mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
chore: Move Player ghosting functionality to GhostComponent (#1413)
* Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. * Moving and organizing Player code - Move code to CharacterComponent - Remove extraneous interfaces - Simplify some code greatly - Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.) - Update code to use CharacterComponent for sending to zone instead of Player*. - Remove static storage container (static containers can be destroyed before exit/terminate handler executes) * remove player cast * Remove extra includes * Add a player manager Used for the static Player functions. Further removes stuff from the Player class/file. * chore: Move ghosting functionality to component Tested that ghosting still works and players are still firing off the OnPlayerLeave and relevant handlers. * move to unordered_set
This commit is contained in:
@@ -22,12 +22,15 @@ void PlayerManager::AddPlayer(Player* player) {
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerManager::RemovePlayer(Player* player) {
|
||||
bool PlayerManager::RemovePlayer(Player* player) {
|
||||
const auto iter = std::find(m_Players.begin(), m_Players.end(), player);
|
||||
|
||||
if (iter != m_Players.end()) {
|
||||
const bool toReturn = iter != m_Players.end();
|
||||
if (toReturn) {
|
||||
m_Players.erase(iter);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
Player* PlayerManager::GetPlayer(const SystemAddress& sysAddr) {
|
||||
|
Reference in New Issue
Block a user