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WorldServer: Fix crash from deleting last char (#1254)
Revert "WorldServer: Fix crash from deleting last char" This reverts commit d9adafa1fef0ac88ed2b3b8ca6b97c2421a603e2. Update WorldServer.cpp
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@ -925,7 +925,7 @@ void HandlePacket(Packet* packet) {
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//We need to delete the entity first, otherwise the char list could delete it while it exists in the world!
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//We need to delete the entity first, otherwise the char list could delete it while it exists in the world!
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if (Game::server->GetZoneID() != 0) {
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if (Game::server->GetZoneID() != 0) {
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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auto user = UserManager::Instance()->GetUser(packet->systemAddress);
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if (!user) return;
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if (!user || !user->GetLastUsedChar()) return;
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Game::entityManager->DestroyEntity(user->GetLastUsedChar()->GetEntity());
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Game::entityManager->DestroyEntity(user->GetLastUsedChar()->GetEntity());
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}
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}
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