dCinema improvements

* Visiblity and effect records
* Recorder will catch effects from behaviors
* Documentation for setting up a scene to play automatically.
* Documentation for server-side preconditions.
This commit is contained in:
wincent
2023-10-29 17:37:26 +01:00
parent e4320d3e63
commit cdc9dda3c4
14 changed files with 418 additions and 25 deletions

View File

@@ -147,6 +147,11 @@ private:
* Cache of queries that look for the length of each effect, indexed by effect ID
*/
static std::unordered_map<int32_t, float> m_DurationCache;
/**
* Cache for animation groups, indexed by the component ID
*/
static std::unordered_map<int32_t, std::vector<int32_t>> m_AnimationGroupCache;
};
#endif // RENDERCOMPONENT_H