mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 17:38:08 +00:00
Get it compiling, add a test and optimize heavily
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@@ -10,9 +10,10 @@
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include <sstream>
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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this->relatedPlayer = relatedPlayer;
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this->gameID = gameID;
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@@ -22,39 +23,35 @@ Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoTy
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this->leaderboardType = leaderboardType;
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}
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bool Leaderboard::IsScoreBetter(const uint32_t score) const {
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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std::string leaderboard;
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std::ostringstream leaderboard;
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leaderboard += "ADO.Result=7:1\n";
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leaderboard += "Result.Count=1:1\n";
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leaderboard += "Result[0].Index=0:RowNumber\n";
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leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n";
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
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leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
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leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
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leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
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for (const auto& entry : entries) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n";
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leaderboard << "Result[0].Row[" << index << "].LastPlayed=8:" << entry.lastPlayed << '\n';
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leaderboard << "Result[0].Row[" << index << "].CharacterID=8:" << entry.playerID << '\n';
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leaderboard << "Result[0].Row[" << index << "].NumPlayed=1:1\n"; // number of times the activity was played
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leaderboard << "Result[0].Row[" << index << "].RowNumber=8:" << entry.placement << '\n';
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leaderboard << "Result[0].Row[" << index << "].Time=1:" << entry.time << '\n';
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// Only these minigames have a points system
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if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n";
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leaderboard << "Result[0].Row[" << index << "].Points=1:"<< entry.score << '\n';
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} else if (leaderboardType == SurvivalNS) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n";
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leaderboard << "Result[0].Row[" << index << "].Wave=1:"<< entry.score << '\n';
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}
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n";
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leaderboard << "Result[0].Row[" << index << "].name=0:" << entry.playerName << '\n';
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->WriteAlignedBytes((const unsigned char*)leaderboard.c_str(), leaderboard.size());
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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void Leaderboard::SetupLeaderboard() {
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