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Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references. tested that the data is still loaded as normal in avant gardens Update Zone.cpp
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@@ -419,7 +419,7 @@ void Zone::LoadPath(std::istream& file) {
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if (path.pathType == PathType::MovingPlatform) {
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
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BinaryIO::BinaryRead(file, waypoint.speed);
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
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if (path.pathVersion >= 13) {
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BinaryIO::ReadString<uint8_t>(file, waypoint.movingPlatform.departSound, BinaryIO::ReadType::WideString);
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@@ -438,7 +438,7 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
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BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
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} else if (path.pathType == PathType::Rail) {
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if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.rail.speed);
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if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.speed);
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}
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// object LDF configs
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@@ -40,7 +40,6 @@ struct SceneTransition {
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struct MovingPlatformPathWaypoint {
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uint8_t lockPlayer;
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float speed;
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float wait;
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std::string departSound;
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std::string arriveSound;
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@@ -62,17 +61,13 @@ struct RacingPathWaypoint {
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float shortestDistanceToEnd;
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};
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struct RailPathWaypoint {
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float speed;
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};
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struct PathWaypoint {
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NiPoint3 position;
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NiQuaternion rotation; // not included in all, but it's more convenient here
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MovingPlatformPathWaypoint movingPlatform;
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CameraPathWaypoint camera;
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RacingPathWaypoint racing;
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RailPathWaypoint rail;
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float speed;
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std::vector<LDFBaseData*> config;
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};
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