Implement some scripts for alpha FV (#1049)

* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
This commit is contained in:
Aaron Kimbrell
2023-04-12 11:46:31 -05:00
committed by GitHub
parent 9c721abebb
commit ce51438bc8
17 changed files with 287 additions and 1 deletions

View File

@@ -44,6 +44,13 @@ namespace CppScripts {
*/
virtual void OnCollisionPhantom(Entity* self, Entity* target) {};
/**
* Invoked upon an entity leaving the phantom collider on self.
*
* Equivalent to 'function onOffCollisionPhantom(self, msg)'
*/
virtual void OnOffCollisionPhantom(Entity* self, Entity* target) {};
/**
* Invoked when a player accepted a mission.
*