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Get it compiling, add a test and optimize heavily
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@@ -96,8 +96,8 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
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}
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EntityManager::Instance()->SerializeEntity(self);
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LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(),
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0, (uint32_t)finish);
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//LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(),
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// 0, (uint32_t)finish);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
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