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	converting more format strings
This commit is contained in:
		| @@ -176,7 +176,7 @@ int main(int argc, char** argv) { | ||||
| 	} catch (CppSQLite3Exception& e) { | ||||
| 		Log::Warn("Unable to connect to CDServer SQLite Database"); | ||||
| 		Log::Warn("Error: {:s}", e.errorMessage()); | ||||
| 		Log::Warn("Error Code: %i", e.errorCode()); | ||||
| 		Log::Warn("Error Code: {:d}", e.errorCode()); | ||||
| 		return EXIT_FAILURE; | ||||
| 	} | ||||
|  | ||||
| @@ -630,20 +630,20 @@ void HandlePacketChat(Packet* packet) { | ||||
| 				if (deleteTeam) { | ||||
| 					TeamManager::Instance()->DeleteTeam(teamID); | ||||
|  | ||||
| 					Log::Info("Deleting team (%llu)", teamID); | ||||
| 					Log::Info("Deleting team ({:d})", teamID); | ||||
|  | ||||
| 					break; | ||||
| 				} | ||||
|  | ||||
| 				inStream.Read(lootOption); | ||||
| 				inStream.Read(memberCount); | ||||
| 				Log::Info("Updating team (%llu), ({:d}), ({:d})", teamID, lootOption, memberCount); | ||||
| 				Log::Info("Updating team ({:d}), ({:d}), ({:d})", teamID, lootOption, memberCount); | ||||
| 				for (char i = 0; i < memberCount; i++) { | ||||
| 					LWOOBJID member = LWOOBJID_EMPTY; | ||||
| 					inStream.Read(member); | ||||
| 					members.push_back(member); | ||||
|  | ||||
| 					Log::Info("Updating team member (%llu)", member); | ||||
| 					Log::Info("Updating team member ({:d})", member); | ||||
| 				} | ||||
|  | ||||
| 				TeamManager::Instance()->UpdateTeam(teamID, lootOption, members); | ||||
| @@ -740,7 +740,7 @@ void HandleMasterPacket(Packet* packet) { | ||||
| 		CINSTREAM_SKIP_HEADER; | ||||
| 		uint64_t requestID; | ||||
| 		inStream.Read(requestID); | ||||
| 		Log::Info("Got affirmation request of transfer %llu", requestID); | ||||
| 		Log::Info("Got affirmation request of transfer {:d}", requestID); | ||||
|  | ||||
| 		CBITSTREAM; | ||||
|  | ||||
| @@ -753,7 +753,7 @@ void HandleMasterPacket(Packet* packet) { | ||||
|  | ||||
| 	case eMasterMessageType::SHUTDOWN: { | ||||
| 		Game::lastSignal = -1; | ||||
| 		Log::Info("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID()); | ||||
| 		Log::Info("Got shutdown request from master, zone ({:d}), instance ({:d})", Game::server->GetZoneID(), Game::server->GetInstanceID()); | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| @@ -780,7 +780,7 @@ void HandleMasterPacket(Packet* packet) { | ||||
| 		break; | ||||
| 	} | ||||
| 	default: | ||||
| 		Log::Info("Unknown packet ID from master %i", int(packet->data[3])); | ||||
| 		Log::Info("Unknown packet ID from master {:d}", static_cast<int>(packet->data[3])); | ||||
| 	} | ||||
| } | ||||
|  | ||||
| @@ -810,7 +810,7 @@ void HandlePacket(Packet* packet) { | ||||
|  | ||||
| 			entity->GetCharacter()->SaveXMLToDatabase(); | ||||
|  | ||||
| 			Log::Info("Deleting player %llu", entity->GetObjectID()); | ||||
| 			Log::Info("Deleting player {:d}", entity->GetObjectID()); | ||||
|  | ||||
| 			Game::entityManager->DestroyEntity(entity); | ||||
| 		} | ||||
| @@ -1084,11 +1084,11 @@ void HandlePacket(Packet* packet) { | ||||
| 					LWOOBJID propertyId = LWOOBJID_EMPTY; | ||||
| 					if (propertyInfo) propertyId = propertyInfo->id; | ||||
| 					else { | ||||
| 						Log::Info("Couldn't find property ID for zone %i, clone %i", zoneId, cloneId); | ||||
| 						Log::Warn("Couldn't find property ID for zone {:d}, clone {:d}", zoneId, cloneId); | ||||
| 						goto noBBB; | ||||
| 					} | ||||
| 					for (auto& bbbModel : Database::Get()->GetUgcModels(propertyId)) { | ||||
| 						Log::Info("Getting lxfml ugcID: %llu", bbbModel.id); | ||||
| 						Log::Info("Getting lxfml ugcID: {:d}", bbbModel.id); | ||||
|  | ||||
| 						bbbModel.lxfmlData.seekg(0, std::ios::end); | ||||
| 						size_t lxfmlSize = bbbModel.lxfmlData.tellg(); | ||||
| @@ -1149,7 +1149,7 @@ void HandlePacket(Packet* packet) { | ||||
| 					Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false); | ||||
| 				} | ||||
| 			} else { | ||||
| 				Log::Warn("Couldn't find character to log in with for user {:s} (%i)!", user->GetUsername(), user->GetAccountID()); | ||||
| 				Log::Warn("Couldn't find character to log in with for user {:s} ({:d})!", user->GetUsername(), user->GetAccountID()); | ||||
| 				Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND); | ||||
| 			} | ||||
| 		} else { | ||||
| @@ -1307,7 +1307,7 @@ void HandlePacket(Packet* packet) { | ||||
| 			std::string playerName = user->GetLastUsedChar()->GetName(); | ||||
| 			bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN; | ||||
| 			bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastUsedChar()->GetGMLevel()).empty(); | ||||
| 			Log::Debug("Msg: {:s} was approved previously? %i", GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastChatMessageApproved()); | ||||
| 			Log::Debug("Msg: {:s} was approved previously? {}", GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastChatMessageApproved()); | ||||
| 			if (!isOk) return; | ||||
| 			if (!isOk && !isMythran) return; | ||||
|  | ||||
| @@ -1381,7 +1381,7 @@ void HandlePacket(Packet* packet) { | ||||
| } | ||||
|  | ||||
| void WorldShutdownProcess(uint32_t zoneId) { | ||||
| 	Log::Info("Saving map %i instance %i", zoneId, instanceID); | ||||
| 	Log::Info("Saving map {:d} instance {:d}", zoneId, instanceID); | ||||
| 	for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) { | ||||
| 		const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i); | ||||
|  | ||||
| @@ -1400,13 +1400,13 @@ void WorldShutdownProcess(uint32_t zoneId) { | ||||
| 	} | ||||
|  | ||||
| 	if (PropertyManagementComponent::Instance() != nullptr) { | ||||
| 		Log::Info("Saving ALL property data for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId()); | ||||
| 		Log::Info("Saving ALL property data for zone {:d} clone {:d}!", zoneId, PropertyManagementComponent::Instance()->GetCloneId()); | ||||
| 		PropertyManagementComponent::Instance()->Save(); | ||||
| 		Database::Get()->RemoveUnreferencedUgcModels(); | ||||
| 		Log::Info("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId()); | ||||
| 		Log::Info("ALL property data saved for zone {:d} clone {:d}!", zoneId, PropertyManagementComponent::Instance()->GetCloneId()); | ||||
| 	} | ||||
|  | ||||
| 	Log::Info("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID); | ||||
| 	Log::Info("ALL DATA HAS BEEN SAVED FOR ZONE {:d} INSTANCE {:d}!", zoneId, instanceID); | ||||
|  | ||||
| 	while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) { | ||||
| 		const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0); | ||||
| @@ -1428,13 +1428,13 @@ void WorldShutdownSequence() { | ||||
|  | ||||
| 	if (!Game::logger) return; | ||||
|  | ||||
| 	Log::Info("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID); | ||||
| 	Log::Info("Zone ({:d}) instance ({:d}) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID); | ||||
| 	WorldShutdownProcess(Game::server->GetZoneID()); | ||||
| 	FinalizeShutdown(); | ||||
| } | ||||
|  | ||||
| void FinalizeShutdown() { | ||||
| 	Log::Info("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID); | ||||
| 	Log::Info("Shutdown complete, zone ({:d}), instance ({:d})", Game::server->GetZoneID(), instanceID); | ||||
|  | ||||
| 	//Delete our objects here: | ||||
| 	Metrics::Clear(); | ||||
|   | ||||
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