fix: dying while dead (#1905)

This commit is contained in:
David Markowitz
2025-10-09 23:15:21 -07:00
committed by GitHub
parent 62ac65c520
commit cbdd5d9bc6
3 changed files with 6 additions and 0 deletions

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@@ -471,6 +471,8 @@ public:
bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
bool OnSetFaction(GameMessages::GameMsg& msg);
void SetIsDead(const bool value) { m_IsDead = value; }
static Implementation<bool, const Entity*> IsEnemyImplentation;
static Implementation<bool, const Entity*> IsFriendImplentation;