dCinema improvements

* Visiblity and effect records
* Recorder will catch effects from behaviors
* Documentation for setting up a scene to play automatically.
* Documentation for server-side preconditions.
This commit is contained in:
wincent
2023-10-29 17:37:26 +01:00
parent e4320d3e63
commit cdc9dda3c4
14 changed files with 418 additions and 25 deletions

View File

@@ -3,13 +3,17 @@
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "Recorder.h"
void PlayEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
Cinema::Recording::Recorder::RegisterEffectForActor(target, this->m_effectId);
// On managed behaviors this is handled by the client
if (!context->unmanaged)
return;
const auto& target = branch.target == LWOOBJID_EMPTY ? context->originator : branch.target;
PlayFx(u"", target);
}