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feat: enhance possession mechanics with skill set integration and improved message handling
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@@ -55,6 +55,12 @@ public:
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*/
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bool GetDepossessOnHit() const { return m_DepossessOnHit; };
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/**
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* Returns the skill set ID for this possessable (0 = no skill set)
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* @return the skill set ID
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*/
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int32_t GetSkillSet() const { return m_SkillSet; };
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/**
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* Forcibly depossess the Entity
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*/
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@@ -118,4 +124,9 @@ private:
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*
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*/
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bool m_ItemSpawned = false;
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/**
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* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
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*/
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int32_t m_SkillSet = 0;
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};
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