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Merge pull request #483 from DarkflameUniverse/hot-fix-hard-coded-database
Fixed a hard coded database issue
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@ -107,7 +107,7 @@ std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMe
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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std::string friendsList = " AND p.owner_id IN (";
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std::string friendsList = " AND p.owner_id IN (";
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auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM dlu.friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
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auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
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friendsListQuery->setInt64(1, entity->GetObjectID());
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friendsListQuery->setInt64(1, entity->GetObjectID());
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friendsListQuery->setInt64(2, entity->GetObjectID());
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friendsListQuery->setInt64(2, entity->GetObjectID());
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