Merge pull request #634 from DarkflameUniverse/migration-runner

Add a argument to the MasterServer for running migrations
This commit is contained in:
Jett 2022-07-12 11:17:42 +01:00 committed by GitHub
commit c9cd7a200a
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 208 additions and 27 deletions

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@ -2,6 +2,8 @@ cmake_minimum_required(VERSION 3.14)
project(Darkflame) project(Darkflame)
include(CTest) include(CTest)
set (CMAKE_CXX_STANDARD 17)
# Read variables from file # Read variables from file
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables) FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
@ -88,8 +90,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
# Echo the version # Echo the version
message(STATUS "Version: ${PROJECT_VERSION}") message(STATUS "Version: ${PROJECT_VERSION}")
set(CMAKE_CXX_STANDARD 17)
if(WIN32) if(WIN32)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS) add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
endif(WIN32) endif(WIN32)
@ -138,6 +138,19 @@ configure_file("${CMAKE_SOURCE_DIR}/vanity/INFO.md" "${CMAKE_BINARY_DIR}/vanity/
configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY)
configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY)
# Move our migrations for MasterServer to run
file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/)
file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
foreach (file ${SQL_FILES})
get_filename_component(file ${file} NAME)
if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/${file})
configure_file(
${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/${file}
COPYONLY
)
endif()
endforeach()
# 3rdparty includes # 3rdparty includes
include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/)
if(APPLE) if(APPLE)

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@ -157,7 +157,7 @@ Darkflame Universe utilizes a MySQL/MariaDB database for account and character i
Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running. Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
* Create a database for Darkflame Universe to use * Create a database for Darkflame Universe to use
* Run each SQL file in the order at which they appear [here](migrations/dlu/) on the database * Run the migrations by running `./MasterServer -m` to automatically run them
### Resources ### Resources

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@ -188,3 +188,53 @@ std::u16string GeneralUtils::ReadWString(RakNet::BitStream *inStream) {
return string; return string;
} }
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder)
{
std::vector<std::string> names;
std::string search_path = folder + "/*.*";
WIN32_FIND_DATA fd;
HANDLE hFind = ::FindFirstFile(search_path.c_str(), &fd);
if (hFind != INVALID_HANDLE_VALUE) {
do {
if (!(fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
names.push_back(fd.cFileName);
}
} while (::FindNextFile(hFind, &fd));
::FindClose(hFind);
}
return names;
}
#else
#include <stdio.h>
#include <dirent.h>
#include <sys/types.h>
#include <iostream>
#include <vector>
#include <cstring>
std::vector<std::string> GeneralUtils::GetFileNamesFromFolder(const std::string& folder) {
std::vector<std::string> names;
struct dirent* entry;
DIR* dir = opendir(folder.c_str());
if (dir == NULL) {
return names;
}
while ((entry = readdir(dir)) != NULL) {
std::string value(entry->d_name, strlen(entry->d_name));
if (value == "." || value == "..") {
continue;
}
names.push_back(value);
}
closedir(dir);
return names;
}
#endif

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@ -128,6 +128,8 @@ namespace GeneralUtils {
std::vector<std::string> SplitString(const std::string& str, char delimiter); std::vector<std::string> SplitString(const std::string& str, char delimiter);
std::vector<std::string> GetFileNamesFromFolder(const std::string& folder);
template <typename T> template <typename T>
T Parse(const char* value); T Parse(const char* value);

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@ -8,6 +8,8 @@ using namespace std;
sql::Driver * Database::driver; sql::Driver * Database::driver;
sql::Connection * Database::con; sql::Connection * Database::con;
sql::Properties Database::props;
std::string Database::database;
void Database::Connect(const string& host, const string& database, const string& username, const string& password) { void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
@ -25,14 +27,26 @@ void Database::Connect(const string& host, const string& database, const string&
properties["user"] = szUsername; properties["user"] = szUsername;
properties["password"] = szPassword; properties["password"] = szPassword;
properties["autoReconnect"] = "true"; properties["autoReconnect"] = "true";
con = driver->connect(properties);
con->setSchema(szDatabase);
} //Connect
void Database::Destroy(std::string source) { Database::props = properties;
Database::database = database;
Database::Connect();
}
void Database::Connect() {
con = driver->connect(Database::props);
con->setSchema(Database::database);
}
void Database::Destroy(std::string source, bool log) {
if (!con) return; if (!con) return;
if (log) {
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str()); if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!\n"); else Game::logger->Log("Database", "Destroying MySQL connection!\n");
}
con->close(); con->close();
delete con; delete con;
} //Destroy } //Destroy
@ -48,13 +62,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
sql::SQLString str(test, size); sql::SQLString str(test, size);
if (!con) { if (!con) {
//Connect to the MySQL Database Connect();
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
Connect(mysql_host, mysql_database, mysql_username, mysql_password);
Game::logger->Log("Database", "Trying to reconnect to MySQL\n"); Game::logger->Log("Database", "Trying to reconnect to MySQL\n");
} }
@ -64,13 +72,7 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
con = nullptr; con = nullptr;
//Connect to the MySQL Database Connect();
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
Connect(mysql_host, mysql_database, mysql_username, mysql_password);
Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n"); Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n");
} }
@ -79,3 +81,6 @@ sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
return stmt; return stmt;
} //CreatePreppedStmt } //CreatePreppedStmt
void Database::Commit() {
Database::con->commit();
}

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@ -13,10 +13,17 @@ class Database {
private: private:
static sql::Driver *driver; static sql::Driver *driver;
static sql::Connection *con; static sql::Connection *con;
static sql::Properties props;
static std::string database;
public: public:
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password); static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
static void Destroy(std::string source=""); static void Connect();
static void Destroy(std::string source = "", bool log = true);
static sql::Statement* CreateStmt(); static sql::Statement* CreateStmt();
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query); static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
static void Commit();
static std::string GetDatabase() { return database; }
static sql::Properties GetProperties() { return props; }
}; };

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@ -0,0 +1,78 @@
#include "MigrationRunner.h"
#include "GeneralUtils.h"
#include <fstream>
#include <algorithm>
#include <thread>
void MigrationRunner::RunMigrations() {
auto stmt = Database::CreatePreppedStmt("CREATE TABLE IF NOT EXISTS migration_history (name TEXT NOT NULL, date TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP());");
stmt->executeQuery();
delete stmt;
sql::SQLString finalSQL = "";
Migration checkMigration{};
for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/")) {
auto migration = LoadMigration(entry);
if (migration.data.empty()) {
continue;
}
checkMigration = migration;
stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
stmt->setString(1, migration.name);
auto res = stmt->executeQuery();
bool doExit = res->next();
delete res;
delete stmt;
if (doExit) continue;
Game::logger->Log("MigrationRunner", "Running migration: " + migration.name + "\n");
finalSQL.append(migration.data);
finalSQL.append('\n');
stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
stmt->setString(1, entry);
stmt->execute();
delete stmt;
}
if (!finalSQL.empty()) {
try {
auto simpleStatement = Database::CreateStmt();
simpleStatement->execute(finalSQL);
delete simpleStatement;
}
catch (sql::SQLException e) {
Game::logger->Log("MigrationRunner", std::string("Encountered error running migration: ") + e.what() + "\n");
}
}
}
Migration MigrationRunner::LoadMigration(std::string path) {
Migration migration{};
std::ifstream file("./migrations/" + path);
if (file.is_open()) {
std::hash<std::string> hash;
std::string line;
std::string total = "";
while (std::getline(file, line)) {
total += line;
}
file.close();
migration.name = path;
migration.data = total;
}
return migration;
}

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@ -0,0 +1,19 @@
#pragma once
#include "Database.h"
#include "dCommonVars.h"
#include "Game.h"
#include "dCommonVars.h"
#include "dLogger.h"
struct Migration {
std::string data;
std::string name;
};
class MigrationRunner {
public:
static void RunMigrations();
static Migration LoadMigration(std::string path);
};

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@ -19,6 +19,7 @@
#include "CDClientDatabase.h" #include "CDClientDatabase.h"
#include "CDClientManager.h" #include "CDClientManager.h"
#include "Database.h" #include "Database.h"
#include "MigrationRunner.h"
#include "Diagnostics.h" #include "Diagnostics.h"
#include "dCommonVars.h" #include "dCommonVars.h"
#include "dConfig.h" #include "dConfig.h"
@ -127,6 +128,13 @@ int main(int argc, char** argv) {
return EXIT_FAILURE; return EXIT_FAILURE;
} }
if (argc > 1 && (strcmp(argv[1], "-m") == 0 || strcmp(argv[1], "--migrations") == 0)) {
MigrationRunner::RunMigrations();
Game::logger->Log("MigrationRunner", "Finished running migrations\n");
return EXIT_SUCCESS;
}
//If the first command line argument is -a or --account then make the user //If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden. //input a username and password, with the password being hidden.
if (argc > 1 && if (argc > 1 &&

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@ -1,2 +1 @@
-- File added April 9th, 2022
UPDATE ItemComponent SET itemType = 5 where id = 7082; UPDATE ItemComponent SET itemType = 5 where id = 7082;

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@ -1 +1 @@
ALTER TABLE bug_reports ADD reporter_id INT NOT NULL DEFAULT 0; ALTER TABLE bug_reports ADD (reporter_id) INT NOT NULL DEFAULT 0;