Merge pull request #549 Players hold rockets when interacting with some launch pads

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David Markowitz 2022-05-12 19:25:58 -07:00 committed by GitHub
commit cc23538244
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10 changed files with 153 additions and 129 deletions

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@ -13,6 +13,7 @@
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "VehiclePhysicsComponent.h" #include "VehiclePhysicsComponent.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "Item.h"
CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) { CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
m_Character = character; m_Character = character;
@ -448,6 +449,56 @@ void CharacterComponent::SetLastRocketConfig(std::u16string config) {
m_LastRocketConfig = config; m_LastRocketConfig = config;
} }
Item* CharacterComponent::GetRocket(Entity* player) {
Item* rocket = nullptr;
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
if (!inventoryComponent) return rocket;
// Select the rocket
if (!rocket){
rocket = inventoryComponent->FindItemById(GetLastRocketItemID());
}
if (!rocket) {
rocket = inventoryComponent->FindItemByLot(6416);
}
if (!rocket) {
Game::logger->Log("CharacterComponent", "Unable to find rocket to equip!\n");
return rocket;
}
return rocket;
}
Item* CharacterComponent::RocketEquip(Entity* player) {
Item* rocket = GetRocket(player);
if (!rocket) return rocket;
// build and define the rocket config
for (LDFBaseData* data : rocket->GetConfig()) {
if (data->GetKey() == u"assemblyPartLOTs") {
std::string newRocketStr = data->GetValueAsString() + ";";
GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
}
}
// Store the last used rocket item's ID
SetLastRocketItemID(rocket->GetId());
// carry the rocket
rocket->Equip(true);
return rocket;
}
void CharacterComponent::RocketUnEquip(Entity* player) {
Item* rocket = GetRocket(player);
if (!rocket) return;
// We don't want to carry it anymore
rocket->UnEquip();
}
void CharacterComponent::TrackMissionCompletion(bool isAchievement) { void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
UpdatePlayerStatistic(MissionsCompleted); UpdatePlayerStatistic(MissionsCompleted);

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@ -5,6 +5,7 @@
#include "RakNetTypes.h" #include "RakNetTypes.h"
#include "Character.h" #include "Character.h"
#include "Component.h" #include "Component.h"
#include "Item.h"
#include <string> #include <string>
#include "CDMissionsTable.h" #include "CDMissionsTable.h"
#include "tinyxml2.h" #include "tinyxml2.h"
@ -74,6 +75,26 @@ public:
*/ */
void SetLastRocketConfig(std::u16string config); void SetLastRocketConfig(std::u16string config);
/**
* Find a player's rocket
* @param player the entity that triggered the event
* @return rocket
*/
Item* GetRocket(Entity* player);
/**
* Equip a player's rocket
* @param player the entity that triggered the event
* @return rocket
*/
Item* RocketEquip(Entity* player);
/**
* Find a player's rocket and unequip it
* @param player the entity that triggered the event
*/
void RocketUnEquip(Entity* player);
/** /**
* Gets the current level of the entity * Gets the current level of the entity
* @return the current level of the entity * @return the current level of the entity

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@ -1,4 +1,4 @@
#include "InventoryComponent.h" #include "InventoryComponent.h"
#include <sstream> #include <sstream>
@ -797,7 +797,26 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
outBitStream->Write0(); outBitStream->Write0();
outBitStream->Write0(); //TODO: This is supposed to be true and write the assemblyPartLOTs when they're present. bool flag = !item.config.empty();
outBitStream->Write(flag);
if (flag) {
RakNet::BitStream ldfStream;
ldfStream.Write<int32_t>(item.config.size()); // Key count
for (LDFBaseData* data : item.config) {
if (data->GetKey() == u"assemblyPartLOTs") {
std::string newRocketStr = data->GetValueAsString() + ";";
GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
LDFData<std::u16string>* ldf_data = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
ldf_data->WriteToPacket(&ldfStream);
delete ldf_data;
} else {
data->WriteToPacket(&ldfStream);
}
}
outBitStream->Write(ldfStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); // Don't compress
outBitStream->Write(ldfStream);
}
outBitStream->Write1(); outBitStream->Write1();
} }
@ -1043,7 +1062,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
GenerateProxies(item); GenerateProxies(item);
UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() }); UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot(), item->GetConfig() });
ApplyBuff(item); ApplyBuff(item);

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@ -1,4 +1,4 @@
#include "PropertyEntranceComponent.h" #include "PropertyEntranceComponent.h"
#include <CDPropertyEntranceComponentTable.h> #include <CDPropertyEntranceComponentTable.h>
@ -8,6 +8,7 @@
#include "PropertyManagementComponent.h" #include "PropertyManagementComponent.h"
#include "PropertySelectQueryProperty.h" #include "PropertySelectQueryProperty.h"
#include "RocketLaunchpadControlComponent.h" #include "RocketLaunchpadControlComponent.h"
#include "CharacterComponent.h"
#include "UserManager.h" #include "UserManager.h"
#include "dLogger.h" #include "dLogger.h"
@ -22,8 +23,13 @@ PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entit
this->m_PropertyName = entry.propertyName; this->m_PropertyName = entry.propertyName;
} }
void PropertyEntranceComponent::OnUse(Entity* entity) void PropertyEntranceComponent::OnUse(Entity* entity) {
{ auto* characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* rocket = entity->GetComponent<CharacterComponent>()->RocketEquip(entity);
if (!rocket) return;
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress()); GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
AMFArrayValue args; AMFArrayValue args;
@ -75,7 +81,7 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId); launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
launcher->Launch(entity, LWOOBJID_EMPTY, launcher->GetTargetZone(), cloneId); launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
} }
PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) { PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {

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@ -1,8 +1,8 @@
#include "RocketLaunchLupComponent.h" #include "RocketLaunchLupComponent.h"
#include "CDClientDatabase.h" #include "CDClientDatabase.h"
#include "RocketLaunchpadControlComponent.h" #include "RocketLaunchpadControlComponent.h"
#include "InventoryComponent.h"
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "Item.h"
RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) { RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
m_Parent = parent; m_Parent = parent;
@ -21,20 +21,11 @@ RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(p
RocketLaunchLupComponent::~RocketLaunchLupComponent() {} RocketLaunchLupComponent::~RocketLaunchLupComponent() {}
void RocketLaunchLupComponent::OnUse(Entity* originator) { void RocketLaunchLupComponent::OnUse(Entity* originator) {
// the LUP world menu is just the property menu, the client knows how to handle it auto* rocket = originator->GetComponent<CharacterComponent>()->RocketEquip(originator);
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
// get the rocket to "equip" it so we are holding it
// taken from the RocketLaunchControlComponent
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (!inventoryComponent || !characterComponent) return;
Item* rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
if (!rocket) return; if (!rocket) return;
rocket->Equip(true); // the LUP world menu is just the property menu, the client knows how to handle it
GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
} }
void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index) { void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index) {
@ -45,5 +36,5 @@ void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index)
if (!rocketLaunchpadControlComponent) return; if (!rocketLaunchpadControlComponent) return;
rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0); rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0);
} }

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@ -13,6 +13,7 @@
#include "ChatPackets.h" #include "ChatPackets.h"
#include "MissionComponent.h" #include "MissionComponent.h"
#include "PropertyEntranceComponent.h" #include "PropertyEntranceComponent.h"
#include "RocketLaunchLupComponent.h"
#include "dServer.h" #include "dServer.h"
#include "dMessageIdentifiers.h" #include "dMessageIdentifiers.h"
#include "PacketUtils.h" #include "PacketUtils.h"
@ -40,19 +41,7 @@ RocketLaunchpadControlComponent::~RocketLaunchpadControlComponent() {
delete m_AltPrecondition; delete m_AltPrecondition;
} }
void RocketLaunchpadControlComponent::RocketEquip(Entity* entity, LWOOBJID rocketID) { void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, LWOCLONEID cloneId) {
if (m_PlayersInRadius.find(entity->GetObjectID()) != m_PlayersInRadius.end()) {
Launch(entity, rocketID);
//Go ahead and save the player
//This causes a double-save, but it should prevent players from not being saved
//before the next world server starts loading their data.
if (entity->GetCharacter())
entity->GetCharacter()->SaveXMLToDatabase();
}
}
void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID optionalRocketID, LWOMAPID mapId, LWOCLONEID cloneId) {
auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId; auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId;
if (zone == 0) if (zone == 0)
@ -60,53 +49,22 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
return; return;
} }
TellMasterToPrepZone(zone);
// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready // This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
auto* characterComponent = originator->GetComponent<CharacterComponent>(); auto* characterComponent = originator->GetComponent<CharacterComponent>();
auto* character = originator->GetCharacter(); auto* character = originator->GetCharacter();
if (inventoryComponent == nullptr || characterComponent == nullptr || character == nullptr) { if (!characterComponent || !character) return;
auto* rocket = characterComponent->GetRocket(originator);
if (!rocket) {
Game::logger->Log("RocketLaunchpadControlComponent", "Unable to find rocket!\n");
return; return;
} }
// Select the rocket // we have the ability to launch, so now we prep the zone
TellMasterToPrepZone(zone);
Item* rocket = nullptr;
if (optionalRocketID != LWOOBJID_EMPTY)
{
rocket = inventoryComponent->FindItemById(optionalRocketID);
}
if (rocket == nullptr)
{
rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
}
if (rocket == nullptr)
{
rocket = inventoryComponent->FindItemByLot(6416);
}
if (rocket == nullptr)
{
Game::logger->Log("RocketLaunchpadControlComponent", "Unable to find rocket (%llu)!\n", optionalRocketID);
return;
}
if (rocket->GetConfig().empty()) // Sanity check
{
rocket->SetCount(0, false, false);
return;
}
// Achievement unlocked: "All zones unlocked" // Achievement unlocked: "All zones unlocked"
if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) { if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) {
character->SetTargetScene(m_AltLandingScene); character->SetTargetScene(m_AltLandingScene);
} }
@ -114,27 +72,6 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
character->SetTargetScene(m_TargetScene); character->SetTargetScene(m_TargetScene);
} }
if (characterComponent) {
for (LDFBaseData* data : rocket->GetConfig()) {
if (data->GetKey() == u"assemblyPartLOTs") {
std::string newRocketStr;
for (char character : data->GetValueAsString()) {
if (character == '+') {
newRocketStr.push_back(';');
}
else {
newRocketStr.push_back(character);
}
}
newRocketStr.push_back(';');
characterComponent->SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
}
}
}
// Store the last used rocket item's ID
characterComponent->SetLastRocketItemID(rocket->GetId());
characterComponent->UpdatePlayerStatistic(RocketsUsed); characterComponent->UpdatePlayerStatistic(RocketsUsed);
character->SaveXMLToDatabase(); character->SaveXMLToDatabase();
@ -143,23 +80,31 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID()); GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
rocket->Equip(true);
GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
EntityManager::Instance()->SerializeEntity(originator); EntityManager::Instance()->SerializeEntity(originator);
} }
void RocketLaunchpadControlComponent::OnUse(Entity* originator) { void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
// If we are have the property or the LUP component, we don't want to immediately launch
// instead we let their OnUse handlers do their things
// which components of an Object have their OnUse called when using them
// so we don't need to call it here
auto* propertyEntrance = m_Parent->GetComponent<PropertyEntranceComponent>(); auto* propertyEntrance = m_Parent->GetComponent<PropertyEntranceComponent>();
if (propertyEntrance) {
if (propertyEntrance != nullptr)
{
propertyEntrance->OnUse(originator);
return; return;
} }
auto* rocketLaunchLUP = m_Parent->GetComponent<RocketLaunchLupComponent>();
if (rocketLaunchLUP) {
return;
}
// No rocket no launch
auto* rocket = originator->GetComponent<CharacterComponent>()->RocketEquip(originator);
if (!rocket) {
return;
}
Launch(originator); Launch(originator);
} }

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@ -22,21 +22,13 @@ public:
RocketLaunchpadControlComponent(Entity* parent, int rocketId); RocketLaunchpadControlComponent(Entity* parent, int rocketId);
~RocketLaunchpadControlComponent() override; ~RocketLaunchpadControlComponent() override;
/**
* Launches the passed entity using the passed rocket and saves their data
* @param entity the entity to launch
* @param rocketID the ID of the rocket to use
*/
void RocketEquip(Entity* entity, LWOOBJID rocketID);
/** /**
* Launches some entity to another world * Launches some entity to another world
* @param originator the entity to launch * @param originator the entity to launch
* @param optionalRocketID the ID of the rocket to launch
* @param mapId the world to go to * @param mapId the world to go to
* @param cloneId the clone ID (for properties) * @param cloneId the clone ID (for properties)
*/ */
void Launch(Entity* originator, LWOOBJID optionalRocketID = LWOOBJID_EMPTY, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID); void Launch(Entity* originator, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID);
/** /**
* Handles an OnUse event from some entity, preparing it for launch to some other world * Handles an OnUse event from some entity, preparing it for launch to some other world

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@ -5329,21 +5329,11 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
Item* item = inv->FindItemById(objectID); Item* item = inv->FindItemById(objectID);
if (!item) return; if (!item) return;
/*if (item->GetLot() == 6416) { // if it's a rocket
std::vector<Entity*> rocketPads = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_ROCKET_LAUNCH);
for (Entity* rocketPad : rocketPads) {
RocketLaunchpadControlComponent* rocketComp = static_cast<RocketLaunchpadControlComponent*>(rocketPad->GetComponent(COMPONENT_TYPE_ROCKET_LAUNCH));
if (rocketComp) {
rocketComp->RocketEquip(entity, objectID);
}
}
}
else*/ {
item->Equip(); item->Equip();
EntityManager::Instance()->SerializeEntity(entity); EntityManager::Instance()->SerializeEntity(entity);
} }
}
void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) { void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) {
bool immediate; bool immediate;

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "dCommonVars.h" #include "dCommonVars.h"
#include "LDFFormat.h"
/** /**
* An item that's equipped, generally as a smaller return type than the regular Item class * An item that's equipped, generally as a smaller return type than the regular Item class
@ -26,4 +27,9 @@ struct EquippedItem
* The slot this item is stored in * The slot this item is stored in
*/ */
uint32_t slot = 0; uint32_t slot = 0;
/**
* The configuration of the item with any extra data
*/
std::vector<LDFBaseData*> config = {};
}; };

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@ -972,7 +972,10 @@ void HandlePacket(Packet* packet) {
EntityManager::Instance()->ConstructAllEntities(packet->systemAddress); EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); auto* characterComponent = player->GetComponent<CharacterComponent>();
if (characterComponent) {
player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
}
c->SetRetroactiveFlags(); c->SetRetroactiveFlags();