mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
Merge pull request #634 from DarkflameUniverse/migration-runner
Add a argument to the MasterServer for running migrations
This commit is contained in:
commit
c9cd7a200a
@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.14)
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project(Darkflame)
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include(CTest)
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set (CMAKE_CXX_STANDARD 17)
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# Read variables from file
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FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
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@ -88,8 +90,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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set(CMAKE_CXX_STANDARD 17)
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if(WIN32)
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add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
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endif(WIN32)
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@ -138,6 +138,19 @@ configure_file("${CMAKE_SOURCE_DIR}/vanity/INFO.md" "${CMAKE_BINARY_DIR}/vanity/
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configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY)
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configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY)
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# Move our migrations for MasterServer to run
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
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foreach (file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/${file})
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configure_file(
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${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/${file}
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COPYONLY
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)
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endif()
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endforeach()
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# 3rdparty includes
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include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/)
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if(APPLE)
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@ -157,7 +157,7 @@ Darkflame Universe utilizes a MySQL/MariaDB database for account and character i
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Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
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* Create a database for Darkflame Universe to use
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* Run each SQL file in the order at which they appear [here](migrations/dlu/) on the database
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* Run the migrations by running `./MasterServer -m` to automatically run them
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### Resources
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@ -188,3 +188,53 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream *inStream) {
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return string;
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}
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder)
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{
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std::vector<std::string> names;
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std::string search_path = folder + "/*.*";
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WIN32_FIND_DATA fd;
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HANDLE hFind = ::FindFirstFile(search_path.c_str(), &fd);
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if (hFind != INVALID_HANDLE_VALUE) {
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do {
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if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
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names.push_back(fd.cFileName);
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}
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} while (::FindNextFile(hFind, &fd));
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::FindClose(hFind);
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}
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return names;
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}
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#else
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#include <stdio.h>
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#include <dirent.h>
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#include <sys/types.h>
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#include <iostream>
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#include <vector>
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#include <cstring>
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std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder) {
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std::vector<std::string> names;
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struct dirent* entry;
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DIR* dir = opendir(folder.c_str());
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if (dir == NULL) {
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return names;
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}
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while ((entry = readdir(dir)) != NULL) {
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std::string value(entry->d_name, strlen(entry->d_name));
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if (value == "." || value == "..") {
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continue;
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}
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names.push_back(value);
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}
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closedir(dir);
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return names;
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}
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#endif
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@ -128,6 +128,8 @@ namespace GeneralUtils {
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std::vector<std::string> SplitString(const std::string& str, char delimiter);
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std::vector<std::string> GetFileNamesFromFolder(const std::string& folder);
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template <typename T>
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T Parse(const char* value);
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@ -8,6 +8,8 @@ using namespace std;
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sql::Driver * Database::driver;
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sql::Connection * Database::con;
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sql::Properties Database::props;
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std::string Database::database;
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void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
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@ -25,14 +27,26 @@ void Database::Connect(const string& host, const string& database, const string&
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properties["user"] = szUsername;
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properties["password"] = szPassword;
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properties["autoReconnect"] = "true";
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con = driver->connect(properties);
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con->setSchema(szDatabase);
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} //Connect
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void Database::Destroy(std::string source) {
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Database::props = properties;
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Database::database = database;
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Database::Connect();
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}
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void Database::Connect() {
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con = driver->connect(Database::props);
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con->setSchema(Database::database);
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}
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void Database::Destroy(std::string source, bool log) {
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if (!con) return;
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if (log) {
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if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
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else Game::logger->Log("Database", "Destroying MySQL connection!\n");
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}
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con->close();
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delete con;
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} //Destroy
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@ -48,13 +62,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
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sql::SQLString str(test, size);
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if (!con) {
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Connect();
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Game::logger->Log("Database", "Trying to reconnect to MySQL\n");
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}
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@ -64,13 +72,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
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con = nullptr;
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Connect();
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Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n");
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}
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@ -79,3 +81,6 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
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return stmt;
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} //CreatePreppedStmt
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void Database::Commit() {
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Database::con->commit();
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}
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@ -13,10 +13,17 @@ class Database {
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private:
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static sql::Driver *driver;
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static sql::Connection *con;
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static sql::Properties props;
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static std::string database;
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public:
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static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
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static void Destroy(std::string source="");
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static void Connect();
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static void Destroy(std::string source = "", bool log = true);
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static sql::Statement* CreateStmt();
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static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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static void Commit();
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static std::string GetDatabase() { return database; }
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static sql::Properties GetProperties() { return props; }
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};
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78
dDatabase/MigrationRunner.cpp
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78
dDatabase/MigrationRunner.cpp
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@ -0,0 +1,78 @@
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#include "MigrationRunner.h"
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#include "GeneralUtils.h"
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#include <fstream>
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#include <algorithm>
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#include <thread>
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void MigrationRunner::RunMigrations() {
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auto stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
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stmt->executeQuery();
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delete stmt;
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sql::SQLString finalSQL = "";
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Migration checkMigration{};
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/")) {
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auto migration = LoadMigration(entry);
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if (migration.data.empty()) {
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continue;
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}
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checkMigration = migration;
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stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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stmt->setString(1, migration.name);
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auto res = stmt->executeQuery();
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bool doExit = res->next();
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delete res;
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delete stmt;
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if (doExit) continue;
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Game::logger->Log("MigrationRunner", "Running migration: " + migration.name + "\n");
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finalSQL.append(migration.data);
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finalSQL.append('\n');
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stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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stmt->setString(1, entry);
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stmt->execute();
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delete stmt;
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}
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if (!finalSQL.empty()) {
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try {
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auto simpleStatement = Database::CreateStmt();
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simpleStatement->execute(finalSQL);
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delete simpleStatement;
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}
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catch (sql::SQLException e) {
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Game::logger->Log("MigrationRunner", std::string("Encountered error running migration: ") + e.what() + "\n");
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}
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}
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}
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Migration MigrationRunner::LoadMigration(std::string path) {
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Migration migration{};
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std::ifstream file("./migrations/" + path);
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if (file.is_open()) {
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std::hash<std::string> hash;
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std::string line;
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std::string total = "";
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while (std::getline(file, line)) {
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total += line;
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}
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file.close();
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migration.name = path;
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migration.data = total;
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}
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return migration;
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}
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19
dDatabase/MigrationRunner.h
Normal file
19
dDatabase/MigrationRunner.h
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@ -0,0 +1,19 @@
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#pragma once
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#include "Database.h"
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#include "dCommonVars.h"
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#include "Game.h"
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#include "dCommonVars.h"
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#include "dLogger.h"
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struct Migration {
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std::string data;
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std::string name;
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};
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class MigrationRunner {
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public:
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static void RunMigrations();
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static Migration LoadMigration(std::string path);
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};
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@ -19,6 +19,7 @@
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "Database.h"
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#include "MigrationRunner.h"
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#include "Diagnostics.h"
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#include "dCommonVars.h"
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#include "dConfig.h"
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@ -127,6 +128,13 @@ int main(int argc, char** argv) {
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return EXIT_FAILURE;
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}
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if (argc > 1 && (strcmp(argv[1], "-m") == 0 || strcmp(argv[1], "--migrations") == 0)) {
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MigrationRunner::RunMigrations();
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Game::logger->Log("MigrationRunner", "Finished running migrations\n");
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return EXIT_SUCCESS;
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}
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//If the first command line argument is -a or --account then make the user
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//input a username and password, with the password being hidden.
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if (argc > 1 &&
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@ -1,2 +1 @@
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-- File added April 9th, 2022
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UPDATE ItemComponent SET itemType = 5 where id = 7082;
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@ -1 +1 @@
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ALTER TABLE bug_reports ADD reporter_id INT NOT NULL DEFAULT 0;
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ALTER TABLE bug_reports ADD (reporter_id) INT NOT NULL DEFAULT 0;
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