mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
Fix cannon super charge speed (#883)
* Fix cannon * Update SGCannon.cpp
This commit is contained in:
parent
a2ca273370
commit
cd78a3dec7
@ -722,7 +722,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
Game::logger->Log("SGCannon", "Player has %d equipped items", equippedItems.size());
|
||||
|
||||
auto skillID = constants.cannonSkill;
|
||||
auto coolDown = constants.cannonRefireRate;
|
||||
auto cooldown = constants.cannonRefireRate;
|
||||
|
||||
auto* selfInventoryComponent = self->GetComponent<InventoryComponent>();
|
||||
|
||||
@ -738,7 +738,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
// TODO: Equip items
|
||||
skillID = constants.cannonSuperChargeSkill;
|
||||
coolDown = 400;
|
||||
cooldown = 400;
|
||||
} else {
|
||||
selfInventoryComponent->UpdateSlot("greeble_r", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
|
||||
selfInventoryComponent->UpdateSlot("greeble_l", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
|
||||
@ -761,7 +761,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cooldown = 800;
|
||||
self->SetVar<uint32_t>(NumberOfChargesVariable, 0);
|
||||
}
|
||||
|
||||
@ -777,7 +777,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
properties.cannonFOV = 58.6f;
|
||||
properties.cannonVelocity = 129.0;
|
||||
properties.cannonRefireRate = 800;
|
||||
properties.cannonRefireRate = cooldown;
|
||||
properties.cannonMinDistance = 30;
|
||||
properties.cannonTimeout = -1;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user