mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-21 14:14:22 +00:00
fix: fv mpc in the tree (#2010)
tested that it now spawns in the lower path point instead. fixes #741
This commit is contained in:
@@ -103,9 +103,11 @@ namespace GameMessages {
|
||||
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
|
||||
|
||||
void SendStartPathing(Entity* entity);
|
||||
|
||||
// special is for the FV tree platform, feature is complete if we just do that so meh
|
||||
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
|
||||
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
||||
eMovementPlatformState movementState = eMovementPlatformState::Moving);
|
||||
eMovementPlatformState movementState = eMovementPlatformState::Moving, bool special = false);
|
||||
|
||||
void SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid = -1);
|
||||
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
Reference in New Issue
Block a user