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https://github.com/DarkflameUniverse/DarkflameServer.git
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@@ -21,7 +21,7 @@ void MultiZoneEntranceComponent::OnUse(Entity* originator) {
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if (!rocket) return;
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// the LUP world menu is just the property menu, the client knows how to handle it
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), originator->GetSystemAddress());
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}
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void MultiZoneEntranceComponent::OnSelectWorld(Entity* originator, uint32_t index) {
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