mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
Update to new apis
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parent
3efad8aa50
commit
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@ -63,6 +63,7 @@ target_include_directories(dBehaviors PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dCinema"
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
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)
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)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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@ -9,3 +9,16 @@ target_link_libraries(dCinema
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PUBLIC dPhysics dDatabase
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents
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)
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)
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target_include_directories(dCinema PUBLIC "."
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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)
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@ -554,8 +554,6 @@ void MovementRecord::Act(Entity* actor) {
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controllableComponent->SetVelocity(velocity);
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controllableComponent->SetVelocity(velocity);
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controllableComponent->SetAngularVelocity(angularVelocity);
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controllableComponent->SetAngularVelocity(angularVelocity);
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controllableComponent->SetIsOnGround(onGround);
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controllableComponent->SetIsOnGround(onGround);
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controllableComponent->SetDirtyVelocity(dirtyVelocity);
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controllableComponent->SetDirtyAngularVelocity(dirtyAngularVelocity);
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}
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}
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Game::entityManager->SerializeEntity(actor);
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Game::entityManager->SerializeEntity(actor);
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@ -18,6 +18,7 @@ target_include_directories(dGameMessages PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dGame/dCinema"
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
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)
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)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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