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	Merge pull request #1601 from DarkflameUniverse/fix-using-skill-in-race
fix: players using non-car skills in a race
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		| @@ -25,6 +25,7 @@ | ||||
| #include "LeaderboardManager.h" | ||||
| #include "dZoneManager.h" | ||||
| #include "CDActivitiesTable.h" | ||||
| #include "eStateChangeType.h" | ||||
| #include <ctime> | ||||
|  | ||||
| #ifndef M_PI | ||||
| @@ -77,6 +78,9 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) { | ||||
|  | ||||
| 	m_LoadedPlayers++; | ||||
|  | ||||
| 	// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used. | ||||
| 	GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true); | ||||
|  | ||||
| 	LOG("Loading player %i", | ||||
| 		m_LoadedPlayers); | ||||
| 	m_LobbyPlayers.push_back(player->GetObjectID()); | ||||
|   | ||||
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	 Gie "Max" Vanommeslaeghe
					Gie "Max" Vanommeslaeghe