Implement some scripts for alpha FV (#1049)

* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
This commit is contained in:
Aaron Kimbrell
2023-04-12 11:46:31 -05:00
committed by GitHub
parent 9c721abebb
commit ce51438bc8
17 changed files with 287 additions and 1 deletions

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@@ -4,5 +4,8 @@ set(DSCRIPTS_SOURCES_AI_WILD
"WildAmbientCrab.cpp"
"WildAndScared.cpp"
"WildGfGlowbug.cpp"
"WildNinjaBricks.cpp"
"WildNinjaStudent.cpp"
"WildNinjaSensei.cpp"
"WildPants.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,13 @@
#include "WildNinjaBricks.h"
#include "Entity.h"
void WildNinjaBricks::OnStartup(Entity* self) {
self->AddToGroup("Ninjastuff");
}
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class WildNinjaBricks : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
};

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@@ -0,0 +1,36 @@
#include "WildNinjaSensei.h"
#include "Entity.h"
void WildNinjaSensei::OnStartup(Entity* self) {
GameMessages::SendPlayAnimation(self, u"bow");
self->AddTimer("CraneStart", 5);
}
void WildNinjaSensei::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "CraneStart") {
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
for (auto ninja : ninjas) ninja->NotifyObject(self, "Crane");
self->AddTimer("Bow", 15.5f);
self->AddTimer("TigerStart", 25);
GameMessages::SendPlayAnimation(self, u"crane");
} else if (timerName == "TigerStart") {
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
GameMessages::SendPlayAnimation(self, u"bow");
for (auto ninja : ninjas) ninja->NotifyObject(self, "Tiger");
self->AddTimer("Bow", 15.5f);
self->AddTimer("MantisStart", 25);
GameMessages::SendPlayAnimation(self, u"tiger");
} else if (timerName == "MantisStart") {
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
GameMessages::SendPlayAnimation(self, u"tiger");
for (auto ninja : ninjas) ninja->NotifyObject(self, "Mantis");
self->AddTimer("Bow", 15.5f);
self->AddTimer("CraneStart", 25);
GameMessages::SendPlayAnimation(self, u"mantis");
} else if (timerName == "Bow") {
auto ninjas = EntityManager::Instance()->GetEntitiesInGroup("Ninjastuff");
for (auto ninja : ninjas) ninja->NotifyObject(self, "Bow");
GameMessages::SendPlayAnimation(self, u"bow");
}
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class WildNinjaSensei : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
};

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@@ -0,0 +1,14 @@
#include "WildNinjaStudent.h"
#include "GameMessages.h"
void WildNinjaStudent::OnStartup(Entity* self) {
self->AddToGroup("Ninjastuff");
GameMessages::SendPlayAnimation(self, u"bow");
}
void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
else if (name == "Bow") GameMessages::SendPlayAnimation(self, u"bow");
}

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@@ -0,0 +1,9 @@
#pragma once
#include "CppScripts.h"
class WildNinjaStudent : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
};