Update to new apis

This commit is contained in:
wincent 2024-09-08 17:54:43 +02:00
parent 3efad8aa50
commit c948e4bb84
4 changed files with 15 additions and 2 deletions

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@ -63,6 +63,7 @@ target_include_directories(dBehaviors PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dCinema"
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp "${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
) )
target_precompile_headers(dBehaviors REUSE_FROM dGameBase) target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

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@ -9,3 +9,16 @@ target_link_libraries(dCinema
PUBLIC dPhysics dDatabase PUBLIC dPhysics dDatabase
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents
) )
target_include_directories(dCinema PUBLIC "."
PRIVATE
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
)

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@ -554,8 +554,6 @@ void MovementRecord::Act(Entity* actor) {
controllableComponent->SetVelocity(velocity); controllableComponent->SetVelocity(velocity);
controllableComponent->SetAngularVelocity(angularVelocity); controllableComponent->SetAngularVelocity(angularVelocity);
controllableComponent->SetIsOnGround(onGround); controllableComponent->SetIsOnGround(onGround);
controllableComponent->SetDirtyVelocity(dirtyVelocity);
controllableComponent->SetDirtyAngularVelocity(dirtyAngularVelocity);
} }
Game::entityManager->SerializeEntity(actor); Game::entityManager->SerializeEntity(actor);

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@ -18,6 +18,7 @@ target_include_directories(dGameMessages PUBLIC "."
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
"${PROJECT_SOURCE_DIR}/dGame/dCinema"
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp "${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
) )
target_precompile_headers(dGameMessages REUSE_FROM dGameBase) target_precompile_headers(dGameMessages REUSE_FROM dGameBase)