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Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
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@@ -534,7 +534,7 @@ void Character::OnZoneLoad()
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*/
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if (HasPermission(PermissionMap::Old)) {
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if (GetCoins() > 1000000) {
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SetCoins(1000000, LOOT_SOURCE_NONE);
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SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
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}
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}
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