBlocksToClient(std::shared_ptr<ModelBehaviorComponent> modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments);
void UpdateAction(AMFArrayValue* arguments);
void MoveToInventory(std::shared_ptr<ModelComponent> modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments);
void MoveToInventory(std::shared_ptr<ModelBehaviorComponent> modelComponent, const SystemAddress& sysAddr, Entity* modelOwner, AMFArrayValue* arguments);
std::map<BlockName, BlockDefinition*> blockTypes{};
// If false, property behaviors will not be able to be edited.