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https://github.com/DarkflameUniverse/DarkflameServer.git
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Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
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@@ -1293,7 +1293,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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CharacterComponent* character = entity->GetComponent<CharacterComponent>();
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if (character) character->SetUScore(character->GetUScore() + uscore);
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// LOOT_SOURCE_MODERATION should work but it doesn't. Relog to see uscore changes
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, LOOT_SOURCE_MODERATION);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MODERATION);
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}
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if (chatCommand == "pos" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@@ -1337,7 +1337,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(ch->GetCoins() + money, LOOT_SOURCE_MODERATION);
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ch->SetCoins(ch->GetCoins() + money, eLootSourceType::LOOT_SOURCE_MODERATION);
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}
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if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
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@@ -1350,7 +1350,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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auto* ch = entity->GetCharacter();
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ch->SetCoins(money, LOOT_SOURCE_MODERATION);
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ch->SetCoins(money, eLootSourceType::LOOT_SOURCE_MODERATION);
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}
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// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
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