feat: testmap improvements (#2009)

* feat: testmap improvements

fixes #1191

removed the force flag because it would only work to let you softlock your character.

tested that taking the lego club door now spawns you at the lego club/ns lego club doors always vs letting you spawn where ever.

tested that a testmap no longer spawns you where you last were in a zone and instead spawns you at the spawn point

inspect allows you to inspect zoneControl and localCharacter now
updated docs with the new info

* Update Entity.cpp
This commit is contained in:
David Markowitz
2026-06-20 15:10:13 -07:00
committed by GitHub
parent 135aec8112
commit ccad52a5ce
5 changed files with 41 additions and 22 deletions

View File

@@ -94,6 +94,9 @@ void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
auto* const character = player->GetCharacter();
if (character && self->HasVar(u"spawnPoint")) character->SetTargetScene(self->GetVarAsString(u"spawnPoint"));
auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SendToZone(GeneralUtils::TryParse(GeneralUtils::UTF16ToWTF8(teleportZone), 0));