mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Just need to fill out the fields, but it's all there templated
This commit is contained in:
parent
3c36662b20
commit
c84a547f4f
@ -81,13 +81,27 @@
|
||||
#include "dNavMesh.h"
|
||||
|
||||
namespace {
|
||||
std::vector<Command> RegisteredCommands;
|
||||
std::vector<Command> CommandInfos;
|
||||
std::map<std::string, Command> RegisteredCommands;
|
||||
}
|
||||
|
||||
void SlashCommandHandler::RegisterCommand(Command command) {
|
||||
LOG_DEBUG("Registering SlashCommand: %s", command.aliases[0].c_str());
|
||||
// TODO: duplicate alias check
|
||||
RegisteredCommands.push_back(command);
|
||||
std::vector<std::string> toRemove;
|
||||
for (auto& alias : command.aliases) {
|
||||
if (RegisteredCommands.contains(alias)){
|
||||
LOG("Command alias %s is already registered! Skipping!", alias.c_str());
|
||||
// denote it to be removed
|
||||
toRemove.push_back(alias);
|
||||
continue;
|
||||
}
|
||||
RegisteredCommands.emplace(make_pair(alias, command));
|
||||
}
|
||||
// Actually remove the duplicate aliases here
|
||||
for (auto& removing : toRemove) {
|
||||
command.aliases.erase(std::find(std::cbegin(command.aliases), std::cend(command.aliases), removing));
|
||||
}
|
||||
CommandInfos.push_back(command);
|
||||
};
|
||||
|
||||
void SlashCommandHandler::Startup() {
|
||||
@ -120,17 +134,790 @@ void SlashCommandHandler::Startup() {
|
||||
};
|
||||
RegisterCommand(ToggleSkipCinematicsCommand);
|
||||
|
||||
Command KillCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Kill,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(KillCommand);
|
||||
|
||||
Command MetricsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Metrics,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(MetricsCommand);
|
||||
|
||||
Command AnnounceCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Announce,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(AnnounceCommand);
|
||||
|
||||
Command SetAnnTitleCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetAnnTitle,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetAnnTitleCommand);
|
||||
|
||||
Command SetAnnMsgCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetAnnMsg,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetAnnMsgCommand);
|
||||
|
||||
Command ShutdownUniverseCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ShutdownUniverse,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ShutdownUniverseCommand);
|
||||
|
||||
Command SetMinifigCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetMinifig,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetMinifigCommand);
|
||||
|
||||
Command TestMapCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::TestMap,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(TestMapCommand);
|
||||
|
||||
Command ReportProxPhysCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ReportProxPhys,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ReportProxPhysCommand);
|
||||
|
||||
Command SpawnPhysicsVertsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SpawnPhysicsVerts,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpawnPhysicsVertsCommand);
|
||||
|
||||
Command TeleportCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Teleport,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(TeleportCommand);
|
||||
|
||||
Command ActivateSpawnerCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ActivateSpawner,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ActivateSpawnerCommand);
|
||||
|
||||
Command AddMissionCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::AddMission,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(AddMissionCommand);
|
||||
|
||||
Command BoostCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Boost,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(BoostCommand);
|
||||
|
||||
Command UnboostCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Unboost,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(UnboostCommand);
|
||||
|
||||
Command BuffCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Buff,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(BuffCommand);
|
||||
|
||||
Command BuffMeCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::BuffMe,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(BuffMeCommand);
|
||||
|
||||
Command BuffMedCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::BuffMed,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(BuffMedCommand);
|
||||
|
||||
Command ClearFlagCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ClearFlag,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ClearFlagCommand);
|
||||
|
||||
Command CompleteMissionCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::CompleteMission,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(CompleteMissionCommand);
|
||||
|
||||
Command CreatePrivateCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::CreatePrivate,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(CreatePrivateCommand);
|
||||
|
||||
Command DebugUiCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::DebugUi,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(DebugUiCommand);
|
||||
|
||||
Command DismountCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Dismount,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(DismountCommand);
|
||||
|
||||
Command ReloadConfigCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ReloadConfig,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ReloadConfigCommand);
|
||||
|
||||
Command ForceSaveCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ForceSave,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ForceSaveCommand);
|
||||
|
||||
Command FreecamCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Freecam,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(FreecamCommand);
|
||||
|
||||
Command FreeMoneyCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::FreeMoney,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(FreeMoneyCommand);
|
||||
|
||||
Command GetNavmeshHeightCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::GetNavmeshHeight,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(GetNavmeshHeightCommand);
|
||||
|
||||
Command GiveUScoreCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::GiveUScore,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(GiveUScoreCommand);
|
||||
|
||||
Command GmAddItemCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::GmAddItem,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(GmAddItemCommand);
|
||||
|
||||
Command InspectCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Inspect,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(InspectCommand);
|
||||
|
||||
Command ListSpawnsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ListSpawns,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ListSpawnsCommand);
|
||||
|
||||
Command LocRowCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::LocRow,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(LocRowCommand);
|
||||
|
||||
Command LookupCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Lookup,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(LookupCommand);
|
||||
|
||||
Command PlayAnimationCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::PlayAnimation,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(PlayAnimationCommand);
|
||||
|
||||
Command PlayEffectCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::PlayEffect,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(PlayEffectCommand);
|
||||
|
||||
Command PlayLvlFxCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::PlayLvlFx,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(PlayLvlFxCommand);
|
||||
|
||||
Command PlayRebuildFxCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::PlayRebuildFx,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(PlayRebuildFxCommand);
|
||||
|
||||
Command PosCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Pos,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(PosCommand);
|
||||
|
||||
Command RefillStatsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::RefillStats,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(RefillStatsCommand);
|
||||
|
||||
Command ReforgeCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Reforge,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ReforgeCommand);
|
||||
|
||||
Command ResetMissionCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::ResetMission,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ResetMissionCommand);
|
||||
|
||||
Command RotCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Rot,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(RotCommand);
|
||||
|
||||
Command RunMacroCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::RunMacro,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(RunMacroCommand);
|
||||
|
||||
Command SetControlSchemeCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetControlScheme,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetControlSchemeCommand);
|
||||
|
||||
Command SetCurrencyCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetCurrency,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetCurrencyCommand);
|
||||
|
||||
Command SetFlagCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetFlag,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetFlagCommand);
|
||||
|
||||
Command SetInventorySizeCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetInventorySize,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetInventorySizeCommand);
|
||||
|
||||
Command SetUiStateCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetUiState,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetUiStateCommand);
|
||||
|
||||
Command SpawnCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Spawn,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpawnCommand);
|
||||
|
||||
Command SpawnGroupCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SpawnGroup,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpawnGroupCommand);
|
||||
|
||||
Command SpeedBoostCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SpeedBoost,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SpeedBoostCommand);
|
||||
|
||||
Command StartCelebrationCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::StartCelebration,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(StartCelebrationCommand);
|
||||
|
||||
Command StopEffectCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::StopEffect,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(StopEffectCommand);
|
||||
|
||||
Command ToggleCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Toggle,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(ToggleCommand);
|
||||
|
||||
Command TpAllCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::TpAll,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(TpAllCommand);
|
||||
|
||||
Command TriggerSpawnerCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::TriggerSpawner,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(TriggerSpawnerCommand);
|
||||
|
||||
Command UnlockEmoteCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::UnlockEmote,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(UnlockEmoteCommand);
|
||||
|
||||
Command SetLevelCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetLevel,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetLevelCommand);
|
||||
|
||||
Command SetSkillSlotCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetSkillSlot,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetSkillSlotCommand);
|
||||
|
||||
Command SetFactionCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetFaction,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetFactionCommand);
|
||||
|
||||
Command AddFactionCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::AddFaction,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(AddFactionCommand);
|
||||
|
||||
Command GetFactionsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::GetFactions,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(GetFactionsCommand);
|
||||
|
||||
Command SetRewardCodeCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::SetRewardCode,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(SetRewardCodeCommand);
|
||||
|
||||
Command CrashCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::Crash,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(CrashCommand);
|
||||
|
||||
Command RollLootCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::RollLoot,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(RollLootCommand);
|
||||
|
||||
Command CastSkillCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = DEVGMCommands::CastSkill,
|
||||
.requiredLevel = eGameMasterLevel::DEVELOPER
|
||||
};
|
||||
RegisterCommand(CastSkillCommand);
|
||||
|
||||
|
||||
// Register Greater Than Zero Commands
|
||||
|
||||
Command KickCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::Kick,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command MailItemCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::MailItem,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command BanCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::Ban,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command ApprovePropertyCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::ApproveProperty,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command MuteCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::Mute,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command FlyCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::Fly,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command AttackImmuneCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::AttackImmune,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command GmImmuneCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::GmImmune,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command GmInvisCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::GmInvis,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command SetNameCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::SetName,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
Command TitleCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMGreaterThanZeroCommands::Title,
|
||||
.requiredLevel = eGameMasterLevel::MODERATOR
|
||||
};
|
||||
|
||||
// Register GM Zero Commands
|
||||
Command HelpCommand{
|
||||
.help = "Display command info",
|
||||
.info = "If a command is given, display detailed info on that command. Otherwise display a list of commands with short desctiptions.",
|
||||
.aliases = { "help", "h" },
|
||||
.aliases = { "help", "h"},
|
||||
.handle = GMZeroCommands::Help,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(HelpCommand);
|
||||
|
||||
Command CreditsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Credits,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(CreditsCommand);
|
||||
|
||||
Command InfoCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Info,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(InfoCommand);
|
||||
|
||||
Command DieCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Die,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(DieCommand);
|
||||
|
||||
Command PingCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Ping,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(PingCommand);
|
||||
|
||||
Command PvpCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Pvp,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(PvpCommand);
|
||||
|
||||
Command RequestMailCountCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::RequestMailCount,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(RequestMailCountCommand);
|
||||
|
||||
Command WhoCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Who,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(WhoCommand);
|
||||
|
||||
Command FixStatsCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::FixStats,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(FixStatsCommand);
|
||||
|
||||
Command JoinCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::Join,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(JoinCommand);
|
||||
|
||||
Command LeaveZoneCommand {
|
||||
.help = "",
|
||||
.info = "",
|
||||
.aliases = { "" },
|
||||
.handle = GMZeroCommands::LeaveZone,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(LeaveZoneCommand);
|
||||
|
||||
}
|
||||
|
||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@ -142,11 +929,10 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
|
||||
if (args.front() == '/') args.clear();
|
||||
LOG("Handling command \"%s\" with args \"%s\"", command.c_str(), args.c_str());
|
||||
|
||||
for (auto& registeredCommand : RegisteredCommands) {
|
||||
if (std::find(registeredCommand.aliases.begin(), registeredCommand.aliases.end(), command) != registeredCommand.aliases.end()) {
|
||||
if (entity->GetGMLevel() >= registeredCommand.requiredLevel) {
|
||||
if (RegisteredCommands.contains(command)) {
|
||||
if (entity->GetGMLevel() >= RegisteredCommands[command].requiredLevel) {
|
||||
// Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), chatCommand);
|
||||
registeredCommand.handle(entity, sysAddr, args);
|
||||
RegisteredCommands[command].handle(entity, sysAddr, args);
|
||||
return;
|
||||
} else {
|
||||
// We don't need to tell normies they aren't high enough level
|
||||
@ -162,7 +948,6 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
|
||||
feedback << "Command " << std::quoted(command) << " does not exist!";
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace GMZeroCommands {
|
||||
@ -170,15 +955,17 @@ namespace GMZeroCommands {
|
||||
if (args.empty()) {
|
||||
std::ostringstream helpMessage;
|
||||
helpMessage << "Commands:\n*";
|
||||
for (auto& command : RegisteredCommands) {
|
||||
for (auto& command : CommandInfos) {
|
||||
// TODO: Limit displaying commands based on GM level they require
|
||||
// if (RegisteredCommands[args].requiredLevel > entity->GetGMLevel()) continue;
|
||||
if (command.requiredLevel > entity->GetGMLevel()) continue;
|
||||
helpMessage << command.aliases[0] << ": " << command.help << "\n*";
|
||||
}
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(helpMessage.str().substr(0, helpMessage.str().size() - 2)));
|
||||
} else {
|
||||
for (auto& command : RegisteredCommands) {
|
||||
bool foundCommand = false;
|
||||
for (auto& command : CommandInfos) {
|
||||
if (std::find(command.aliases.begin(), command.aliases.end(), args) != command.aliases.end()) {
|
||||
foundCommand = true;
|
||||
if (entity->GetGMLevel() >= command.requiredLevel) {
|
||||
std::ostringstream commandDetails;
|
||||
commandDetails << "Command: " << command.aliases[0] << "\n*";
|
||||
@ -189,16 +976,16 @@ namespace GMZeroCommands {
|
||||
}
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(commandDetails.str().substr(0, commandDetails.str().size() - 2)));
|
||||
}
|
||||
} else {
|
||||
// We don't need to tell normies commands don't exist
|
||||
if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundCommand && entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
|
||||
std::ostringstream feedback;
|
||||
feedback << "Command " << std::quoted(args) << " does not exist!";
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* character = entity->GetComponent<CharacterComponent>();
|
||||
|
@ -115,7 +115,7 @@ namespace GMZeroCommands {
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
namespace GreaterThanZeroCommands {
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
|
Loading…
Reference in New Issue
Block a user