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fix: dying while dead (#1905)
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@@ -978,6 +978,7 @@ void GameMessages::SendResurrect(Entity* entity) {
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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if (destroyableComponent != nullptr && entity->GetLOT() == 1) {
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destroyableComponent->SetIsDead(false);
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auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
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if (levelComponent) {
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int32_t healthToRestore = levelComponent->GetLevel() >= 45 ? 8 : 4;
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