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Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
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@@ -207,7 +207,7 @@ void InventoryComponent::AddItem(
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auto stack = static_cast<uint32_t>(info.stackSize);
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if (inventoryType == BRICKS)
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if (inventoryType == eInventoryType::BRICKS)
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{
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stack = 999;
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}
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