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Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
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dScripts/ai/WILD/WildNinjaBricks.h
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dScripts/ai/WILD/WildNinjaBricks.h
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#pragma once
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#include "CppScripts.h"
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class WildNinjaBricks : public CppScripts::Script {
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public:
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void OnStartup(Entity* self);
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void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
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};
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