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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
Merge pull request #549 Players hold rockets when interacting with some launch pads
This commit is contained in:
commit
cc23538244
@ -13,6 +13,7 @@
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#include "PossessorComponent.h"
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#include "PossessorComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "GameMessages.h"
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#include "GameMessages.h"
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#include "Item.h"
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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CharacterComponent::CharacterComponent(Entity* parent, Character* character) : Component(parent) {
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m_Character = character;
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m_Character = character;
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@ -448,6 +449,56 @@ void CharacterComponent::SetLastRocketConfig(std::u16string config) {
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m_LastRocketConfig = config;
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m_LastRocketConfig = config;
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}
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}
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Item* CharacterComponent::GetRocket(Entity* player) {
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Item* rocket = nullptr;
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auto* inventoryComponent = player->GetComponent<InventoryComponent>();
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if (!inventoryComponent) return rocket;
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// Select the rocket
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if (!rocket){
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rocket = inventoryComponent->FindItemById(GetLastRocketItemID());
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}
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if (!rocket) {
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rocket = inventoryComponent->FindItemByLot(6416);
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}
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if (!rocket) {
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Game::logger->Log("CharacterComponent", "Unable to find rocket to equip!\n");
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return rocket;
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}
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return rocket;
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}
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Item* CharacterComponent::RocketEquip(Entity* player) {
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Item* rocket = GetRocket(player);
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if (!rocket) return rocket;
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// build and define the rocket config
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for (LDFBaseData* data : rocket->GetConfig()) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
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}
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}
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// Store the last used rocket item's ID
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SetLastRocketItemID(rocket->GetId());
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// carry the rocket
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rocket->Equip(true);
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return rocket;
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}
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void CharacterComponent::RocketUnEquip(Entity* player) {
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Item* rocket = GetRocket(player);
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if (!rocket) return;
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// We don't want to carry it anymore
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rocket->UnEquip();
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}
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void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
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void CharacterComponent::TrackMissionCompletion(bool isAchievement) {
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UpdatePlayerStatistic(MissionsCompleted);
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UpdatePlayerStatistic(MissionsCompleted);
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@ -5,6 +5,7 @@
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#include "RakNetTypes.h"
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#include "RakNetTypes.h"
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#include "Character.h"
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#include "Character.h"
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#include "Component.h"
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#include "Component.h"
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#include "Item.h"
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#include <string>
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#include <string>
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#include "CDMissionsTable.h"
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#include "CDMissionsTable.h"
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#include "tinyxml2.h"
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#include "tinyxml2.h"
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@ -74,6 +75,26 @@ public:
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*/
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*/
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void SetLastRocketConfig(std::u16string config);
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void SetLastRocketConfig(std::u16string config);
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/**
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* Find a player's rocket
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* @param player the entity that triggered the event
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* @return rocket
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*/
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Item* GetRocket(Entity* player);
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/**
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* Equip a player's rocket
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* @param player the entity that triggered the event
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* @return rocket
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*/
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Item* RocketEquip(Entity* player);
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/**
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* Find a player's rocket and unequip it
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* @param player the entity that triggered the event
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*/
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void RocketUnEquip(Entity* player);
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/**
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/**
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* Gets the current level of the entity
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* Gets the current level of the entity
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* @return the current level of the entity
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* @return the current level of the entity
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@ -1,4 +1,4 @@
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#include "InventoryComponent.h"
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#include "InventoryComponent.h"
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#include <sstream>
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#include <sstream>
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@ -797,7 +797,26 @@ void InventoryComponent::Serialize(RakNet::BitStream* outBitStream, const bool b
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outBitStream->Write0();
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outBitStream->Write0();
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outBitStream->Write0(); //TODO: This is supposed to be true and write the assemblyPartLOTs when they're present.
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bool flag = !item.config.empty();
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outBitStream->Write(flag);
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if (flag) {
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RakNet::BitStream ldfStream;
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ldfStream.Write<int32_t>(item.config.size()); // Key count
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for (LDFBaseData* data : item.config) {
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if (data->GetKey() == u"assemblyPartLOTs") {
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std::string newRocketStr = data->GetValueAsString() + ";";
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GeneralUtils::ReplaceInString(newRocketStr, "+", ";");
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LDFData<std::u16string>* ldf_data = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(newRocketStr));
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ldf_data->WriteToPacket(&ldfStream);
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delete ldf_data;
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} else {
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data->WriteToPacket(&ldfStream);
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}
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}
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outBitStream->Write(ldfStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); // Don't compress
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outBitStream->Write(ldfStream);
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}
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outBitStream->Write1();
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outBitStream->Write1();
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}
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}
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@ -1043,7 +1062,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks)
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GenerateProxies(item);
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GenerateProxies(item);
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UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot() });
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UpdateSlot(item->GetInfo().equipLocation, { item->GetId(), item->GetLot(), item->GetCount(), item->GetSlot(), item->GetConfig() });
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ApplyBuff(item);
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ApplyBuff(item);
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@ -1,4 +1,4 @@
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#include "PropertyEntranceComponent.h"
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#include "PropertyEntranceComponent.h"
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#include <CDPropertyEntranceComponentTable.h>
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#include <CDPropertyEntranceComponentTable.h>
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@ -8,6 +8,7 @@
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#include "PropertyManagementComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertySelectQueryProperty.h"
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#include "PropertySelectQueryProperty.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "CharacterComponent.h"
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#include "UserManager.h"
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#include "UserManager.h"
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#include "dLogger.h"
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#include "dLogger.h"
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@ -22,8 +23,13 @@ PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entit
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this->m_PropertyName = entry.propertyName;
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this->m_PropertyName = entry.propertyName;
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}
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}
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void PropertyEntranceComponent::OnUse(Entity* entity)
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void PropertyEntranceComponent::OnUse(Entity* entity) {
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{
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auto* characterComponent = entity->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* rocket = entity->GetComponent<CharacterComponent>()->RocketEquip(entity);
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if (!rocket) return;
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
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AMFArrayValue args;
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AMFArrayValue args;
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@ -75,7 +81,7 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
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launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
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launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
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launcher->Launch(entity, LWOOBJID_EMPTY, launcher->GetTargetZone(), cloneId);
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launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
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}
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}
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PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
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PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
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@ -1,8 +1,8 @@
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#include "RocketLaunchLupComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "CDClientDatabase.h"
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#include "CDClientDatabase.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "InventoryComponent.h"
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#include "CharacterComponent.h"
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#include "CharacterComponent.h"
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#include "Item.h"
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RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
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RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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m_Parent = parent;
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@ -21,20 +21,11 @@ RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(p
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RocketLaunchLupComponent::~RocketLaunchLupComponent() {}
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RocketLaunchLupComponent::~RocketLaunchLupComponent() {}
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void RocketLaunchLupComponent::OnUse(Entity* originator) {
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void RocketLaunchLupComponent::OnUse(Entity* originator) {
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// the LUP world menu is just the property menu, the client knows how to handle it
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auto* rocket = originator->GetComponent<CharacterComponent>()->RocketEquip(originator);
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
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// get the rocket to "equip" it so we are holding it
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// taken from the RocketLaunchControlComponent
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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if (!inventoryComponent || !characterComponent) return;
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Item* rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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if (!rocket) return;
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if (!rocket) return;
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rocket->Equip(true);
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// the LUP world menu is just the property menu, the client knows how to handle it
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
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}
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}
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void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index) {
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void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index) {
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@ -45,5 +36,5 @@ void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index)
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if (!rocketLaunchpadControlComponent) return;
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if (!rocketLaunchpadControlComponent) return;
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rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0);
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rocketLaunchpadControlComponent->Launch(originator, m_LUPWorlds[index], 0);
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}
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}
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@ -13,6 +13,7 @@
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#include "ChatPackets.h"
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#include "ChatPackets.h"
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#include "MissionComponent.h"
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#include "MissionComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "dServer.h"
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#include "dServer.h"
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#include "dMessageIdentifiers.h"
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#include "dMessageIdentifiers.h"
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#include "PacketUtils.h"
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#include "PacketUtils.h"
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@ -40,19 +41,7 @@ RocketLaunchpadControlComponent::~RocketLaunchpadControlComponent() {
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delete m_AltPrecondition;
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delete m_AltPrecondition;
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}
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}
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void RocketLaunchpadControlComponent::RocketEquip(Entity* entity, LWOOBJID rocketID) {
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void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOMAPID mapId, LWOCLONEID cloneId) {
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if (m_PlayersInRadius.find(entity->GetObjectID()) != m_PlayersInRadius.end()) {
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Launch(entity, rocketID);
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//Go ahead and save the player
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//This causes a double-save, but it should prevent players from not being saved
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//before the next world server starts loading their data.
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if (entity->GetCharacter())
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entity->GetCharacter()->SaveXMLToDatabase();
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}
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}
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void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID optionalRocketID, LWOMAPID mapId, LWOCLONEID cloneId) {
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auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId;
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auto zone = mapId == LWOMAPID_INVALID ? m_TargetZone : mapId;
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if (zone == 0)
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if (zone == 0)
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@ -60,53 +49,22 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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return;
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return;
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}
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}
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TellMasterToPrepZone(zone);
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// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
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// This also gets triggered by a proximity monitor + item equip, I will set that up when havok is ready
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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auto* character = originator->GetCharacter();
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auto* character = originator->GetCharacter();
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if (inventoryComponent == nullptr || characterComponent == nullptr || character == nullptr) {
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if (!characterComponent || !character) return;
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auto* rocket = characterComponent->GetRocket(originator);
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if (!rocket) {
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Game::logger->Log("RocketLaunchpadControlComponent", "Unable to find rocket!\n");
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return;
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return;
|
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}
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}
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// Select the rocket
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// we have the ability to launch, so now we prep the zone
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TellMasterToPrepZone(zone);
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Item* rocket = nullptr;
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|
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if (optionalRocketID != LWOOBJID_EMPTY)
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{
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|
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rocket = inventoryComponent->FindItemById(optionalRocketID);
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|
||||||
}
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|
||||||
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|
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if (rocket == nullptr)
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{
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rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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|
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}
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if (rocket == nullptr)
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{
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rocket = inventoryComponent->FindItemByLot(6416);
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|
||||||
}
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||||||
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if (rocket == nullptr)
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{
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Game::logger->Log("RocketLaunchpadControlComponent", "Unable to find rocket (%llu)!\n", optionalRocketID);
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||||||
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|
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return;
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|
||||||
}
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|
||||||
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|
||||||
if (rocket->GetConfig().empty()) // Sanity check
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|
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{
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|
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rocket->SetCount(0, false, false);
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||||||
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|
||||||
return;
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||||||
}
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||||||
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||||||
// Achievement unlocked: "All zones unlocked"
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// Achievement unlocked: "All zones unlocked"
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||||||
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if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) {
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if (!m_AltLandingScene.empty() && m_AltPrecondition->Check(originator)) {
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character->SetTargetScene(m_AltLandingScene);
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character->SetTargetScene(m_AltLandingScene);
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}
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}
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@ -114,27 +72,6 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
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character->SetTargetScene(m_TargetScene);
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character->SetTargetScene(m_TargetScene);
|
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}
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}
|
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|
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if (characterComponent) {
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|
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for (LDFBaseData* data : rocket->GetConfig()) {
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|
||||||
if (data->GetKey() == u"assemblyPartLOTs") {
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|
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std::string newRocketStr;
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|
||||||
for (char character : data->GetValueAsString()) {
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|
||||||
if (character == '+') {
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|
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newRocketStr.push_back(';');
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|
||||||
}
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|
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else {
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|
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newRocketStr.push_back(character);
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|
||||||
}
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|
||||||
}
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|
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newRocketStr.push_back(';');
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|
||||||
characterComponent->SetLastRocketConfig(GeneralUtils::ASCIIToUTF16(newRocketStr));
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
// Store the last used rocket item's ID
|
|
||||||
characterComponent->SetLastRocketItemID(rocket->GetId());
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|
||||||
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|
||||||
characterComponent->UpdatePlayerStatistic(RocketsUsed);
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characterComponent->UpdatePlayerStatistic(RocketsUsed);
|
||||||
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|
||||||
character->SaveXMLToDatabase();
|
character->SaveXMLToDatabase();
|
||||||
@ -143,23 +80,31 @@ void RocketLaunchpadControlComponent::Launch(Entity* originator, LWOOBJID option
|
|||||||
|
|
||||||
GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
|
GameMessages::SendFireEventClientSide(m_Parent->GetObjectID(), originator->GetSystemAddress(), u"RocketEquipped", rocket->GetId(), cloneId, -1, originator->GetObjectID());
|
||||||
|
|
||||||
rocket->Equip(true);
|
|
||||||
|
|
||||||
GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
|
GameMessages::SendChangeObjectWorldState(rocket->GetId(), WORLDSTATE_ATTACHED, UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
EntityManager::Instance()->SerializeEntity(originator);
|
EntityManager::Instance()->SerializeEntity(originator);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
|
void RocketLaunchpadControlComponent::OnUse(Entity* originator) {
|
||||||
|
// If we are have the property or the LUP component, we don't want to immediately launch
|
||||||
|
// instead we let their OnUse handlers do their things
|
||||||
|
// which components of an Object have their OnUse called when using them
|
||||||
|
// so we don't need to call it here
|
||||||
auto* propertyEntrance = m_Parent->GetComponent<PropertyEntranceComponent>();
|
auto* propertyEntrance = m_Parent->GetComponent<PropertyEntranceComponent>();
|
||||||
|
if (propertyEntrance) {
|
||||||
if (propertyEntrance != nullptr)
|
|
||||||
{
|
|
||||||
propertyEntrance->OnUse(originator);
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto* rocketLaunchLUP = m_Parent->GetComponent<RocketLaunchLupComponent>();
|
||||||
|
if (rocketLaunchLUP) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// No rocket no launch
|
||||||
|
auto* rocket = originator->GetComponent<CharacterComponent>()->RocketEquip(originator);
|
||||||
|
if (!rocket) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
Launch(originator);
|
Launch(originator);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -22,21 +22,13 @@ public:
|
|||||||
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
||||||
~RocketLaunchpadControlComponent() override;
|
~RocketLaunchpadControlComponent() override;
|
||||||
|
|
||||||
/**
|
|
||||||
* Launches the passed entity using the passed rocket and saves their data
|
|
||||||
* @param entity the entity to launch
|
|
||||||
* @param rocketID the ID of the rocket to use
|
|
||||||
*/
|
|
||||||
void RocketEquip(Entity* entity, LWOOBJID rocketID);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Launches some entity to another world
|
* Launches some entity to another world
|
||||||
* @param originator the entity to launch
|
* @param originator the entity to launch
|
||||||
* @param optionalRocketID the ID of the rocket to launch
|
|
||||||
* @param mapId the world to go to
|
* @param mapId the world to go to
|
||||||
* @param cloneId the clone ID (for properties)
|
* @param cloneId the clone ID (for properties)
|
||||||
*/
|
*/
|
||||||
void Launch(Entity* originator, LWOOBJID optionalRocketID = LWOOBJID_EMPTY, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID);
|
void Launch(Entity* originator, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Handles an OnUse event from some entity, preparing it for launch to some other world
|
* Handles an OnUse event from some entity, preparing it for launch to some other world
|
||||||
|
@ -5329,21 +5329,11 @@ void GameMessages::HandleEquipItem(RakNet::BitStream* inStream, Entity* entity)
|
|||||||
|
|
||||||
Item* item = inv->FindItemById(objectID);
|
Item* item = inv->FindItemById(objectID);
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
/*if (item->GetLot() == 6416) { // if it's a rocket
|
|
||||||
std::vector<Entity*> rocketPads = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_ROCKET_LAUNCH);
|
|
||||||
for (Entity* rocketPad : rocketPads) {
|
|
||||||
RocketLaunchpadControlComponent* rocketComp = static_cast<RocketLaunchpadControlComponent*>(rocketPad->GetComponent(COMPONENT_TYPE_ROCKET_LAUNCH));
|
|
||||||
if (rocketComp) {
|
|
||||||
rocketComp->RocketEquip(entity, objectID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else*/ {
|
|
||||||
item->Equip();
|
item->Equip();
|
||||||
|
|
||||||
EntityManager::Instance()->SerializeEntity(entity);
|
EntityManager::Instance()->SerializeEntity(entity);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) {
|
void GameMessages::HandleUnequipItem(RakNet::BitStream* inStream, Entity* entity) {
|
||||||
bool immediate;
|
bool immediate;
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "dCommonVars.h"
|
#include "dCommonVars.h"
|
||||||
|
#include "LDFFormat.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* An item that's equipped, generally as a smaller return type than the regular Item class
|
* An item that's equipped, generally as a smaller return type than the regular Item class
|
||||||
@ -26,4 +27,9 @@ struct EquippedItem
|
|||||||
* The slot this item is stored in
|
* The slot this item is stored in
|
||||||
*/
|
*/
|
||||||
uint32_t slot = 0;
|
uint32_t slot = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The configuration of the item with any extra data
|
||||||
|
*/
|
||||||
|
std::vector<LDFBaseData*> config = {};
|
||||||
};
|
};
|
||||||
|
@ -972,7 +972,10 @@ void HandlePacket(Packet* packet) {
|
|||||||
|
|
||||||
EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
|
EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
|
||||||
|
|
||||||
player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
|
auto* characterComponent = player->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent) {
|
||||||
|
player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
|
||||||
|
}
|
||||||
|
|
||||||
c->SetRetroactiveFlags();
|
c->SetRetroactiveFlags();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user