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Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV add OnOffCollisionPhantom call to cppscripts Add physics shape for gas blocking volume * Add Ninja Sensie Script for alpha FV and migration * Fix private var casing * And ninja wild scripts they keep making me add more things * address feedback --------- Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
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@@ -44,6 +44,13 @@ namespace CppScripts {
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*/
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virtual void OnCollisionPhantom(Entity* self, Entity* target) {};
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/**
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* Invoked upon an entity leaving the phantom collider on self.
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*
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* Equivalent to 'function onOffCollisionPhantom(self, msg)'
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*/
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virtual void OnOffCollisionPhantom(Entity* self, Entity* target) {};
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/**
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* Invoked when a player accepted a mission.
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*
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