converting more format strings

This commit is contained in:
jadebenn
2024-03-09 03:09:17 -06:00
parent 494c2b5784
commit ceb1d5d82a
10 changed files with 71 additions and 65 deletions

View File

@@ -176,7 +176,7 @@ int main(int argc, char** argv) {
} catch (CppSQLite3Exception& e) {
Log::Warn("Unable to connect to CDServer SQLite Database");
Log::Warn("Error: {:s}", e.errorMessage());
Log::Warn("Error Code: %i", e.errorCode());
Log::Warn("Error Code: {:d}", e.errorCode());
return EXIT_FAILURE;
}
@@ -630,20 +630,20 @@ void HandlePacketChat(Packet* packet) {
if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
Log::Info("Deleting team (%llu)", teamID);
Log::Info("Deleting team ({:d})", teamID);
break;
}
inStream.Read(lootOption);
inStream.Read(memberCount);
Log::Info("Updating team (%llu), ({:d}), ({:d})", teamID, lootOption, memberCount);
Log::Info("Updating team ({:d}), ({:d}), ({:d})", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
Log::Info("Updating team member (%llu)", member);
Log::Info("Updating team member ({:d})", member);
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
@@ -740,7 +740,7 @@ void HandleMasterPacket(Packet* packet) {
CINSTREAM_SKIP_HEADER;
uint64_t requestID;
inStream.Read(requestID);
Log::Info("Got affirmation request of transfer %llu", requestID);
Log::Info("Got affirmation request of transfer {:d}", requestID);
CBITSTREAM;
@@ -753,7 +753,7 @@ void HandleMasterPacket(Packet* packet) {
case eMasterMessageType::SHUTDOWN: {
Game::lastSignal = -1;
Log::Info("Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
Log::Info("Got shutdown request from master, zone ({:d}), instance ({:d})", Game::server->GetZoneID(), Game::server->GetInstanceID());
break;
}
@@ -780,7 +780,7 @@ void HandleMasterPacket(Packet* packet) {
break;
}
default:
Log::Info("Unknown packet ID from master %i", int(packet->data[3]));
Log::Info("Unknown packet ID from master {:d}", static_cast<int>(packet->data[3]));
}
}
@@ -810,7 +810,7 @@ void HandlePacket(Packet* packet) {
entity->GetCharacter()->SaveXMLToDatabase();
Log::Info("Deleting player %llu", entity->GetObjectID());
Log::Info("Deleting player {:d}", entity->GetObjectID());
Game::entityManager->DestroyEntity(entity);
}
@@ -1084,11 +1084,11 @@ void HandlePacket(Packet* packet) {
LWOOBJID propertyId = LWOOBJID_EMPTY;
if (propertyInfo) propertyId = propertyInfo->id;
else {
Log::Info("Couldn't find property ID for zone %i, clone %i", zoneId, cloneId);
Log::Warn("Couldn't find property ID for zone {:d}, clone {:d}", zoneId, cloneId);
goto noBBB;
}
for (auto& bbbModel : Database::Get()->GetUgcModels(propertyId)) {
Log::Info("Getting lxfml ugcID: %llu", bbbModel.id);
Log::Info("Getting lxfml ugcID: {:d}", bbbModel.id);
bbbModel.lxfmlData.seekg(0, std::ios::end);
size_t lxfmlSize = bbbModel.lxfmlData.tellg();
@@ -1149,7 +1149,7 @@ void HandlePacket(Packet* packet) {
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
} else {
Log::Warn("Couldn't find character to log in with for user {:s} (%i)!", user->GetUsername(), user->GetAccountID());
Log::Warn("Couldn't find character to log in with for user {:s} ({:d})!", user->GetUsername(), user->GetAccountID());
Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND);
}
} else {
@@ -1307,7 +1307,7 @@ void HandlePacket(Packet* packet) {
std::string playerName = user->GetLastUsedChar()->GetName();
bool isMythran = user->GetLastUsedChar()->GetGMLevel() > eGameMasterLevel::CIVILIAN;
bool isOk = Game::chatFilter->IsSentenceOkay(GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastUsedChar()->GetGMLevel()).empty();
Log::Debug("Msg: {:s} was approved previously? %i", GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastChatMessageApproved());
Log::Debug("Msg: {:s} was approved previously? {}", GeneralUtils::UTF16ToWTF8(chatMessage.message), user->GetLastChatMessageApproved());
if (!isOk) return;
if (!isOk && !isMythran) return;
@@ -1381,7 +1381,7 @@ void HandlePacket(Packet* packet) {
}
void WorldShutdownProcess(uint32_t zoneId) {
Log::Info("Saving map %i instance %i", zoneId, instanceID);
Log::Info("Saving map {:d} instance {:d}", zoneId, instanceID);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
@@ -1400,13 +1400,13 @@ void WorldShutdownProcess(uint32_t zoneId) {
}
if (PropertyManagementComponent::Instance() != nullptr) {
Log::Info("Saving ALL property data for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
Log::Info("Saving ALL property data for zone {:d} clone {:d}!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
PropertyManagementComponent::Instance()->Save();
Database::Get()->RemoveUnreferencedUgcModels();
Log::Info("ALL property data saved for zone %i clone %i!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
Log::Info("ALL property data saved for zone {:d} clone {:d}!", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
}
Log::Info("ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!", zoneId, instanceID);
Log::Info("ALL DATA HAS BEEN SAVED FOR ZONE {:d} INSTANCE {:d}!", zoneId, instanceID);
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
@@ -1428,13 +1428,13 @@ void WorldShutdownSequence() {
if (!Game::logger) return;
Log::Info("Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
Log::Info("Zone ({:d}) instance ({:d}) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown();
}
void FinalizeShutdown() {
Log::Info("Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
Log::Info("Shutdown complete, zone ({:d}), instance ({:d})", Game::server->GetZoneID(), instanceID);
//Delete our objects here:
Metrics::Clear();