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fix: dying while dead (#1905)
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@@ -471,6 +471,8 @@ public:
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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bool OnSetFaction(GameMessages::GameMsg& msg);
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void SetIsDead(const bool value) { m_IsDead = value; }
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static Implementation<bool, const Entity*> IsEnemyImplentation;
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static Implementation<bool, const Entity*> IsFriendImplentation;
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