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dCinema improvements
* Visiblity and effect records * Recorder will catch effects from behaviors * Documentation for setting up a scene to play automatically. * Documentation for server-side preconditions.
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@@ -147,6 +147,11 @@ private:
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* Cache of queries that look for the length of each effect, indexed by effect ID
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*/
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static std::unordered_map<int32_t, float> m_DurationCache;
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/**
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* Cache for animation groups, indexed by the component ID
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*/
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static std::unordered_map<int32_t, std::vector<int32_t>> m_AnimationGroupCache;
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};
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#endif // RENDERCOMPONENT_H
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