update component names, document heirarchy

This commit is contained in:
Aaron Kimbre
2023-06-08 10:29:17 -05:00
parent 9e9e4dc087
commit d11e2db887
22 changed files with 276 additions and 132 deletions

View File

@@ -24,7 +24,7 @@
#include "dConfig.h"
#include "TeamManager.h"
#include "ChatPackets.h"
#include "RocketLaunchLupComponent.h"
#include "MultiZoneEntranceComponent.h"
#include "eUnequippableActiveType.h"
#include "eMovementPlatformState.h"
#include "LeaderboardManager.h"
@@ -69,7 +69,6 @@
#include "MovingPlatformComponent.h"
#include "PetComponent.h"
#include "ModuleAssemblyComponent.h"
#include "VehiclePhysicsComponent.h"
#include "RenderComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
@@ -2809,9 +2808,9 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
return;
}
auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
if (rocketLaunchLupComponent != nullptr) {
rocketLaunchLupComponent->OnSelectWorld(player, index);
auto multiZoneEntranceComponent = entity->GetComponent<MultiZoneEntranceComponent>();
if (multiZoneEntranceComponent != nullptr) {
multiZoneEntranceComponent->OnSelectWorld(player, index);
}
}