mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Merge branch 'main' into add-sqlite
This commit is contained in:
commit
c7d01dbb82
@ -73,4 +73,4 @@ cpp_space_around_assignment_operator=insert
|
||||
cpp_space_pointer_reference_alignment=left
|
||||
cpp_space_around_ternary_operator=insert
|
||||
cpp_wrap_preserve_blocks=one_liners
|
||||
cpp_indent_comment=fasle
|
||||
cpp_indent_comment=false
|
||||
|
30
.github/workflows/build-and-test.yml
vendored
30
.github/workflows/build-and-test.yml
vendored
@ -16,12 +16,12 @@ jobs:
|
||||
os: [ windows-2022, ubuntu-22.04, macos-13 ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
- name: Add msbuild to PATH (Windows only)
|
||||
if: ${{ matrix.os == 'windows-2022' }}
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
uses: microsoft/setup-msbuild@v2
|
||||
with:
|
||||
vs-version: '[17,18)'
|
||||
msbuild-architecture: x64
|
||||
@ -33,21 +33,19 @@ jobs:
|
||||
- name: cmake
|
||||
uses: lukka/run-cmake@v10
|
||||
with:
|
||||
configurePreset: "ci-${{matrix.os}}"
|
||||
buildPreset: "ci-${{matrix.os}}"
|
||||
testPreset: "ci-${{matrix.os}}"
|
||||
workflowPreset: "ci-${{matrix.os}}"
|
||||
- name: artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: build-${{matrix.os}}
|
||||
path: |
|
||||
build/*Server*
|
||||
build/*.ini
|
||||
build/*.so
|
||||
build/*.dll
|
||||
build/vanity/
|
||||
build/navmeshes/
|
||||
build/migrations/
|
||||
build/*.dcf
|
||||
!build/*.pdb
|
||||
!build/d*/
|
||||
build/*/*Server*
|
||||
build/*/*.ini
|
||||
build/*/*.so
|
||||
build/*/*.dll
|
||||
build/*/vanity/
|
||||
build/*/navmeshes/
|
||||
build/*/migrations/
|
||||
build/*/*.dcf
|
||||
!build/*/*.pdb
|
||||
!build/*/d*/
|
||||
|
3
.gitignore
vendored
3
.gitignore
vendored
@ -122,4 +122,7 @@ docker/__pycache__
|
||||
docker-compose.override.yml
|
||||
|
||||
!*Test.bin
|
||||
|
||||
# CMake scripts
|
||||
!cmake/*
|
||||
!cmake/toolchains/*
|
||||
|
@ -1,5 +1,8 @@
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(Darkflame)
|
||||
project(Darkflame
|
||||
HOMEPAGE_URL "https://github.com/DarkflameUniverse/DarkflameServer"
|
||||
LANGUAGES C CXX
|
||||
)
|
||||
|
||||
# check if the path to the source directory contains a space
|
||||
if("${CMAKE_SOURCE_DIR}" MATCHES " ")
|
||||
@ -8,8 +11,10 @@ endif()
|
||||
|
||||
include(CTest)
|
||||
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debugging
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||
@ -61,35 +66,36 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
# Disabled no-register
|
||||
# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
|
||||
if(UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2 -Wuninitialized -fPIC")
|
||||
add_compile_options("-fPIC")
|
||||
add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
|
||||
|
||||
if(NOT APPLE)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
|
||||
# For all except Clang and Apple Clang
|
||||
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
add_compile_options("-static-libgcc" "-lstdc++fs")
|
||||
endif()
|
||||
|
||||
if(${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
|
||||
add_link_options("-export-dynamic")
|
||||
endif()
|
||||
|
||||
if(${GGDB})
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
|
||||
add_compile_options("-ggdb")
|
||||
endif()
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
|
||||
elseif(MSVC)
|
||||
# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
|
||||
# Also disable non-portable MSVC volatile behavior
|
||||
add_compile_options("/wd4267" "/utf-8" "/volatile:iso")
|
||||
add_compile_options("/wd4267" "/utf-8" "/volatile:iso" "/Zc:inline")
|
||||
elseif(WIN32)
|
||||
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
# Our output dir
|
||||
set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
|
||||
#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
|
||||
|
||||
# TODO make this not have to override the build type directories
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
|
||||
@ -109,31 +115,39 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||
# Create a /logs directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||
|
||||
# Get DLU config directory
|
||||
if(DEFINED ENV{DLU_CONFIG_DIR})
|
||||
set(DLU_CONFIG_DIR $ENV{DLU_CONFIG_DIR})
|
||||
else()
|
||||
set(DLU_CONFIG_DIR ${PROJECT_BINARY_DIR})
|
||||
endif()
|
||||
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
|
||||
|
||||
# Copy resource files on first build
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
||||
message(STATUS "Checking resource file integrity")
|
||||
|
||||
include(Utils)
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/authconfig.ini "port" "auth_server_port")
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/chatconfig.ini "port" "chat_server_port")
|
||||
UpdateConfigOption(${PROJECT_BINARY_DIR}/masterconfig.ini "port" "master_server_port")
|
||||
UpdateConfigOption(${DLU_CONFIG_DIR}/authconfig.ini "port" "auth_server_port")
|
||||
UpdateConfigOption(${DLU_CONFIG_DIR}/chatconfig.ini "port" "chat_server_port")
|
||||
UpdateConfigOption(${DLU_CONFIG_DIR}/masterconfig.ini "port" "master_server_port")
|
||||
|
||||
foreach(resource_file ${RESOURCE_FILES})
|
||||
set(file_size 0)
|
||||
|
||||
if(EXISTS ${PROJECT_BINARY_DIR}/${resource_file})
|
||||
file(SIZE ${PROJECT_BINARY_DIR}/${resource_file} file_size)
|
||||
if(EXISTS ${DLU_CONFIG_DIR}/${resource_file})
|
||||
file(SIZE ${DLU_CONFIG_DIR}/${resource_file} file_size)
|
||||
endif()
|
||||
|
||||
if(${file_size} EQUAL 0)
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${PROJECT_BINARY_DIR}/${resource_file}
|
||||
${CMAKE_SOURCE_DIR}/resources/${resource_file} ${DLU_CONFIG_DIR}/${resource_file}
|
||||
COPYONLY
|
||||
)
|
||||
message(STATUS "Moved " ${resource_file} " to project binary directory")
|
||||
message(STATUS "Moved " ${resource_file} " to DLU config directory")
|
||||
elseif(resource_file MATCHES ".ini")
|
||||
message(STATUS "Checking " ${resource_file} " for missing config options")
|
||||
file(READ ${PROJECT_BINARY_DIR}/${resource_file} current_file_contents)
|
||||
file(READ ${DLU_CONFIG_DIR}/${resource_file} current_file_contents)
|
||||
string(REPLACE "\\\n" "" current_file_contents ${current_file_contents})
|
||||
string(REPLACE "\n" ";" current_file_contents ${current_file_contents})
|
||||
set(parsed_current_file_contents "")
|
||||
@ -164,10 +178,10 @@ foreach(resource_file ${RESOURCE_FILES})
|
||||
set(line_to_add ${line_to_add} ${line})
|
||||
|
||||
foreach(line_to_append ${line_to_add})
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n" ${line_to_append})
|
||||
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n" ${line_to_append})
|
||||
endforeach()
|
||||
|
||||
file(APPEND ${PROJECT_BINARY_DIR}/${resource_file} "\n")
|
||||
file(APPEND ${DLU_CONFIG_DIR}/${resource_file} "\n")
|
||||
endif()
|
||||
|
||||
set(line_to_add "")
|
||||
@ -236,14 +250,15 @@ include_directories(
|
||||
"tests/dGameTests"
|
||||
"tests/dGameTests/dComponentsTests"
|
||||
|
||||
SYSTEM "thirdparty/magic_enum/include/magic_enum"
|
||||
SYSTEM "thirdparty/raknet/Source"
|
||||
SYSTEM "thirdparty/tinyxml2"
|
||||
SYSTEM "thirdparty/recastnavigation"
|
||||
SYSTEM "thirdparty/SQLite"
|
||||
SYSTEM "thirdparty/cpplinq"
|
||||
SYSTEM "thirdparty/cpp-httplib"
|
||||
SYSTEM "thirdparty/MD5"
|
||||
SYSTEM
|
||||
"thirdparty/magic_enum/include/magic_enum"
|
||||
"thirdparty/raknet/Source"
|
||||
"thirdparty/tinyxml2"
|
||||
"thirdparty/recastnavigation"
|
||||
"thirdparty/SQLite"
|
||||
"thirdparty/cpplinq"
|
||||
"thirdparty/cpp-httplib"
|
||||
"thirdparty/MD5"
|
||||
)
|
||||
|
||||
# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
|
||||
@ -252,10 +267,17 @@ if(APPLE)
|
||||
include_directories("/usr/local/include/")
|
||||
endif()
|
||||
|
||||
# Add linking directories:
|
||||
if (UNIX)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wold-style-cast -Werror") # Warning flags
|
||||
# Set warning flags
|
||||
if(MSVC)
|
||||
# add_compile_options("/W4")
|
||||
# Want to enable warnings eventually, but WAY too much noise right now
|
||||
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
|
||||
add_compile_options("-Wuninitialized" "-Wold-style-cast")
|
||||
else()
|
||||
message(WARNING "Unknown compiler: '${CMAKE_CXX_COMPILER_ID}' - No warning flags enabled.")
|
||||
endif()
|
||||
|
||||
# Add linking directories:
|
||||
file(
|
||||
GLOB HEADERS_DZONEMANAGER
|
||||
LIST_DIRECTORIES false
|
||||
|
@ -1,128 +1,641 @@
|
||||
{
|
||||
"version": 3,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 14,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"displayName": "Default configure step",
|
||||
"description": "Use 'build' dir and Unix makefiles",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"generator": "Unix Makefiles"
|
||||
},
|
||||
{
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"displayName": "CI configure step for Ubuntu",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default"
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-13",
|
||||
"displayName": "CI configure step for MacOS",
|
||||
"description": "Same as default, Used in GitHub actions workflow",
|
||||
"inherits": "default"
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
"displayName": "CI configure step for Windows",
|
||||
"description": "Set architecture to 64-bit (b/c RakNet)",
|
||||
"inherits": "default",
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"architecture": {
|
||||
"value": "x64"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-default",
|
||||
"inherits": "ci-windows-2022",
|
||||
"displayName": "Windows only Configure Settings",
|
||||
"description": "Sets build and install directories",
|
||||
"generator": "Ninja",
|
||||
"architecture": {
|
||||
"value": "x64",
|
||||
"strategy": "external"
|
||||
}
|
||||
}
|
||||
],
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"configurePreset": "default",
|
||||
"displayName": "Default Build",
|
||||
"description": "Default Build",
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
"configurePreset": "ci-windows-2022",
|
||||
"displayName": "Windows CI Build",
|
||||
"description": "This preset is used by the CI build on windows",
|
||||
"configuration": "RelWithDebInfo",
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"configurePreset": "ci-ubuntu-22.04",
|
||||
"displayName": "Linux CI Build",
|
||||
"description": "This preset is used by the CI build on linux",
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-13",
|
||||
"configurePreset": "ci-macos-13",
|
||||
"displayName": "MacOS CI Build",
|
||||
"description": "This preset is used by the CI build on MacOS",
|
||||
"jobs": 2
|
||||
}
|
||||
],
|
||||
"testPresets": [
|
||||
{
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"configurePreset": "ci-ubuntu-22.04",
|
||||
"displayName": "CI Tests on Linux",
|
||||
"description": "Runs all tests on a linux configuration",
|
||||
"execution": {
|
||||
"jobs": 2
|
||||
"version": 6,
|
||||
"cmakeMinimumRequired": {
|
||||
"major": 3,
|
||||
"minor": 25,
|
||||
"patch": 0
|
||||
},
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"displayName": "Default configure step",
|
||||
"description": "Use 'build' dir and Unix makefiles",
|
||||
"binaryDir": "${sourceDir}/build",
|
||||
"environment": {
|
||||
"DLU_CONFIG_DIR": "${sourceDir}/build"
|
||||
},
|
||||
"generator": "Unix Makefiles"
|
||||
},
|
||||
"output": {
|
||||
"outputOnFailure": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-13",
|
||||
"configurePreset": "ci-macos-13",
|
||||
"displayName": "CI Tests on MacOS",
|
||||
"description": "Runs all tests on a Mac configuration",
|
||||
"execution": {
|
||||
"jobs": 2
|
||||
},
|
||||
"output": {
|
||||
"outputOnFailure": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
"configurePreset": "ci-windows-2022",
|
||||
"displayName": "CI Tests on windows",
|
||||
"description": "Runs all tests on a windows configuration",
|
||||
"configuration": "RelWithDebInfo",
|
||||
"execution": {
|
||||
"jobs": 2
|
||||
},
|
||||
"output": {
|
||||
"outputOnFailure": true
|
||||
},
|
||||
"filter": {
|
||||
"exclude": {
|
||||
"name": "((example)|(minigzip))+"
|
||||
{
|
||||
"name": "debug-config",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "relwithdebinfo-config",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "release-config",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "clang-config",
|
||||
"hidden": true,
|
||||
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-clang.cmake"
|
||||
},
|
||||
{
|
||||
"name": "gnu-config",
|
||||
"hidden": true,
|
||||
"toolchainFile": "${sourceDir}/cmake/toolchains/linux-gnu.cmake"
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc",
|
||||
"inherits": "default",
|
||||
"displayName": "[Multi] Windows (MSVC)",
|
||||
"description": "Set architecture to 64-bit (b/c RakNet)",
|
||||
"generator": "Visual Studio 17 2022",
|
||||
"binaryDir": "${sourceDir}/build/msvc",
|
||||
"architecture": {
|
||||
"value": "x64"
|
||||
},
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Windows"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-default",
|
||||
"inherits": "windows-msvc",
|
||||
"displayName": "Windows only Configure Settings",
|
||||
"description": "Sets build and install directories",
|
||||
"generator": "Ninja",
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Windows"
|
||||
},
|
||||
"architecture": {
|
||||
"value": "x64"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-config",
|
||||
"inherits": "default",
|
||||
"hidden": true,
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Linux"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-debug",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"clang-config",
|
||||
"debug-config"
|
||||
],
|
||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
||||
"description": "Create a debug build using the Clang toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/clang-debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-relwithdebinfo",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"clang-config",
|
||||
"relwithdebinfo-config"
|
||||
],
|
||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
||||
"description": "Create a release build with debug info using the Clang toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/clang-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-release",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"clang-config",
|
||||
"release-config"
|
||||
],
|
||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
||||
"description": "Create a release build using the Clang toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/clang-release"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-debug",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"gnu-config",
|
||||
"debug-config"
|
||||
],
|
||||
"displayName": "[Debug] Linux (GNU)",
|
||||
"description": "Create a debug build using the GNU toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/gnu-debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-relwithdebinfo",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"gnu-config",
|
||||
"relwithdebinfo-config"
|
||||
],
|
||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
||||
"description": "Create a release build with debug info using the GNU toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/gnu-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-release",
|
||||
"inherits": [
|
||||
"linux-config",
|
||||
"gnu-config",
|
||||
"release-config"
|
||||
],
|
||||
"displayName": "[Release] Linux (GNU)",
|
||||
"description": "Create a release build using the GNU toolchain for Linux",
|
||||
"binaryDir": "${sourceDir}/build/gnu-release"
|
||||
},
|
||||
{
|
||||
"name": "macos",
|
||||
"inherits": "default",
|
||||
"displayName": "[Multi] MacOS",
|
||||
"description": "Create a build for MacOS",
|
||||
"condition": {
|
||||
"type": "equals",
|
||||
"lhs": "${hostSystemName}",
|
||||
"rhs": "Darwin"
|
||||
},
|
||||
"binaryDir": "${sourceDir}/build/macos"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"configurePreset": "default",
|
||||
"displayName": "Default Build",
|
||||
"description": "Default Build",
|
||||
"jobs": 2
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[Debug] Windows (MSVC)",
|
||||
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
||||
"description": "This preset is used to build in debug mode using the MSVC toolchain on Windows",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[Release] Windows (MSVC)",
|
||||
"description": "This preset is used to build in release mode using the MSVC toolchain on Windows",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-debug",
|
||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
||||
"description": "This preset is used to build in debug mode using the Clang toolchain on Linux",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-relwithdebinfo",
|
||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
||||
"description": "This preset is used to build in release mode with debug info using the Clang toolchain on Linux",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-release",
|
||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
||||
"description": "This preset is used to build in release mode using the Clang toolchain on Linux",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-debug",
|
||||
"displayName": "[Debug] Linux (GNU)",
|
||||
"description": "This preset is used to build in debug mode using the GNU toolchain on Linux",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-relwithdebinfo",
|
||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
||||
"description": "This preset is used to build in release mode with debug info using the GNU toolchain on Linux",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-release",
|
||||
"displayName": "[Release] Linux (GNU)",
|
||||
"description": "This preset is used to build in release mode using the GNU toolchain on Linux",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "macos-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[Debug] MacOS",
|
||||
"description": "This preset is used to build in debug mode on MacOS",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "macos-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[RelWithDebInfo] MacOS",
|
||||
"description": "This preset is used to build in release mode with debug info on MacOS",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "macos-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[Release] MacOS",
|
||||
"description": "This preset is used to build in release mode on MacOS",
|
||||
"configuration": "Release"
|
||||
}
|
||||
],
|
||||
"testPresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"configurePreset": "default",
|
||||
"execution": {
|
||||
"jobs": 2
|
||||
},
|
||||
"output": {
|
||||
"outputOnFailure": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-test",
|
||||
"inherits": "default",
|
||||
"configurePreset": "windows-msvc",
|
||||
"hidden": true,
|
||||
"filter": {
|
||||
"exclude": {
|
||||
"name": "((example)|(minigzip))+"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-debug",
|
||||
"inherits": "windows-msvc-test",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[Debug] Windows (MSVC)",
|
||||
"description": "Runs all tests on a Windows configuration",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-relwithdebinfo",
|
||||
"inherits": "windows-msvc-test",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
||||
"description": "Runs all tests on a Windows configuration",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-release",
|
||||
"inherits": "windows-msvc-test",
|
||||
"configurePreset": "windows-msvc",
|
||||
"displayName": "[Release] Windows (MSVC)",
|
||||
"description": "Runs all tests on a Windows configuration",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-debug",
|
||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
||||
"description": "Runs all tests on a Linux Clang configuration",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-relwithdebinfo",
|
||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
||||
"description": "Runs all tests on a Linux Clang configuration",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-clang-release",
|
||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
||||
"description": "Runs all tests on a Linux Clang configuration",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-debug",
|
||||
"displayName": "[Debug] Linux (GNU)",
|
||||
"description": "Runs all tests on a Linux GNU configuration",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-relwithdebinfo",
|
||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
||||
"description": "Runs all tests on a Linux GNU configuration",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "linux-gnu-release",
|
||||
"displayName": "[Release] Linux (GNU)",
|
||||
"description": "Runs all tests on a Linux GNU configuration",
|
||||
"configuration": "Release"
|
||||
},
|
||||
{
|
||||
"name": "macos-debug",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[Debug] MacOS",
|
||||
"description": "Runs all tests on a MacOS configuration",
|
||||
"configuration": "Debug"
|
||||
},
|
||||
{
|
||||
"name": "macos-relwithdebinfo",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[RelWithDebInfo] MacOS",
|
||||
"description": "Runs all tests on a MacOS configuration",
|
||||
"configuration": "RelWithDebInfo"
|
||||
},
|
||||
{
|
||||
"name": "macos-release",
|
||||
"inherits": "default",
|
||||
"configurePreset": "macos",
|
||||
"displayName": "[Release] MacOS",
|
||||
"description": "Runs all tests on a MacOS configuration",
|
||||
"configuration": "Release"
|
||||
}
|
||||
],
|
||||
"workflowPresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "default"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "default"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "default"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-debug",
|
||||
"displayName": "[Debug] Windows (MSVC)",
|
||||
"description": "MSVC debug workflow preset for Windows",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "windows-msvc"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "windows-msvc-debug"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "windows-msvc-debug"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "windows-msvc-relwithdebinfo",
|
||||
"displayName": "[RelWithDebInfo] Windows (MSVC)",
|
||||
"description": "MSVC release with debug info workflow preset for Windows",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "windows-msvc"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "windows-msvc-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "windows-msvc-relwithdebinfo"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ci-windows-2022",
|
||||
"displayName": "[Release] Windows (MSVC)",
|
||||
"description": "CI workflow preset for Windows",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "windows-msvc"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "windows-msvc-release"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "windows-msvc-release"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-debug",
|
||||
"displayName": "[Debug] Linux (GNU)",
|
||||
"description": "GNU debug workflow preset for Linux",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-gnu-debug"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-gnu-debug"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-gnu-debug"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "linux-gnu-relwithdebinfo",
|
||||
"displayName": "[RelWithDebInfo] Linux (GNU)",
|
||||
"description": "GNU release with debug info workflow preset for Linux",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-gnu-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-gnu-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-gnu-relwithdebinfo"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ci-ubuntu-22.04",
|
||||
"displayName": "[Release] Linux (GNU)",
|
||||
"description": "CI workflow preset for Ubuntu",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-gnu-release"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-gnu-release"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-gnu-release"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-debug",
|
||||
"displayName": "EXPERIMENTAL - [Debug] Linux (Clang)",
|
||||
"description": "Clang debug workflow preset for Linux",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-clang-debug"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-clang-debug"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-clang-debug"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-relwithdebinfo",
|
||||
"displayName": "EXPERIMENTAL - [RelWithDebInfo] Linux (Clang)",
|
||||
"description": "Clang release with debug info workflow preset for Linux",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-clang-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-clang-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-clang-relwithdebinfo"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "linux-clang-release",
|
||||
"displayName": "EXPERIMENTAL - [Release] Linux (Clang)",
|
||||
"description": "Clang release workflow preset for Linux",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "linux-clang-release"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "linux-clang-release"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "linux-clang-release"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "macos-debug",
|
||||
"displayName": "[Debug] MacOS",
|
||||
"description": "Release workflow preset for MacOS",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "macos"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "macos-debug"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "macos-debug"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "macos-relwithdebinfo",
|
||||
"displayName": "[RelWithDebInfo] MacOS",
|
||||
"description": "Release with debug info workflow preset for MacOS",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "macos"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "macos-relwithdebinfo"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "macos-relwithdebinfo"
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ci-macos-13",
|
||||
"displayName": "[Release] MacOS",
|
||||
"description": "CI workflow preset for MacOS",
|
||||
"steps": [
|
||||
{
|
||||
"type": "configure",
|
||||
"name": "macos"
|
||||
},
|
||||
{
|
||||
"type": "build",
|
||||
"name": "macos-release"
|
||||
},
|
||||
{
|
||||
"type": "test",
|
||||
"name": "macos-release"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
3
build.sh
3
build.sh
@ -6,8 +6,7 @@ mkdir -p build
|
||||
cd build
|
||||
|
||||
# Run cmake to generate make files
|
||||
cmake ..
|
||||
cmake -DCMAKE_BUILD_TYPE="Release" ..
|
||||
|
||||
# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
|
||||
cmake --build . --config Release $1
|
||||
|
||||
|
14
cmake/toolchains/linux-clang.cmake
Normal file
14
cmake/toolchains/linux-clang.cmake
Normal file
@ -0,0 +1,14 @@
|
||||
# Try and find a clang-16 install, falling back to a generic clang install otherwise
|
||||
find_program(CLANG_C_COMPILER clang-16 | clang REQUIRED)
|
||||
find_program(CLANG_CXX_COMPILER clang++-16 | clang++ REQUIRED)
|
||||
|
||||
# Debug messages
|
||||
message(DEBUG "CLANG_C_COMPILER = ${CLANG_C_COMPILER}")
|
||||
message(DEBUG "CLANG_CXX_COMPILER = ${CLANG_CXX_COMPILER}")
|
||||
|
||||
# Set compilers to clang (need to cache for VSCode tools to work correctly)
|
||||
set(CMAKE_C_COMPILER ${CLANG_C_COMPILER} CACHE STRING "Set C compiler")
|
||||
set(CMAKE_CXX_COMPILER ${CLANG_CXX_COMPILER} CACHE STRING "Set C++ compiler")
|
||||
|
||||
# Set linker to lld
|
||||
add_link_options("-fuse-ld=lld")
|
11
cmake/toolchains/linux-gnu.cmake
Normal file
11
cmake/toolchains/linux-gnu.cmake
Normal file
@ -0,0 +1,11 @@
|
||||
# Try and find a gcc/g++ install
|
||||
find_program(GNU_C_COMPILER cc | gcc REQUIRED)
|
||||
find_program(GNU_CXX_COMPILER c++ | g++ REQUIRED)
|
||||
|
||||
# Debug messages
|
||||
message(DEBUG "GNU_C_COMPILER = ${GNU_C_COMPILER}")
|
||||
message(DEBUG "GNU_CXX_COMPILER = ${GNU_CXX_COMPILER}")
|
||||
|
||||
# Set compilers to GNU (need to cache for VSCode tools to work correctly)
|
||||
set(CMAKE_C_COMPILER ${GNU_C_COMPILER} CACHE STRING "Set C compiler")
|
||||
set(CMAKE_CXX_COMPILER ${GNU_CXX_COMPILER} CACHE STRING "Set C++ compiler")
|
@ -21,8 +21,8 @@
|
||||
//Auth includes:
|
||||
#include "AuthPackets.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eAuthMessageType.h"
|
||||
#include "MessageType/Server.h"
|
||||
#include "MessageType/Auth.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
@ -102,7 +102,7 @@ int main(int argc, char** argv) {
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
|
||||
AuthPackets::LoadClaimCodes();
|
||||
|
||||
|
||||
Game::logger->Flush(); // once immediately before main loop
|
||||
while (!Game::ShouldShutdown()) {
|
||||
//Check if we're still connected to master:
|
||||
@ -166,11 +166,11 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
|
||||
if (static_cast<MessageType::Server>(packet->data[3]) == MessageType::Server::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
|
||||
if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
|
||||
if (static_cast<MessageType::Auth>(packet->data[3]) == MessageType::Auth::LOGIN_REQUEST) {
|
||||
AuthPackets::HandleLoginRequest(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
@ -13,7 +13,7 @@
|
||||
// The only thing not auto-handled is instance activities force joining the team on the server.
|
||||
|
||||
void WriteOutgoingReplyHeader(RakNet::BitStream& bitStream, const LWOOBJID& receivingPlayer, const ChatIgnoreList::Response type) {
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receivingPlayer);
|
||||
|
||||
//portion that will get routed:
|
||||
|
@ -13,9 +13,9 @@
|
||||
#include "dConfig.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "StringifiedEnum.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
@ -60,11 +60,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
|
||||
//Now, we need to send the friendlist to the server they came from:
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GET_FRIENDS_LIST_RESPONSE);
|
||||
bitStream.Write<uint8_t>(0);
|
||||
bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
|
||||
bitStream.Write<uint16_t>(player.friends.size());
|
||||
@ -368,10 +368,10 @@ void ChatPacketHandler::HandleWho(Packet* packet) {
|
||||
bool online = player;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::WHO_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::WHO_RESPONSE);
|
||||
bitStream.Write<uint8_t>(online);
|
||||
bitStream.Write(player.zoneID.GetMapID());
|
||||
bitStream.Write(player.zoneID.GetInstanceID());
|
||||
@ -391,10 +391,10 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
if (!sender) return;
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(request.requestor);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SHOW_ALL_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::SHOW_ALL_RESPONSE);
|
||||
bitStream.Write<uint8_t>(!request.displayZoneData && !request.displayIndividualPlayers);
|
||||
bitStream.Write(Game::playerContainer.GetPlayerCount());
|
||||
bitStream.Write(Game::playerContainer.GetSimCount());
|
||||
@ -416,7 +416,7 @@ void ChatPacketHandler::HandleShowAll(Packet* packet) {
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
@ -428,7 +428,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
eChatChannel channel;
|
||||
uint32_t size;
|
||||
|
||||
|
||||
inStream.IgnoreBytes(4);
|
||||
inStream.Read(channel);
|
||||
inStream.Read(size);
|
||||
@ -436,7 +436,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
|
||||
|
||||
switch (channel) {
|
||||
@ -457,7 +457,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// the structure the client uses to send this packet is shared in many chat messages
|
||||
// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
|
||||
void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
@ -484,7 +484,7 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
|
||||
LUWString message(size);
|
||||
inStream.Read(message);
|
||||
|
||||
|
||||
LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
|
||||
|
||||
const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
|
||||
@ -515,10 +515,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(routeTo.playerID);
|
||||
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::PRIVATE_CHAT_MESSAGE);
|
||||
bitStream.Write(sender.playerID);
|
||||
bitStream.Write(channel);
|
||||
bitStream.Write<uint32_t>(0); // not used
|
||||
@ -757,11 +757,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
|
||||
|
||||
void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerData& sender) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::TEAM_INVITE);
|
||||
|
||||
bitStream.Write(LUWString(sender.playerName.c_str()));
|
||||
bitStream.Write(sender.playerID);
|
||||
@ -772,14 +772,14 @@ void ChatPacketHandler::SendTeamInvite(const PlayerData& receiver, const PlayerD
|
||||
|
||||
void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
|
||||
bitStream.Write(MessageType::Game::TEAM_INVITE_CONFIRM);
|
||||
|
||||
bitStream.Write(bLeaderIsFreeTrial);
|
||||
bitStream.Write(i64LeaderID);
|
||||
@ -799,14 +799,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(const PlayerData& receiver, bool b
|
||||
|
||||
void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
|
||||
bitStream.Write(MessageType::Game::TEAM_GET_STATUS_RESPONSE);
|
||||
|
||||
bitStream.Write(i64LeaderID);
|
||||
bitStream.Write(i64LeaderZoneID);
|
||||
@ -824,14 +824,14 @@ void ChatPacketHandler::SendTeamStatus(const PlayerData& receiver, LWOOBJID i64L
|
||||
|
||||
void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i64PlayerID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_LEADER);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
|
||||
@ -841,14 +841,14 @@ void ChatPacketHandler::SendTeamSetLeader(const PlayerData& receiver, LWOOBJID i
|
||||
|
||||
void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
|
||||
bitStream.Write(MessageType::Game::TEAM_ADD_PLAYER);
|
||||
|
||||
bitStream.Write(bIsFreeTrial);
|
||||
bitStream.Write(bLocal);
|
||||
@ -870,14 +870,14 @@ void ChatPacketHandler::SendTeamAddPlayer(const PlayerData& receiver, bool bIsFr
|
||||
|
||||
void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
|
||||
bitStream.Write(MessageType::Game::TEAM_REMOVE_PLAYER);
|
||||
|
||||
bitStream.Write(bDisband);
|
||||
bitStream.Write(bIsKicked);
|
||||
@ -896,14 +896,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(const PlayerData& receiver, bool bD
|
||||
|
||||
void ChatPacketHandler::SendTeamSetOffWorldFlag(const PlayerData& receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(receiver.playerID);
|
||||
bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
|
||||
bitStream.Write(MessageType::Game::TEAM_SET_OFF_WORLD_FLAG);
|
||||
|
||||
bitStream.Write(i64PlayerID);
|
||||
if (receiver.zoneID.GetCloneID() == zoneID.GetCloneID()) {
|
||||
@ -930,11 +930,11 @@ void ChatPacketHandler::SendFriendUpdate(const PlayerData& friendData, const Pla
|
||||
[bool] - is FTP*/
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(friendData.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::UPDATE_FRIEND_NOTIFY);
|
||||
bitStream.Write<uint8_t>(notifyType);
|
||||
|
||||
std::string playerName = playerData.playerName.c_str();
|
||||
@ -967,11 +967,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_REQUEST);
|
||||
bitStream.Write(LUWString(sender.playerName));
|
||||
bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
|
||||
|
||||
@ -981,11 +981,11 @@ void ChatPacketHandler::SendFriendRequest(const PlayerData& receiver, const Play
|
||||
|
||||
void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const PlayerData& sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
// Portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::ADD_FRIEND_RESPONSE);
|
||||
bitStream.Write(responseCode);
|
||||
// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
|
||||
bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender.sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
|
||||
@ -1004,11 +1004,11 @@ void ChatPacketHandler::SendFriendResponse(const PlayerData& receiver, const Pla
|
||||
|
||||
void ChatPacketHandler::SendRemoveFriend(const PlayerData& receiver, std::string& personToRemove, bool isSuccessful) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::WORLD_ROUTE_PACKET);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::WORLD_ROUTE_PACKET);
|
||||
bitStream.Write(receiver.playerID);
|
||||
|
||||
//portion that will get routed:
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::REMOVE_FRIEND_RESPONSE);
|
||||
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
||||
bitStream.Write(LUWString(personToRemove));
|
||||
|
||||
|
@ -16,8 +16,8 @@
|
||||
#include "eConnectionType.h"
|
||||
#include "PlayerContainer.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "MessageType/World.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
@ -108,7 +108,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
const bool dontGenerateDCF = GeneralUtils::TryParse<bool>(Game::config->GetValue("dont_generate_dcf")).value_or(false);
|
||||
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", dontGenerateDCF);
|
||||
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
Game::playerContainer.Initialize();
|
||||
@ -190,154 +190,154 @@ void HandlePacket(Packet* packet) {
|
||||
inStream.SetReadOffset(BYTES_TO_BITS(1));
|
||||
|
||||
eConnectionType connection;
|
||||
eChatMessageType chatMessageID;
|
||||
MessageType::Chat chatMessageID;
|
||||
|
||||
inStream.Read(connection);
|
||||
if (connection != eConnectionType::CHAT) return;
|
||||
inStream.Read(chatMessageID);
|
||||
|
||||
|
||||
switch (chatMessageID) {
|
||||
case eChatMessageType::GM_MUTE:
|
||||
case MessageType::Chat::GM_MUTE:
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::CREATE_TEAM:
|
||||
case MessageType::Chat::CREATE_TEAM:
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
case MessageType::Chat::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GET_IGNORE_LIST:
|
||||
case MessageType::Chat::GET_IGNORE_LIST:
|
||||
ChatIgnoreList::GetIgnoreList(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::ADD_IGNORE:
|
||||
case MessageType::Chat::ADD_IGNORE:
|
||||
ChatIgnoreList::AddIgnore(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::REMOVE_IGNORE:
|
||||
case MessageType::Chat::REMOVE_IGNORE:
|
||||
ChatIgnoreList::RemoveIgnore(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_GET_STATUS:
|
||||
case MessageType::Chat::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
case MessageType::Chat::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
case MessageType::Chat::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
case MessageType::Chat::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
case MessageType::Chat::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
case MessageType::Chat::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
case MessageType::Chat::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
case MessageType::Chat::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
case MessageType::Chat::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
case MessageType::Chat::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
case MessageType::Chat::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
case eChatMessageType::GMLEVEL_UPDATE:
|
||||
case MessageType::Chat::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
case MessageType::Chat::LOGIN_SESSION_NOTIFY:
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::GM_ANNOUNCE:{
|
||||
case MessageType::Chat::GM_ANNOUNCE:{
|
||||
// we just forward this packet to every connected server
|
||||
inStream.ResetReadPointer();
|
||||
Game::server->Send(inStream, packet->systemAddress, true); // send to everyone except origin
|
||||
}
|
||||
break;
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case MessageType::Chat::UNEXPECTED_DISCONNECT:
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
case eChatMessageType::WHO:
|
||||
case MessageType::Chat::WHO:
|
||||
ChatPacketHandler::HandleWho(packet);
|
||||
break;
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case MessageType::Chat::SHOW_ALL:
|
||||
ChatPacketHandler::HandleShowAll(packet);
|
||||
break;
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
case eChatMessageType::WORLD_PARCEL_RESPONSE:
|
||||
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_INVITE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case eChatMessageType::MAIL:
|
||||
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case eChatMessageType::REPUTATION_UPDATE:
|
||||
case eChatMessageType::SEND_CANNED_TEXT:
|
||||
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case eChatMessageType::MATCH_REQUEST:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
case MessageType::Chat::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case MessageType::Chat::WORLD_DISCONNECT_REQUEST:
|
||||
case MessageType::Chat::WORLD_PROXIMITY_RESPONSE:
|
||||
case MessageType::Chat::WORLD_PARCEL_RESPONSE:
|
||||
case MessageType::Chat::TEAM_MISSED_INVITE_CHECK:
|
||||
case MessageType::Chat::GUILD_CREATE:
|
||||
case MessageType::Chat::GUILD_INVITE:
|
||||
case MessageType::Chat::GUILD_INVITE_RESPONSE:
|
||||
case MessageType::Chat::GUILD_LEAVE:
|
||||
case MessageType::Chat::GUILD_KICK:
|
||||
case MessageType::Chat::GUILD_GET_STATUS:
|
||||
case MessageType::Chat::GUILD_GET_ALL:
|
||||
case MessageType::Chat::BLUEPRINT_MODERATED:
|
||||
case MessageType::Chat::BLUEPRINT_MODEL_READY:
|
||||
case MessageType::Chat::PROPERTY_READY_FOR_APPROVAL:
|
||||
case MessageType::Chat::PROPERTY_MODERATION_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED:
|
||||
case MessageType::Chat::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case MessageType::Chat::MAIL:
|
||||
case MessageType::Chat::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case MessageType::Chat::REPUTATION_UPDATE:
|
||||
case MessageType::Chat::SEND_CANNED_TEXT:
|
||||
case MessageType::Chat::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case MessageType::Chat::CSR_REQUEST:
|
||||
case MessageType::Chat::CSR_REPLY:
|
||||
case MessageType::Chat::GM_KICK:
|
||||
case MessageType::Chat::WORLD_ROUTE_PACKET:
|
||||
case MessageType::Chat::GET_ZONE_POPULATIONS:
|
||||
case MessageType::Chat::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case MessageType::Chat::MATCH_REQUEST:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case MessageType::Chat::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case MessageType::Chat::UGCC_REQUEST:
|
||||
case MessageType::Chat::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case MessageType::Chat::ACHIEVEMENT_NOTIFY:
|
||||
case MessageType::Chat::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case MessageType::Chat::PLAYER_READY:
|
||||
case MessageType::Chat::GET_DONATION_TOTAL:
|
||||
case MessageType::Chat::UPDATE_DONATION:
|
||||
case MessageType::Chat::PRG_CSR_COMMAND:
|
||||
case MessageType::Chat::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case MessageType::Chat::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chatMessageID).data(), chatMessageID);
|
||||
break;
|
||||
default:
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "eConnectionType.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
void PlayerContainer::Initialize() {
|
||||
m_MaxNumberOfBestFriends =
|
||||
@ -148,14 +148,13 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
if (team != nullptr) {
|
||||
team->zoneId = zoneId;
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
UpdateTeamsOnWorld(team, false);
|
||||
}
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_MUTE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@ -362,7 +361,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::TEAM_GET_STATUS);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
@ -9,73 +9,54 @@
|
||||
* AMF3 Deserializer written by EmosewaMC
|
||||
*/
|
||||
|
||||
AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream& inStream) {
|
||||
AMFBaseValue* returnValue = nullptr;
|
||||
std::unique_ptr<AMFBaseValue> AMFDeserialize::Read(RakNet::BitStream& inStream) {
|
||||
// Read in the value type from the bitStream
|
||||
eAmf marker;
|
||||
inStream.Read(marker);
|
||||
// Based on the typing, create the value associated with that and return the base value class
|
||||
switch (marker) {
|
||||
case eAmf::Undefined: {
|
||||
returnValue = new AMFBaseValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Null: {
|
||||
returnValue = new AMFNullValue();
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::False: {
|
||||
returnValue = new AMFBoolValue(false);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::True: {
|
||||
returnValue = new AMFBoolValue(true);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Integer: {
|
||||
returnValue = ReadAmfInteger(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Double: {
|
||||
returnValue = ReadAmfDouble(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::String: {
|
||||
returnValue = ReadAmfString(inStream);
|
||||
break;
|
||||
}
|
||||
|
||||
case eAmf::Array: {
|
||||
returnValue = ReadAmfArray(inStream);
|
||||
break;
|
||||
}
|
||||
case eAmf::Undefined:
|
||||
return std::make_unique<AMFBaseValue>();
|
||||
case eAmf::Null:
|
||||
return std::make_unique<AMFNullValue>();
|
||||
case eAmf::False:
|
||||
return std::make_unique<AMFBoolValue>(false);
|
||||
case eAmf::True:
|
||||
return std::make_unique<AMFBoolValue>(true);
|
||||
case eAmf::Integer:
|
||||
return ReadAmfInteger(inStream);
|
||||
case eAmf::Double:
|
||||
return ReadAmfDouble(inStream);
|
||||
case eAmf::String:
|
||||
return ReadAmfString(inStream);
|
||||
case eAmf::Array:
|
||||
return ReadAmfArray(inStream);
|
||||
|
||||
// These values are unimplemented in the live client and will remain unimplemented
|
||||
// unless someone modifies the client to allow serializing of these values.
|
||||
case eAmf::XMLDoc:
|
||||
[[fallthrough]];
|
||||
case eAmf::Date:
|
||||
[[fallthrough]];
|
||||
case eAmf::Object:
|
||||
[[fallthrough]];
|
||||
case eAmf::XML:
|
||||
[[fallthrough]];
|
||||
case eAmf::ByteArray:
|
||||
[[fallthrough]];
|
||||
case eAmf::VectorInt:
|
||||
[[fallthrough]];
|
||||
case eAmf::VectorUInt:
|
||||
[[fallthrough]];
|
||||
case eAmf::VectorDouble:
|
||||
[[fallthrough]];
|
||||
case eAmf::VectorObject:
|
||||
case eAmf::Dictionary: {
|
||||
[[fallthrough]];
|
||||
case eAmf::Dictionary:
|
||||
throw marker;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw std::invalid_argument("Invalid AMF3 marker" + std::to_string(static_cast<int32_t>(marker)));
|
||||
break;
|
||||
}
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
uint32_t AMFDeserialize::ReadU29(RakNet::BitStream& inStream) {
|
||||
@ -118,14 +99,14 @@ const std::string AMFDeserialize::ReadString(RakNet::BitStream& inStream) {
|
||||
}
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
|
||||
std::unique_ptr<AMFDoubleValue> AMFDeserialize::ReadAmfDouble(RakNet::BitStream& inStream) {
|
||||
double value;
|
||||
inStream.Read<double>(value);
|
||||
return new AMFDoubleValue(value);
|
||||
return std::make_unique<AMFDoubleValue>(value);
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
|
||||
auto arrayValue = new AMFArrayValue();
|
||||
std::unique_ptr<AMFArrayValue> AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
|
||||
auto arrayValue = std::make_unique<AMFArrayValue>();
|
||||
|
||||
// Read size of dense array
|
||||
const auto sizeOfDenseArray = (ReadU29(inStream) >> 1);
|
||||
@ -143,10 +124,10 @@ AMFBaseValue* AMFDeserialize::ReadAmfArray(RakNet::BitStream& inStream) {
|
||||
return arrayValue;
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
|
||||
return new AMFStringValue(ReadString(inStream));
|
||||
std::unique_ptr<AMFStringValue> AMFDeserialize::ReadAmfString(RakNet::BitStream& inStream) {
|
||||
return std::make_unique<AMFStringValue>(ReadString(inStream));
|
||||
}
|
||||
|
||||
AMFBaseValue* AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
|
||||
return new AMFIntValue(ReadU29(inStream));
|
||||
std::unique_ptr<AMFIntValue> AMFDeserialize::ReadAmfInteger(RakNet::BitStream& inStream) {
|
||||
return std::make_unique<AMFIntValue>(ReadU29(inStream)); // NOTE: NARROWING CONVERSION FROM UINT TO INT. IS THIS INTENDED?
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "BitStream.h"
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
class AMFBaseValue;
|
||||
|
||||
class AMFDeserialize {
|
||||
public:
|
||||
/**
|
||||
@ -15,7 +15,7 @@ public:
|
||||
* @param inStream inStream to read value from.
|
||||
* @return Returns an AMFValue with all the information from the bitStream in it.
|
||||
*/
|
||||
AMFBaseValue* Read(RakNet::BitStream& inStream);
|
||||
std::unique_ptr<AMFBaseValue> Read(RakNet::BitStream& inStream);
|
||||
private:
|
||||
/**
|
||||
* @brief Private method to read a U29 integer from a bitstream
|
||||
@ -39,7 +39,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Double value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfDouble(RakNet::BitStream& inStream);
|
||||
static std::unique_ptr<AMFDoubleValue> ReadAmfDouble(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFArray from a bitStream
|
||||
@ -47,7 +47,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Array value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfArray(RakNet::BitStream& inStream);
|
||||
std::unique_ptr<AMFArrayValue> ReadAmfArray(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFString from a bitStream
|
||||
@ -55,7 +55,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return String value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfString(RakNet::BitStream& inStream);
|
||||
std::unique_ptr<AMFStringValue> ReadAmfString(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* @brief Read an AMFInteger from a bitStream
|
||||
@ -63,7 +63,7 @@ private:
|
||||
* @param inStream bitStream to read data from
|
||||
* @return Integer value represented as an AMFValue
|
||||
*/
|
||||
AMFBaseValue* ReadAmfInteger(RakNet::BitStream& inStream);
|
||||
static std::unique_ptr<AMFIntValue> ReadAmfInteger(RakNet::BitStream& inStream);
|
||||
|
||||
/**
|
||||
* List of strings read so far saved to be read by reference.
|
||||
|
@ -105,27 +105,14 @@ using AMFDoubleValue = AMFValue<double>;
|
||||
* and are not to be deleted by a caller.
|
||||
*/
|
||||
class AMFArrayValue : public AMFBaseValue {
|
||||
using AMFAssociative = std::unordered_map<std::string, AMFBaseValue*>;
|
||||
using AMFDense = std::vector<AMFBaseValue*>;
|
||||
using AMFAssociative =
|
||||
std::unordered_map<std::string, std::unique_ptr<AMFBaseValue>, GeneralUtils::transparent_string_hash, std::equal_to<>>;
|
||||
|
||||
using AMFDense = std::vector<std::unique_ptr<AMFBaseValue>>;
|
||||
|
||||
public:
|
||||
[[nodiscard]] constexpr eAmf GetValueType() const noexcept override { return eAmf::Array; }
|
||||
|
||||
~AMFArrayValue() override {
|
||||
for (const auto* valueToDelete : GetDense()) {
|
||||
if (valueToDelete) {
|
||||
delete valueToDelete;
|
||||
valueToDelete = nullptr;
|
||||
}
|
||||
}
|
||||
for (auto valueToDelete : GetAssociative()) {
|
||||
if (valueToDelete.second) {
|
||||
delete valueToDelete.second;
|
||||
valueToDelete.second = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the Associative portion of the object
|
||||
*/
|
||||
@ -151,30 +138,32 @@ public:
|
||||
* or nullptr if a key existed and was not the same type
|
||||
*/
|
||||
template <typename ValueType>
|
||||
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string& key, const ValueType value) {
|
||||
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const std::string_view key, const ValueType value) {
|
||||
const auto element = m_Associative.find(key);
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == m_Associative.cend()) {
|
||||
val = new AMFValue<ValueType>(value);
|
||||
m_Associative.emplace(key, val);
|
||||
auto newVal = std::make_unique<AMFValue<ValueType>>(value);
|
||||
val = newVal.get();
|
||||
m_Associative.emplace(key, std::move(newVal));
|
||||
} else {
|
||||
val = dynamic_cast<AMFValue<ValueType>*>(element->second);
|
||||
val = dynamic_cast<AMFValue<ValueType>*>(element->second.get());
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
}
|
||||
|
||||
// Associates an array with a string key
|
||||
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string& key) {
|
||||
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const std::string_view key) {
|
||||
const auto element = m_Associative.find(key);
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool found = true;
|
||||
if (element == m_Associative.cend()) {
|
||||
val = new AMFArrayValue();
|
||||
m_Associative.emplace(key, val);
|
||||
auto newVal = std::make_unique<AMFArrayValue>();
|
||||
val = newVal.get();
|
||||
m_Associative.emplace(key, std::move(newVal));
|
||||
} else {
|
||||
val = dynamic_cast<AMFArrayValue*>(element->second);
|
||||
val = dynamic_cast<AMFArrayValue*>(element->second.get());
|
||||
found = false;
|
||||
}
|
||||
return std::make_pair(val, found);
|
||||
@ -182,15 +171,13 @@ public:
|
||||
|
||||
// Associates an array with an integer key
|
||||
[[maybe_unused]] std::pair<AMFBaseValue*, bool> Insert(const size_t index) {
|
||||
AMFArrayValue* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= m_Dense.size()) {
|
||||
m_Dense.resize(index + 1);
|
||||
val = new AMFArrayValue();
|
||||
m_Dense.at(index) = val;
|
||||
m_Dense.at(index) = std::make_unique<AMFArrayValue>();
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index)), inserted);
|
||||
return std::make_pair(dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()), inserted);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -205,15 +192,13 @@ public:
|
||||
*/
|
||||
template <typename ValueType>
|
||||
[[maybe_unused]] std::pair<AMFValue<ValueType>*, bool> Insert(const size_t index, const ValueType value) {
|
||||
AMFValue<ValueType>* val = nullptr;
|
||||
bool inserted = false;
|
||||
if (index >= m_Dense.size()) {
|
||||
m_Dense.resize(index + 1);
|
||||
val = new AMFValue<ValueType>(value);
|
||||
m_Dense.at(index) = val;
|
||||
m_Dense.at(index) = std::make_unique<AMFValue<ValueType>>(value);
|
||||
inserted = true;
|
||||
}
|
||||
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index)), inserted);
|
||||
return std::make_pair(dynamic_cast<AMFValue<ValueType>*>(m_Dense.at(index).get()), inserted);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -225,13 +210,12 @@ public:
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const std::string& key, AMFBaseValue* const value) {
|
||||
void Insert(const std::string_view key, std::unique_ptr<AMFBaseValue> value) {
|
||||
const auto element = m_Associative.find(key);
|
||||
if (element != m_Associative.cend() && element->second) {
|
||||
delete element->second;
|
||||
element->second = value;
|
||||
element->second = std::move(value);
|
||||
} else {
|
||||
m_Associative.emplace(key, value);
|
||||
m_Associative.emplace(key, std::move(value));
|
||||
}
|
||||
}
|
||||
|
||||
@ -244,14 +228,11 @@ public:
|
||||
* @param key The key to associate with the value
|
||||
* @param value The value to insert
|
||||
*/
|
||||
void Insert(const size_t index, AMFBaseValue* const value) {
|
||||
if (index < m_Dense.size()) {
|
||||
const AMFDense::const_iterator itr = m_Dense.cbegin() + index;
|
||||
if (*itr) delete m_Dense.at(index);
|
||||
} else {
|
||||
void Insert(const size_t index, std::unique_ptr<AMFBaseValue> value) {
|
||||
if (index >= m_Dense.size()) {
|
||||
m_Dense.resize(index + 1);
|
||||
}
|
||||
m_Dense.at(index) = value;
|
||||
m_Dense.at(index) = std::move(value);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -279,8 +260,7 @@ public:
|
||||
void Remove(const std::string& key, const bool deleteValue = true) {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
if (it != m_Associative.cend()) {
|
||||
if (deleteValue) delete it->second;
|
||||
m_Associative.erase(it);
|
||||
if (deleteValue) m_Associative.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
@ -290,7 +270,6 @@ public:
|
||||
void Remove(const size_t index) {
|
||||
if (!m_Dense.empty() && index < m_Dense.size()) {
|
||||
const auto itr = m_Dense.cbegin() + index;
|
||||
if (*itr) delete (*itr);
|
||||
m_Dense.erase(itr);
|
||||
}
|
||||
}
|
||||
@ -299,16 +278,16 @@ public:
|
||||
if (!m_Dense.empty()) Remove(m_Dense.size() - 1);
|
||||
}
|
||||
|
||||
[[nodiscard]] AMFArrayValue* GetArray(const std::string& key) const {
|
||||
[[nodiscard]] AMFArrayValue* GetArray(const std::string_view key) const {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second) : nullptr;
|
||||
return it != m_Associative.cend() ? dynamic_cast<AMFArrayValue*>(it->second.get()) : nullptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] AMFArrayValue* GetArray(const size_t index) const {
|
||||
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index)) : nullptr;
|
||||
return index < m_Dense.size() ? dynamic_cast<AMFArrayValue*>(m_Dense.at(index).get()) : nullptr;
|
||||
}
|
||||
|
||||
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string& key) {
|
||||
[[maybe_unused]] inline AMFArrayValue* InsertArray(const std::string_view key) {
|
||||
return static_cast<AMFArrayValue*>(Insert(key).first);
|
||||
}
|
||||
|
||||
@ -330,17 +309,17 @@ public:
|
||||
* @return The AMFValue
|
||||
*/
|
||||
template <typename AmfType>
|
||||
[[nodiscard]] AMFValue<AmfType>* Get(const std::string& key) const {
|
||||
[[nodiscard]] AMFValue<AmfType>* Get(const std::string_view key) const {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
return it != m_Associative.cend() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(it->second) :
|
||||
dynamic_cast<AMFValue<AmfType>*>(it->second.get()) :
|
||||
nullptr;
|
||||
}
|
||||
|
||||
// Get from the array but dont cast it
|
||||
[[nodiscard]] AMFBaseValue* Get(const std::string& key) const {
|
||||
[[nodiscard]] AMFBaseValue* Get(const std::string_view key) const {
|
||||
const AMFAssociative::const_iterator it = m_Associative.find(key);
|
||||
return it != m_Associative.cend() ? it->second : nullptr;
|
||||
return it != m_Associative.cend() ? it->second.get() : nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -355,13 +334,13 @@ public:
|
||||
template <typename AmfType>
|
||||
[[nodiscard]] AMFValue<AmfType>* Get(const size_t index) const {
|
||||
return index < m_Dense.size() ?
|
||||
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index)) :
|
||||
dynamic_cast<AMFValue<AmfType>*>(m_Dense.at(index).get()) :
|
||||
nullptr;
|
||||
}
|
||||
|
||||
// Get from the dense but dont cast it
|
||||
[[nodiscard]] AMFBaseValue* Get(const size_t index) const {
|
||||
return index < m_Dense.size() ? m_Dense.at(index) : nullptr;
|
||||
return index < m_Dense.size() ? m_Dense.at(index).get() : nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -129,6 +129,29 @@ namespace GeneralUtils {
|
||||
|
||||
std::vector<std::string> GetSqlFileNamesFromFolder(const std::string_view folder);
|
||||
|
||||
/**
|
||||
* Transparent string hasher - used to allow string_view key lookups for maps storing std::string keys
|
||||
* https://www.reddit.com/r/cpp_questions/comments/12xw3sn/find_stdstring_view_in_unordered_map_with/jhki225/
|
||||
* https://godbolt.org/z/789xv8Eeq
|
||||
*/
|
||||
template <typename... Bases>
|
||||
struct overload : Bases... {
|
||||
using is_transparent = void;
|
||||
using Bases::operator() ... ;
|
||||
};
|
||||
|
||||
struct char_pointer_hash {
|
||||
auto operator()(const char* const ptr) const noexcept {
|
||||
return std::hash<std::string_view>{}(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
using transparent_string_hash = overload<
|
||||
std::hash<std::string>,
|
||||
std::hash<std::string_view>,
|
||||
char_pointer_hash
|
||||
>;
|
||||
|
||||
// Concept constraining to enum types
|
||||
template <typename T>
|
||||
concept Enum = std::is_enum_v<T>;
|
||||
|
92
dCommon/Implementation.h
Normal file
92
dCommon/Implementation.h
Normal file
@ -0,0 +1,92 @@
|
||||
#ifndef __IMPLEMENTATION_H__
|
||||
#define __IMPLEMENTATION_H__
|
||||
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
|
||||
/**
|
||||
* @brief A way to defer the implementation of an action.
|
||||
*
|
||||
* @tparam R The result of the action.
|
||||
* @tparam T The types of the arguments that the implementation requires.
|
||||
*/
|
||||
template <typename R, typename... T>
|
||||
class Implementation {
|
||||
public:
|
||||
typedef std::function<std::optional<R>(T...)> ImplementationFunction;
|
||||
|
||||
/**
|
||||
* @brief Sets the implementation of the action.
|
||||
*
|
||||
* @param implementation The implementation of the action.
|
||||
*/
|
||||
void SetImplementation(const ImplementationFunction& implementation) {
|
||||
this->implementation = implementation;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Clears the implementation of the action.
|
||||
*/
|
||||
void ClearImplementation() {
|
||||
implementation.reset();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Checks if the implementation is set.
|
||||
*
|
||||
* @return true If the implementation is set.
|
||||
* @return false If the implementation is not set.
|
||||
*/
|
||||
bool IsSet() const {
|
||||
return implementation.has_value();
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Executes the implementation if it is set.
|
||||
*
|
||||
* @param args The arguments to pass to the implementation.
|
||||
* @return std::optional<R> The optional result of the implementation. If the result is not set, it indicates that the default action should be taken.
|
||||
*/
|
||||
std::optional<R> Execute(T... args) const {
|
||||
return IsSet() ? implementation.value()(args...) : std::nullopt;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Exectues the implementation if it is set, otherwise returns a default value.
|
||||
*
|
||||
* @param args The arguments to pass to the implementation.
|
||||
* @param defaultValue The default value to return if the implementation is not set or should not be deferred.
|
||||
*/
|
||||
R ExecuteWithDefault(T... args, const R& defaultValue) const {
|
||||
return Execute(args...).value_or(defaultValue);
|
||||
}
|
||||
|
||||
/**
|
||||
* = operator overload.
|
||||
*/
|
||||
Implementation& operator=(const Implementation& other) {
|
||||
implementation = other.implementation;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* = operator overload.
|
||||
*/
|
||||
Implementation& operator=(const ImplementationFunction& implementation) {
|
||||
this->implementation = implementation;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* () operator overload.
|
||||
*/
|
||||
std::optional<R> operator()(T... args) {
|
||||
return !IsSet() ? std::nullopt : implementation(args...);
|
||||
}
|
||||
|
||||
private:
|
||||
std::optional<ImplementationFunction> implementation;
|
||||
|
||||
};
|
||||
|
||||
#endif //!__IMPLEMENTATION_H__
|
73
dCommon/Observable.h
Normal file
73
dCommon/Observable.h
Normal file
@ -0,0 +1,73 @@
|
||||
#ifndef __OBSERVABLE_H__
|
||||
#define __OBSERVABLE_H__
|
||||
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
|
||||
/**
|
||||
* @brief An event which can be observed by multiple observers.
|
||||
*
|
||||
* @tparam T The types of the arguments to be passed to the observers.
|
||||
*/
|
||||
template <typename... T>
|
||||
class Observable {
|
||||
public:
|
||||
typedef std::function<void(T...)> Observer;
|
||||
|
||||
/**
|
||||
* @brief Adds an observer to the event.
|
||||
*
|
||||
* @param observer The observer to add.
|
||||
*/
|
||||
void AddObserver(const Observer& observer) {
|
||||
observers.push_back(observer);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Removes an observer from the event.
|
||||
*
|
||||
* @param observer The observer to remove.
|
||||
*/
|
||||
void RemoveObserver(const Observer& observer) {
|
||||
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Notifies all observers of the event.
|
||||
*
|
||||
* @param args The arguments to pass to the observers.
|
||||
*/
|
||||
void Notify(T... args) {
|
||||
for (const auto& observer : observers) {
|
||||
observer(args...);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* += operator overload.
|
||||
*/
|
||||
Observable& operator+=(const Observer& observer) {
|
||||
AddObserver(observer);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* -= operator overload.
|
||||
*/
|
||||
Observable& operator-=(const Observer& observer) {
|
||||
RemoveObserver(observer);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* () operator overload.
|
||||
*/
|
||||
void operator()(T... args) {
|
||||
Notify(args...);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Observer> observers;
|
||||
};
|
||||
|
||||
#endif //!__OBSERVABLE_H__
|
13
dCommon/dEnums/MessageType/Auth.h
Normal file
13
dCommon/dEnums/MessageType/Auth.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Auth : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
}
|
78
dCommon/dEnums/MessageType/Chat.h
Normal file
78
dCommon/dEnums/MessageType/Chat.h
Normal file
@ -0,0 +1,78 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class Chat : uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
};
|
||||
}
|
74
dCommon/dEnums/MessageType/Client.h
Normal file
74
dCommon/dEnums/MessageType/Client.h
Normal file
@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Client : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
}
|
1612
dCommon/dEnums/MessageType/Game.h
Normal file
1612
dCommon/dEnums/MessageType/Game.h
Normal file
File diff suppressed because it is too large
Load Diff
34
dCommon/dEnums/MessageType/Master.h
Normal file
34
dCommon/dEnums/MessageType/Master.h
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
enum class Master : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
}
|
11
dCommon/dEnums/MessageType/Server.h
Normal file
11
dCommon/dEnums/MessageType/Server.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace MessageType {
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class Server : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
}
|
49
dCommon/dEnums/MessageType/World.h
Normal file
49
dCommon/dEnums/MessageType/World.h
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
namespace MessageType {
|
||||
enum class World : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS,
|
||||
UI_HELP_TOP_5 = 91
|
||||
};
|
||||
}
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<MessageType::World> {
|
||||
static constexpr int min = 0;
|
||||
static constexpr int max = 91;
|
||||
};
|
@ -8,7 +8,7 @@
|
||||
#include <set>
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "MessageType/Client.h"
|
||||
#include "BitStreamUtils.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
@ -33,7 +33,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CINSTREAM_SKIP_HEADER CINSTREAM if (inStream.GetNumberOfUnreadBits() >= BYTES_TO_BITS(HEADER_SIZE)) inStream.IgnoreBytes(HEADER_SIZE); else inStream.IgnoreBits(inStream.GetNumberOfUnreadBits());
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define CMSGHEADER BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
|
@ -1,15 +0,0 @@
|
||||
#ifndef __EAUTHMESSAGETYPE__H__
|
||||
#define __EAUTHMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAuthMessageType : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
|
||||
#endif //!__EAUTHMESSAGETYPE__H__
|
@ -15,7 +15,8 @@ enum class eCharacterVersion : uint32_t {
|
||||
// Fixes vault size value
|
||||
VAULT_SIZE,
|
||||
// Fixes speed base value in level component
|
||||
UP_TO_DATE, // will become SPEED_BASE
|
||||
SPEED_BASE,
|
||||
UP_TO_DATE, // will become NJ_JAYMISSIONS
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
@ -1,80 +0,0 @@
|
||||
#ifndef __ECHATMESSAGETYPE__H__
|
||||
#define __ECHATMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class eChatMessageType :uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
// CUSTOM DLU MESSAGE ID FOR INTERNAL USE
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
@ -1,76 +0,0 @@
|
||||
#ifndef __ECLIENTMESSAGETYPE__H__
|
||||
#define __ECLIENTMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eClientMessageType : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
#endif //!__ECLIENTMESSAGETYPE__H__
|
File diff suppressed because it is too large
Load Diff
@ -1,36 +0,0 @@
|
||||
#ifndef __EMASTERMESSAGETYPE__H__
|
||||
#define __EMASTERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMasterMessageType : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
#endif //!__EMASTERMESSAGETYPE__H__
|
11
dCommon/dEnums/ePropertySortType.h
Normal file
11
dCommon/dEnums/ePropertySortType.h
Normal file
@ -0,0 +1,11 @@
|
||||
#ifndef EPROPERTYSORTTYPE_H
|
||||
#define EPROPERTYSORTTYPE_H
|
||||
|
||||
enum ePropertySortType : int32_t {
|
||||
SORT_TYPE_FRIENDS = 0,
|
||||
SORT_TYPE_REPUTATION = 1,
|
||||
SORT_TYPE_RECENT = 3,
|
||||
SORT_TYPE_FEATURED = 5
|
||||
};
|
||||
|
||||
#endif //!EPROPERTYSORTTYPE_H
|
@ -1,12 +0,0 @@
|
||||
#ifndef __ESERVERMESSAGETYPE__H__
|
||||
#define __ESERVERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class eServerMessageType : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
|
||||
#endif //!__ESERVERMESSAGETYPE__H__
|
@ -1,51 +0,0 @@
|
||||
#ifndef __EWORLDMESSAGETYPE__H__
|
||||
#define __EWORLDMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "magic_enum.hpp"
|
||||
|
||||
enum class eWorldMessageType : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // AllowList word check
|
||||
STRING_CHECK, // AllowList string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS,
|
||||
UI_HELP_TOP_5 = 91
|
||||
};
|
||||
|
||||
template <>
|
||||
struct magic_enum::customize::enum_range<eWorldMessageType> {
|
||||
static constexpr int min = 0;
|
||||
static constexpr int max = 91;
|
||||
};
|
||||
|
||||
#endif //!__EWORLDMESSAGETYPE__H__
|
@ -8,9 +8,15 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(TestSQL)
|
||||
|
||||
foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||
target_include_directories(dDatabaseGame PUBLIC "."
|
||||
"ITables" PRIVATE "MySQL"
|
||||
"ITables" PRIVATE "MySQL" "TestSQL"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
|
@ -38,3 +38,8 @@ void Database::Destroy(std::string source) {
|
||||
LOG("Trying to destroy database when it's not connected!");
|
||||
}
|
||||
}
|
||||
|
||||
void Database::_setDatabase(GameDatabase* const db) {
|
||||
if (database) delete database;
|
||||
database = db;
|
||||
}
|
||||
|
@ -9,4 +9,8 @@ namespace Database {
|
||||
void Connect();
|
||||
GameDatabase* Get();
|
||||
void Destroy(std::string source = "");
|
||||
|
||||
// Used for assigning a test database as the handler for database logic.
|
||||
// Do not use in production code.
|
||||
void _setDatabase(GameDatabase* const db);
|
||||
};
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
|
||||
enum ePropertySortType : int32_t;
|
||||
|
||||
class IProperty {
|
||||
public:
|
||||
struct Info {
|
||||
@ -18,11 +20,33 @@ public:
|
||||
uint32_t lastUpdatedTime{};
|
||||
uint32_t claimedTime{};
|
||||
uint32_t reputation{};
|
||||
float performanceCost{};
|
||||
};
|
||||
|
||||
struct PropertyLookup {
|
||||
uint32_t mapId{};
|
||||
std::string searchString;
|
||||
ePropertySortType sortChoice{};
|
||||
uint32_t playerId{};
|
||||
uint32_t numResults{};
|
||||
uint32_t startIndex{};
|
||||
uint32_t playerSort{};
|
||||
};
|
||||
|
||||
struct PropertyEntranceResult {
|
||||
int32_t totalEntriesMatchingQuery{};
|
||||
// The entries that match the query. This should only contain up to 12 entries.
|
||||
std::vector<IProperty::Info> entries;
|
||||
};
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
||||
|
||||
// Get the properties for the given property lookup params.
|
||||
// This is expected to return a result set of up to 12 properties
|
||||
// so as not to transfer too much data at once.
|
||||
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
|
||||
|
||||
// Update the property moderation info for the given property id.
|
||||
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;
|
||||
|
||||
|
@ -112,6 +112,7 @@ public:
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t characterId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
@ -1,8 +1,140 @@
|
||||
#include "MySQLDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
std::unique_ptr<sql::ResultSet> properties;
|
||||
|
||||
if (params.sortChoice == SORT_TYPE_FEATURED || params.sortChoice == SORT_TYPE_FRIENDS) {
|
||||
query = R"QUERY(
|
||||
FROM properties as p
|
||||
JOIN charinfo as ci
|
||||
ON ci.prop_clone_id = p.clone_id
|
||||
where p.zone_id = ?
|
||||
AND (
|
||||
p.description LIKE ?
|
||||
OR p.name LIKE ?
|
||||
OR ci.name LIKE ?
|
||||
)
|
||||
AND p.privacy_option >= ?
|
||||
AND p.owner_id IN (
|
||||
SELECT fr.requested_player AS player FROM (
|
||||
SELECT CASE
|
||||
WHEN player_id = ? THEN friend_id
|
||||
WHEN friend_id = ? THEN player_id
|
||||
END AS requested_player FROM friends
|
||||
) AS fr
|
||||
JOIN charinfo AS ci ON ci.id = fr.requested_player
|
||||
WHERE fr.requested_player IS NOT NULL AND fr.requested_player != ?
|
||||
) ORDER BY ci.name ASC
|
||||
)QUERY";
|
||||
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
|
||||
properties = ExecuteSelect(
|
||||
completeQuery,
|
||||
params.mapId,
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
params.playerSort,
|
||||
params.playerId,
|
||||
params.playerId,
|
||||
params.playerId,
|
||||
params.numResults,
|
||||
params.startIndex
|
||||
);
|
||||
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
|
||||
auto count = ExecuteSelect(
|
||||
countQuery,
|
||||
params.mapId,
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
params.playerSort,
|
||||
params.playerId,
|
||||
params.playerId,
|
||||
params.playerId
|
||||
);
|
||||
if (count->next()) {
|
||||
result->totalEntriesMatchingQuery = count->getUInt("count");
|
||||
}
|
||||
} else {
|
||||
if (params.sortChoice == SORT_TYPE_REPUTATION) {
|
||||
query = R"QUERY(
|
||||
FROM properties as p
|
||||
JOIN charinfo as ci
|
||||
ON ci.prop_clone_id = p.clone_id
|
||||
where p.zone_id = ?
|
||||
AND (
|
||||
p.description LIKE ?
|
||||
OR p.name LIKE ?
|
||||
OR ci.name LIKE ?
|
||||
)
|
||||
AND p.privacy_option >= ?
|
||||
ORDER BY p.reputation DESC, p.last_updated DESC
|
||||
)QUERY";
|
||||
} else {
|
||||
query = R"QUERY(
|
||||
FROM properties as p
|
||||
JOIN charinfo as ci
|
||||
ON ci.prop_clone_id = p.clone_id
|
||||
where p.zone_id = ?
|
||||
AND (
|
||||
p.description LIKE ?
|
||||
OR p.name LIKE ?
|
||||
OR ci.name LIKE ?
|
||||
)
|
||||
AND p.privacy_option >= ?
|
||||
ORDER BY p.last_updated DESC
|
||||
)QUERY";
|
||||
}
|
||||
const auto completeQuery = "SELECT p.* " + query + " LIMIT ? OFFSET ?;";
|
||||
properties = ExecuteSelect(
|
||||
completeQuery,
|
||||
params.mapId,
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
params.playerSort,
|
||||
params.numResults,
|
||||
params.startIndex
|
||||
);
|
||||
const auto countQuery = "SELECT COUNT(*) as count" + query + ";";
|
||||
auto count = ExecuteSelect(
|
||||
countQuery,
|
||||
params.mapId,
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
"%" + params.searchString + "%",
|
||||
params.playerSort
|
||||
);
|
||||
if (count->next()) {
|
||||
result->totalEntriesMatchingQuery = count->getUInt("count");
|
||||
}
|
||||
}
|
||||
|
||||
while (properties->next()) {
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties->getUInt64("id");
|
||||
entry.ownerId = properties->getUInt64("owner_id");
|
||||
entry.cloneId = properties->getUInt64("clone_id");
|
||||
entry.name = properties->getString("name").c_str();
|
||||
entry.description = properties->getString("description").c_str();
|
||||
entry.privacyOption = properties->getInt("privacy_option");
|
||||
entry.rejectionReason = properties->getString("rejection_reason").c_str();
|
||||
entry.lastUpdatedTime = properties->getUInt("last_updated");
|
||||
entry.claimedTime = properties->getUInt("time_claimed");
|
||||
entry.reputation = properties->getUInt("reputation");
|
||||
entry.modApproved = properties->getUInt("mod_approved");
|
||||
entry.performanceCost = properties->getFloat("performance_cost");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
|
||||
auto propertyEntry = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved "
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE zone_id = ? AND clone_id = ?;", mapId, cloneId);
|
||||
|
||||
if (!propertyEntry->next()) {
|
||||
@ -21,6 +153,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
|
||||
toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
|
||||
toReturn.reputation = propertyEntry->getUInt("reputation");
|
||||
toReturn.modApproved = propertyEntry->getUInt("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
4
dDatabase/GameDatabase/TestSQL/CMakeLists.txt
Normal file
4
dDatabase/GameDatabase/TestSQL/CMakeLists.txt
Normal file
@ -0,0 +1,4 @@
|
||||
SET(DDATABSE_DATABSES_TEST_SQL_SOURCES
|
||||
"TestSQLDatabase.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
306
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.cpp
Normal file
306
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.cpp
Normal file
@ -0,0 +1,306 @@
|
||||
#include "TestSQLDatabase.h"
|
||||
|
||||
void TestSQLDatabase::Connect() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::Destroy(std::string source) {
|
||||
|
||||
}
|
||||
|
||||
sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void TestSQLDatabase::Commit() {
|
||||
|
||||
}
|
||||
|
||||
bool TestSQLDatabase::GetAutoCommit() {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetAutoCommit(bool value) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<IServers::MasterInfo> TestSQLDatabase::GetMasterInfo() {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> TestSQLDatabase::GetAllUgcModels() {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::CreateMigrationHistoryTable() {
|
||||
|
||||
}
|
||||
|
||||
bool TestSQLDatabase::IsMigrationRun(const std::string_view str) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertMigration(const std::string_view str) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::string_view charId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<IAccounts::Info> TestSQLDatabase::GetAccountInfo(const std::string_view username) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<IPetNames::Info> TestSQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> TestSQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IPropertyContents::Model> TestSQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::MarkMailRead(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::DeleteMail(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertDefaultPersistentId() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<bool> TestSQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
|
||||
|
||||
}
|
||||
|
||||
std::vector<uint32_t> TestSQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
|
||||
|
||||
}
|
||||
|
||||
std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
|
||||
return {};
|
||||
}
|
||||
|
||||
void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
|
||||
|
||||
}
|
||||
|
96
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h
Normal file
96
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h
Normal file
@ -0,0 +1,96 @@
|
||||
#ifndef TESTSQLDATABASE_H
|
||||
#define TESTSQLDATABASE_H
|
||||
|
||||
#include "GameDatabase.h"
|
||||
|
||||
class TestSQLDatabase : public GameDatabase {
|
||||
void Connect() override;
|
||||
void Destroy(std::string source = "") override;
|
||||
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
|
||||
void Commit() override;
|
||||
bool GetAutoCommit() override;
|
||||
void SetAutoCommit(bool value) override;
|
||||
void ExecuteCustomQuery(const std::string_view query) override;
|
||||
|
||||
// Overloaded queries
|
||||
std::optional<IServers::MasterInfo> GetMasterInfo() override;
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
|
||||
void UpdatePropertyDetails(const IProperty::Info& info) override;
|
||||
void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
|
||||
std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
|
||||
void RemoveUnreferencedUgcModels() override;
|
||||
void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
|
||||
void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const IMail::MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::istringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const uint32_t characterId) override;
|
||||
std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterIp(const std::string_view ip, const uint32_t port) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
std::string GetBehavior(const int32_t behaviorId) override;
|
||||
void RemoveBehavior(const int32_t behaviorId) override;
|
||||
void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
|
||||
std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
@ -40,8 +40,8 @@ void Character::UpdateInfoFromDatabase() {
|
||||
auto charInfo = Database::Get()->GetCharacterInfo(m_ID);
|
||||
|
||||
if (charInfo) {
|
||||
m_Name = charInfo->name;
|
||||
m_UnapprovedName = charInfo->pendingName;
|
||||
m_Name = charInfo->name;
|
||||
m_UnapprovedName = charInfo->pendingName;
|
||||
m_NameRejected = charInfo->needsRename;
|
||||
m_PropertyCloneID = charInfo->cloneId;
|
||||
m_PermissionMap = charInfo->permissionMap;
|
||||
@ -76,7 +76,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData!");
|
||||
LOG("Failed to load xmlData (%i) (%s) (%s)!", m_Doc.ErrorID(), m_Doc.ErrorIDToName(m_Doc.ErrorID()), m_Doc.ErrorStr());
|
||||
//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
|
||||
return;
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ public:
|
||||
|
||||
const std::string& GetXMLData() const { return m_XMLData; }
|
||||
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
|
||||
void _setXmlDoc(tinyxml2::XMLDocument& doc) { doc.DeepCopy(&m_Doc); }
|
||||
|
||||
/**
|
||||
* Out of abundance of safety and clarity of what this saves, this is its own function.
|
||||
@ -459,6 +460,10 @@ public:
|
||||
|
||||
User* GetParentUser() const { return m_ParentUser; }
|
||||
|
||||
void _doQuickXMLDataParse() { DoQuickXMLDataParse(); }
|
||||
|
||||
void _setXmlData(const std::string& xmlData) { m_XMLData = xmlData; }
|
||||
|
||||
private:
|
||||
void UpdateInfoFromDatabase();
|
||||
/**
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "eTriggerEventType.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "PositionUpdate.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "PlayerManager.h"
|
||||
|
||||
//Component includes:
|
||||
@ -96,6 +96,8 @@
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
|
||||
Observable<Entity*, const PositionUpdate&> Entity::OnPlayerPositionUpdate;
|
||||
|
||||
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, User* parentUser, Entity* parentEntity) {
|
||||
m_ObjectID = objectID;
|
||||
m_TemplateID = info.lot;
|
||||
@ -881,7 +883,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
|
||||
// Update the chat server of our GM Level
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GMLEVEL_UPDATE);
|
||||
bitStream.Write(m_ObjectID);
|
||||
bitStream.Write(m_GMLevel);
|
||||
|
||||
@ -1349,11 +1351,6 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
callback(other);
|
||||
}
|
||||
|
||||
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
||||
if (switchComp) {
|
||||
switchComp->EntityEnter(other);
|
||||
}
|
||||
|
||||
TriggerEvent(eTriggerEventType::ENTER, other);
|
||||
|
||||
// POI system
|
||||
@ -2133,6 +2130,8 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
Game::entityManager->QueueGhostUpdate(GetObjectID());
|
||||
|
||||
if (updateChar) Game::entityManager->SerializeEntity(this);
|
||||
|
||||
OnPlayerPositionUpdate.Notify(this, update);
|
||||
}
|
||||
|
||||
const SystemAddress& Entity::GetSystemAddress() const {
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "NiQuaternion.h"
|
||||
#include "LDFFormat.h"
|
||||
#include "eKillType.h"
|
||||
#include "Observable.h"
|
||||
|
||||
namespace Loot {
|
||||
class Info;
|
||||
@ -299,6 +300,11 @@ public:
|
||||
// Scale will only be communicated to the client when the construction packet is sent
|
||||
void SetScale(const float scale) { m_Scale = scale; };
|
||||
|
||||
/**
|
||||
* @brief The observable for player entity position updates.
|
||||
*/
|
||||
static Observable<Entity*, const PositionUpdate&> OnPlayerPositionUpdate;
|
||||
|
||||
protected:
|
||||
LWOOBJID m_ObjectID;
|
||||
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
User& operator=(const User& other);
|
||||
bool operator==(const User& other) const;
|
||||
|
||||
uint32_t GetAccountID() { return m_AccountID; }
|
||||
uint32_t GetAccountID() const noexcept { return m_AccountID; }
|
||||
std::string& GetUsername() { return m_Username; }
|
||||
std::string& GetSessionKey() { return m_SessionKey; }
|
||||
SystemAddress& GetSystemAddress() { return m_SystemAddress; }
|
||||
|
@ -26,7 +26,7 @@
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
@ -216,7 +216,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
|
||||
}
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::CHARACTER_LIST_RESPONSE);
|
||||
|
||||
std::vector<Character*> characters = u->GetCharacters();
|
||||
bitStream.Write<uint8_t>(characters.size());
|
||||
@ -266,7 +266,7 @@ void UserManager::RequestCharacterList(const SystemAddress& sysAddr) {
|
||||
void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
User* u = GetUser(sysAddr);
|
||||
if (!u) return;
|
||||
|
||||
|
||||
LUWString LUWStringName;
|
||||
uint32_t firstNameIndex;
|
||||
uint32_t middleNameIndex;
|
||||
@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
|
||||
@ -439,7 +439,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
LWOOBJID objectID;
|
||||
inStream.Read(objectID);
|
||||
inStream.Read(objectID);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
|
||||
|
||||
|
@ -212,7 +212,7 @@ void BehaviorContext::UpdatePlayerSyncs(float deltaTime) {
|
||||
echo.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
|
||||
RakNet::BitStream message;
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(message);
|
||||
|
||||
@ -285,7 +285,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(message);
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
#pragma once
|
||||
#include "Behavior.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
|
||||
class ChangeIdleFlagsBehavior final : public Behavior {
|
||||
public:
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
|
@ -25,6 +25,8 @@ struct ZoneStatistics {
|
||||
uint64_t m_CoinsCollected;
|
||||
uint64_t m_EnemiesSmashed;
|
||||
uint64_t m_QuickBuildsCompleted;
|
||||
|
||||
bool operator==(const ZoneStatistics& rhs) const = default;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -279,9 +281,9 @@ public:
|
||||
*/
|
||||
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
|
||||
|
||||
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
|
||||
void SetCurrentInteracting(LWOOBJID objectID) { m_CurrentInteracting = objectID; };
|
||||
|
||||
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
|
||||
LWOOBJID GetCurrentInteracting() { return m_CurrentInteracting; };
|
||||
|
||||
/**
|
||||
* Sends a player to another zone with an optional clone ID
|
||||
@ -307,6 +309,14 @@ public:
|
||||
|
||||
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
|
||||
|
||||
const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
|
||||
|
||||
const std::map<LWOMAPID, ZoneStatistics>& GetZoneStatistics() const { return m_ZoneStatistics; };
|
||||
|
||||
const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
|
||||
|
||||
uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
|
||||
|
||||
/**
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
|
@ -38,6 +38,9 @@
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
|
||||
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
|
||||
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
|
||||
|
||||
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
|
||||
m_iArmor = 0;
|
||||
m_fMaxArmor = 0.0f;
|
||||
@ -418,6 +421,7 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
|
||||
}
|
||||
|
||||
bool DestroyableComponent::IsEnemy(const Entity* other) const {
|
||||
if (IsEnemyImplentation.ExecuteWithDefault(other, false)) return true;
|
||||
if (m_Parent->IsPlayer() && other->IsPlayer()) {
|
||||
auto* thisCharacterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (!thisCharacterComponent) return false;
|
||||
@ -440,6 +444,7 @@ bool DestroyableComponent::IsEnemy(const Entity* other) const {
|
||||
}
|
||||
|
||||
bool DestroyableComponent::IsFriend(const Entity* other) const {
|
||||
if (IsFriendImplentation.ExecuteWithDefault(other, false)) return true;
|
||||
const auto* otherDestroyableComponent = other->GetComponent<DestroyableComponent>();
|
||||
if (otherDestroyableComponent != nullptr) {
|
||||
for (const auto enemyFaction : m_EnemyFactionIDs) {
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "Entity.h"
|
||||
#include "Component.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "Implementation.h"
|
||||
|
||||
namespace CppScripts {
|
||||
class Script;
|
||||
@ -463,6 +464,9 @@ public:
|
||||
// handle hardcode mode drops
|
||||
void DoHardcoreModeDrops(const LWOOBJID source);
|
||||
|
||||
static Implementation<bool, const Entity*> IsEnemyImplentation;
|
||||
static Implementation<bool, const Entity*> IsFriendImplentation;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Whether or not the health should be serialized
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "BehaviorStates.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
|
||||
#include "Database.h"
|
||||
|
||||
@ -95,12 +96,24 @@ void ModelComponent::AddBehavior(AddMessage& msg) {
|
||||
for (auto& behavior : m_Behaviors) if (behavior.GetBehaviorId() == msg.GetBehaviorId()) return;
|
||||
m_Behaviors.insert(m_Behaviors.begin() + msg.GetBehaviorIndex(), PropertyBehavior());
|
||||
m_Behaviors.at(msg.GetBehaviorIndex()).HandleMsg(msg);
|
||||
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
|
||||
if (simplePhysComponent) {
|
||||
simplePhysComponent->SetPhysicsMotionState(1);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
|
||||
void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
|
||||
if (msg.GetBehaviorIndex() >= m_Behaviors.size() || m_Behaviors.at(msg.GetBehaviorIndex()).GetBehaviorId() != msg.GetBehaviorId()) return;
|
||||
m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
|
||||
// TODO move to the inventory
|
||||
if (m_Behaviors.empty()) {
|
||||
auto* const simplePhysComponent = m_Parent->GetComponent<SimplePhysicsComponent>();
|
||||
if (simplePhysComponent) {
|
||||
simplePhysComponent->SetPhysicsMotionState(4);
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
|
||||
|
@ -66,8 +66,8 @@ public:
|
||||
template<typename Msg>
|
||||
void HandleControlBehaviorsMsg(const AMFArrayValue& args) {
|
||||
static_assert(std::is_base_of_v<BehaviorMessageBase, Msg>, "Msg must be a BehaviorMessageBase");
|
||||
Msg msg(args);
|
||||
for (auto& behavior : m_Behaviors) {
|
||||
Msg msg{ args };
|
||||
for (auto&& behavior : m_Behaviors) {
|
||||
if (behavior.GetBehaviorId() == msg.GetBehaviorId()) {
|
||||
behavior.HandleMsg(msg);
|
||||
return;
|
||||
|
@ -88,7 +88,7 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
|
||||
m_Ability = ePetAbilityType::Invalid;
|
||||
m_StartPosition = NiPoint3Constant::ZERO;
|
||||
m_MovementAI = nullptr;
|
||||
m_TresureTime = 0;
|
||||
m_TreasureTime = 0;
|
||||
|
||||
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
|
||||
|
||||
@ -319,27 +319,27 @@ void PetComponent::Update(float deltaTime) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_TresureTime > 0) {
|
||||
auto* tresure = Game::entityManager->GetEntity(m_Interaction);
|
||||
if (m_TreasureTime > 0) {
|
||||
auto* treasure = Game::entityManager->GetEntity(m_Interaction);
|
||||
|
||||
if (tresure == nullptr) {
|
||||
m_TresureTime = 0;
|
||||
if (treasure == nullptr) {
|
||||
m_TreasureTime = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_TresureTime -= deltaTime;
|
||||
m_TreasureTime -= deltaTime;
|
||||
|
||||
m_MovementAI->Stop();
|
||||
|
||||
if (m_TresureTime <= 0) {
|
||||
if (m_TreasureTime <= 0) {
|
||||
m_Parent->SetOwnerOverride(m_Owner);
|
||||
|
||||
tresure->Smash(m_Parent->GetObjectID());
|
||||
treasure->Smash(m_Parent->GetObjectID());
|
||||
|
||||
m_Interaction = LWOOBJID_EMPTY;
|
||||
|
||||
m_TresureTime = 0;
|
||||
m_TreasureTime = 0;
|
||||
}
|
||||
|
||||
return;
|
||||
@ -381,7 +381,7 @@ void PetComponent::Update(float deltaTime) {
|
||||
float distance = Vector3::DistanceSquared(position, switchPosition);
|
||||
if (distance < 3 * 3) {
|
||||
m_Interaction = closestSwitch->GetParentEntity()->GetObjectID();
|
||||
closestSwitch->EntityEnter(m_Parent);
|
||||
closestSwitch->OnUse(m_Parent);
|
||||
} else if (distance < 20 * 20) {
|
||||
haltDistance = 1;
|
||||
|
||||
@ -396,30 +396,30 @@ void PetComponent::Update(float deltaTime) {
|
||||
// Determine if the "Lost Tags" mission has been completed and digging has been unlocked
|
||||
const bool digUnlocked = missionComponent->GetMissionState(842) == eMissionState::COMPLETE;
|
||||
|
||||
Entity* closestTresure = PetDigServer::GetClosestTresure(position);
|
||||
Entity* closestTreasure = PetDigServer::GetClosestTreasure(position);
|
||||
|
||||
if (closestTresure != nullptr && digUnlocked) {
|
||||
if (closestTreasure != nullptr && digUnlocked) {
|
||||
// Skeleton Dragon Pat special case for bone digging
|
||||
if (closestTresure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
||||
goto skipTresure;
|
||||
if (closestTreasure->GetLOT() == 12192 && m_Parent->GetLOT() != 13067) {
|
||||
goto skipTreasure;
|
||||
}
|
||||
|
||||
NiPoint3 tresurePosition = closestTresure->GetPosition();
|
||||
float distance = Vector3::DistanceSquared(position, tresurePosition);
|
||||
NiPoint3 treasurePosition = closestTreasure->GetPosition();
|
||||
float distance = Vector3::DistanceSquared(position, treasurePosition);
|
||||
if (distance < 5 * 5) {
|
||||
m_Interaction = closestTresure->GetObjectID();
|
||||
m_Interaction = closestTreasure->GetObjectID();
|
||||
|
||||
Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 1, 202, true);
|
||||
|
||||
m_TresureTime = 2;
|
||||
m_TreasureTime = 2;
|
||||
} else if (distance < 10 * 10) {
|
||||
haltDistance = 1;
|
||||
|
||||
destination = tresurePosition;
|
||||
destination = treasurePosition;
|
||||
}
|
||||
}
|
||||
|
||||
skipTresure:
|
||||
skipTreasure:
|
||||
|
||||
m_MovementAI->SetHaltDistance(haltDistance);
|
||||
|
||||
|
@ -329,7 +329,7 @@ private:
|
||||
* Timer that tracks how long a pet has been digging up some treasure, required to spawn the treasure contents
|
||||
* on time
|
||||
*/
|
||||
float m_TresureTime;
|
||||
float m_TreasureTime;
|
||||
|
||||
/**
|
||||
* The position that this pet was spawned at
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "Component.h"
|
||||
#include "Item.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "eAninmationFlags.h"
|
||||
#include "eAnimationFlags.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
/**
|
||||
|
@ -14,6 +14,8 @@
|
||||
#include "Amf3.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ePropertySortType.h"
|
||||
#include "User.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
|
||||
this->propertyQueries = {};
|
||||
@ -74,261 +76,103 @@ void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index,
|
||||
launcher->Launch(entity, launcher->GetTargetZone(), cloneId);
|
||||
}
|
||||
|
||||
PropertySelectQueryProperty PropertyEntranceComponent::SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId, std::string ownerName, std::string propertyName, std::string propertyDescription, float reputation, bool isBFF, bool isFriend, bool isModeratorApproved, bool isAlt, bool isOwned, uint32_t privacyOption, uint32_t timeLastUpdated, float performanceCost) {
|
||||
property.CloneId = cloneId;
|
||||
property.OwnerName = ownerName;
|
||||
property.Name = propertyName;
|
||||
property.Description = propertyDescription;
|
||||
property.Reputation = reputation;
|
||||
property.IsBestFriend = isBFF;
|
||||
property.IsFriend = isFriend;
|
||||
property.IsModeratorApproved = isModeratorApproved;
|
||||
property.IsAlt = isAlt;
|
||||
property.IsOwned = isOwned;
|
||||
property.AccessType = privacyOption;
|
||||
property.DateLastPublished = timeLastUpdated;
|
||||
property.PerformanceCost = performanceCost;
|
||||
|
||||
return property;
|
||||
}
|
||||
|
||||
std::string PropertyEntranceComponent::BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery, bool wantLimits) {
|
||||
std::string base;
|
||||
if (customQuery == "") {
|
||||
base = baseQueryForProperties;
|
||||
} else {
|
||||
base = customQuery;
|
||||
}
|
||||
std::string orderBy = "";
|
||||
if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
|
||||
std::string friendsList = " AND p.owner_id IN (";
|
||||
|
||||
auto friendsListQuery = Database::Get()->CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
|
||||
|
||||
friendsListQuery->setUInt(1, character->GetID());
|
||||
friendsListQuery->setUInt(2, character->GetID());
|
||||
|
||||
auto friendsListQueryResult = friendsListQuery->executeQuery();
|
||||
|
||||
while (friendsListQueryResult->next()) {
|
||||
auto playerIDToConvert = friendsListQueryResult->getInt(1);
|
||||
friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
|
||||
}
|
||||
// Replace trailing comma with the closing parenthesis.
|
||||
if (friendsList.at(friendsList.size() - 1) == ',') friendsList.erase(friendsList.size() - 1, 1);
|
||||
friendsList += ") ";
|
||||
|
||||
// If we have no friends then use a -1 for the query.
|
||||
if (friendsList.find("()") != std::string::npos) friendsList = " AND p.owner_id IN (-1) ";
|
||||
|
||||
orderBy += friendsList + "ORDER BY ci.name ASC ";
|
||||
|
||||
delete friendsListQueryResult;
|
||||
friendsListQueryResult = nullptr;
|
||||
|
||||
delete friendsListQuery;
|
||||
friendsListQuery = nullptr;
|
||||
} else if (sortMethod == SORT_TYPE_RECENT) {
|
||||
orderBy = "ORDER BY p.last_updated DESC ";
|
||||
} else if (sortMethod == SORT_TYPE_REPUTATION) {
|
||||
orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
|
||||
} else {
|
||||
orderBy = "ORDER BY p.last_updated DESC ";
|
||||
}
|
||||
return base + orderBy + (wantLimits ? "LIMIT ? OFFSET ?;" : ";");
|
||||
}
|
||||
|
||||
void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr) {
|
||||
|
||||
std::vector<PropertySelectQueryProperty> entries{};
|
||||
PropertySelectQueryProperty playerEntry{};
|
||||
|
||||
auto character = entity->GetCharacter();
|
||||
const auto* const character = entity->GetCharacter();
|
||||
if (!character) return;
|
||||
const auto* const user = character->GetParentUser();
|
||||
if (!user) return;
|
||||
|
||||
auto& entries = propertyQueries[entity->GetObjectID()];
|
||||
entries.clear();
|
||||
// Player property goes in index 1 of the vector. This is how the client expects it.
|
||||
auto playerPropertyLookup = Database::Get()->CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
|
||||
|
||||
playerPropertyLookup->setInt(1, character->GetID());
|
||||
playerPropertyLookup->setInt(2, this->m_MapID);
|
||||
|
||||
auto playerPropertyLookupResults = playerPropertyLookup->executeQuery();
|
||||
const auto playerProperty = Database::Get()->GetPropertyInfo(m_MapID, character->GetPropertyCloneID());
|
||||
|
||||
// If the player has a property this query will have a single result.
|
||||
if (playerPropertyLookupResults->next()) {
|
||||
const auto cloneId = playerPropertyLookupResults->getUInt64(4);
|
||||
const auto propertyName = std::string(playerPropertyLookupResults->getString(5).c_str());
|
||||
const auto propertyDescription = std::string(playerPropertyLookupResults->getString(6).c_str());
|
||||
const auto privacyOption = playerPropertyLookupResults->getInt(9);
|
||||
const auto modApproved = playerPropertyLookupResults->getBoolean(10);
|
||||
const auto dateLastUpdated = playerPropertyLookupResults->getInt64(11);
|
||||
const auto reputation = playerPropertyLookupResults->getUInt(14);
|
||||
const auto performanceCost = playerPropertyLookupResults->getFloat(16);
|
||||
|
||||
playerEntry = SetPropertyValues(playerEntry, cloneId, character->GetName(), propertyName, propertyDescription, reputation, true, true, modApproved, true, true, privacyOption, dateLastUpdated, performanceCost);
|
||||
auto& playerEntry = entries.emplace_back();
|
||||
if (playerProperty.has_value()) {
|
||||
playerEntry.OwnerName = character->GetName();
|
||||
playerEntry.IsBestFriend = true;
|
||||
playerEntry.IsFriend = true;
|
||||
playerEntry.IsAlt = true;
|
||||
playerEntry.IsOwned = true;
|
||||
playerEntry.CloneId = playerProperty->cloneId;
|
||||
playerEntry.Name = playerProperty->name;
|
||||
playerEntry.Description = playerProperty->description;
|
||||
playerEntry.AccessType = playerProperty->privacyOption;
|
||||
playerEntry.IsModeratorApproved = playerProperty->modApproved;
|
||||
playerEntry.DateLastPublished = playerProperty->lastUpdatedTime;
|
||||
playerEntry.Reputation = playerProperty->reputation;
|
||||
playerEntry.PerformanceCost = playerProperty->performanceCost;
|
||||
auto& entry = playerEntry;
|
||||
} else {
|
||||
playerEntry = SetPropertyValues(playerEntry, character->GetPropertyCloneID(), character->GetName(), "", "", 0, true, true);
|
||||
playerEntry.OwnerName = character->GetName();
|
||||
playerEntry.IsBestFriend = true;
|
||||
playerEntry.IsFriend = true;
|
||||
playerEntry.IsAlt = false;
|
||||
playerEntry.IsOwned = false;
|
||||
playerEntry.CloneId = character->GetPropertyCloneID();
|
||||
playerEntry.Name = "";
|
||||
playerEntry.Description = "";
|
||||
playerEntry.AccessType = 0;
|
||||
playerEntry.IsModeratorApproved = false;
|
||||
playerEntry.DateLastPublished = 0;
|
||||
playerEntry.Reputation = 0;
|
||||
playerEntry.PerformanceCost = 0.0f;
|
||||
}
|
||||
|
||||
delete playerPropertyLookupResults;
|
||||
playerPropertyLookupResults = nullptr;
|
||||
IProperty::PropertyLookup propertyLookup;
|
||||
propertyLookup.mapId = m_MapID;
|
||||
propertyLookup.searchString = filterText;
|
||||
propertyLookup.sortChoice = static_cast<ePropertySortType>(sortMethod);
|
||||
propertyLookup.playerSort = static_cast<uint32_t>(sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? PropertyPrivacyOption::Friends : PropertyPrivacyOption::Public);
|
||||
propertyLookup.playerId = character->GetID();
|
||||
propertyLookup.numResults = numResults;
|
||||
propertyLookup.startIndex = startIndex;
|
||||
|
||||
delete playerPropertyLookup;
|
||||
playerPropertyLookup = nullptr;
|
||||
|
||||
entries.push_back(playerEntry);
|
||||
|
||||
const auto query = BuildQuery(entity, sortMethod, character);
|
||||
|
||||
auto propertyLookup = Database::Get()->CreatePreppedStmt(query);
|
||||
|
||||
const auto searchString = "%" + filterText + "%";
|
||||
propertyLookup->setUInt(1, this->m_MapID);
|
||||
propertyLookup->setString(2, searchString.c_str());
|
||||
propertyLookup->setString(3, searchString.c_str());
|
||||
propertyLookup->setString(4, searchString.c_str());
|
||||
propertyLookup->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? static_cast<uint32_t>(PropertyPrivacyOption::Friends) : static_cast<uint32_t>(PropertyPrivacyOption::Public));
|
||||
propertyLookup->setInt(6, numResults);
|
||||
propertyLookup->setInt(7, startIndex);
|
||||
|
||||
auto propertyEntry = propertyLookup->executeQuery();
|
||||
|
||||
while (propertyEntry->next()) {
|
||||
const auto propertyId = propertyEntry->getUInt64(1);
|
||||
const auto owner = propertyEntry->getInt(2);
|
||||
const auto cloneId = propertyEntry->getUInt64(4);
|
||||
const auto propertyNameFromDb = std::string(propertyEntry->getString(5).c_str());
|
||||
const auto propertyDescriptionFromDb = std::string(propertyEntry->getString(6).c_str());
|
||||
const auto privacyOption = propertyEntry->getInt(9);
|
||||
const auto modApproved = propertyEntry->getBoolean(10);
|
||||
const auto dateLastUpdated = propertyEntry->getInt(11);
|
||||
const float reputation = propertyEntry->getInt(14);
|
||||
const auto performanceCost = propertyEntry->getFloat(16);
|
||||
|
||||
PropertySelectQueryProperty entry{};
|
||||
|
||||
std::string ownerName = "";
|
||||
bool isOwned = true;
|
||||
auto nameLookup = Database::Get()->CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
|
||||
|
||||
nameLookup->setUInt64(1, cloneId);
|
||||
|
||||
auto nameResult = nameLookup->executeQuery();
|
||||
|
||||
if (!nameResult->next()) {
|
||||
delete nameLookup;
|
||||
nameLookup = nullptr;
|
||||
|
||||
LOG("Failed to find property owner name for %llu!", cloneId);
|
||||
const auto lookupResult = Database::Get()->GetProperties(propertyLookup);
|
||||
|
||||
for (const auto& propertyEntry : lookupResult->entries) {
|
||||
const auto owner = propertyEntry.ownerId;
|
||||
const auto otherCharacter = Database::Get()->GetCharacterInfo(owner);
|
||||
if (!otherCharacter.has_value()) {
|
||||
LOG("Failed to find property owner name for %u!", owner);
|
||||
continue;
|
||||
} else {
|
||||
isOwned = cloneId == character->GetPropertyCloneID();
|
||||
ownerName = std::string(nameResult->getString(1).c_str());
|
||||
}
|
||||
auto& entry = entries.emplace_back();
|
||||
|
||||
delete nameResult;
|
||||
nameResult = nullptr;
|
||||
|
||||
delete nameLookup;
|
||||
nameLookup = nullptr;
|
||||
|
||||
std::string propertyName = propertyNameFromDb;
|
||||
std::string propertyDescription = propertyDescriptionFromDb;
|
||||
|
||||
bool isBestFriend = false;
|
||||
bool isFriend = false;
|
||||
|
||||
// Convert owner char id to LWOOBJID
|
||||
LWOOBJID ownerObjId = owner;
|
||||
GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
|
||||
|
||||
entry.IsOwned = entry.CloneId == otherCharacter->cloneId;
|
||||
entry.OwnerName = otherCharacter->name;
|
||||
entry.CloneId = propertyEntry.cloneId;
|
||||
entry.Name = propertyEntry.name;
|
||||
entry.Description = propertyEntry.description;
|
||||
entry.AccessType = propertyEntry.privacyOption;
|
||||
entry.IsModeratorApproved = propertyEntry.modApproved;
|
||||
entry.DateLastPublished = propertyEntry.lastUpdatedTime;
|
||||
entry.Reputation = propertyEntry.reputation;
|
||||
entry.PerformanceCost = propertyEntry.performanceCost;
|
||||
entry.IsBestFriend = false;
|
||||
entry.IsFriend = false;
|
||||
// Query to get friend and best friend fields
|
||||
auto friendCheck = Database::Get()->CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
|
||||
|
||||
friendCheck->setUInt(1, character->GetID());
|
||||
friendCheck->setUInt(2, ownerObjId);
|
||||
friendCheck->setUInt(3, ownerObjId);
|
||||
friendCheck->setUInt(4, character->GetID());
|
||||
|
||||
auto friendResult = friendCheck->executeQuery();
|
||||
|
||||
const auto friendCheck = Database::Get()->GetBestFriendStatus(character->GetID(), owner);
|
||||
// If we got a result than the two players are friends.
|
||||
if (friendResult->next()) {
|
||||
isFriend = true;
|
||||
if (friendResult->getInt(1) == 3) {
|
||||
isBestFriend = true;
|
||||
}
|
||||
if (friendCheck.has_value()) {
|
||||
entry.IsFriend = true;
|
||||
entry.IsBestFriend = friendCheck->bestFriendStatus == 3;
|
||||
}
|
||||
|
||||
delete friendCheck;
|
||||
friendCheck = nullptr;
|
||||
|
||||
delete friendResult;
|
||||
friendResult = nullptr;
|
||||
|
||||
bool isModeratorApproved = propertyEntry->getBoolean(10);
|
||||
|
||||
if (!isModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
||||
propertyName = "[AWAITING APPROVAL]";
|
||||
propertyDescription = "[AWAITING APPROVAL]";
|
||||
isModeratorApproved = true;
|
||||
if (!entry.IsModeratorApproved && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
|
||||
entry.Name = "[AWAITING APPROVAL]";
|
||||
entry.Description = "[AWAITING APPROVAL]";
|
||||
entry.IsModeratorApproved = true;
|
||||
}
|
||||
|
||||
bool isAlt = false;
|
||||
// Query to determine whether this property is an alt character of the entity.
|
||||
auto isAltQuery = Database::Get()->CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
|
||||
|
||||
isAltQuery->setInt(1, character->GetID());
|
||||
isAltQuery->setInt(2, owner);
|
||||
|
||||
auto isAltQueryResults = isAltQuery->executeQuery();
|
||||
|
||||
if (isAltQueryResults->next()) {
|
||||
isAlt = true;
|
||||
for (const auto charid : Database::Get()->GetAccountCharacterIds(user->GetAccountID())) {
|
||||
entry.IsAlt = charid == owner;
|
||||
if (entry.IsAlt) break;
|
||||
}
|
||||
|
||||
delete isAltQueryResults;
|
||||
isAltQueryResults = nullptr;
|
||||
|
||||
delete isAltQuery;
|
||||
isAltQuery = nullptr;
|
||||
|
||||
entry = SetPropertyValues(entry, cloneId, ownerName, propertyName, propertyDescription, reputation, isBestFriend, isFriend, isModeratorApproved, isAlt, isOwned, privacyOption, dateLastUpdated, performanceCost);
|
||||
|
||||
entries.push_back(entry);
|
||||
}
|
||||
|
||||
delete propertyEntry;
|
||||
propertyEntry = nullptr;
|
||||
|
||||
delete propertyLookup;
|
||||
propertyLookup = nullptr;
|
||||
|
||||
propertyQueries[entity->GetObjectID()] = entries;
|
||||
|
||||
// Query here is to figure out whether or not to display the button to go to the next page or not.
|
||||
int32_t numberOfProperties = 0;
|
||||
|
||||
auto buttonQuery = BuildQuery(entity, sortMethod, character, "SELECT COUNT(*) FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ", false);
|
||||
auto propertiesLeft = Database::Get()->CreatePreppedStmt(buttonQuery);
|
||||
|
||||
propertiesLeft->setUInt(1, this->m_MapID);
|
||||
propertiesLeft->setString(2, searchString.c_str());
|
||||
propertiesLeft->setString(3, searchString.c_str());
|
||||
propertiesLeft->setString(4, searchString.c_str());
|
||||
propertiesLeft->setInt(5, sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS ? 1 : 2);
|
||||
|
||||
auto result = propertiesLeft->executeQuery();
|
||||
result->next();
|
||||
numberOfProperties = result->getInt(1);
|
||||
|
||||
delete result;
|
||||
result = nullptr;
|
||||
|
||||
delete propertiesLeft;
|
||||
propertiesLeft = nullptr;
|
||||
|
||||
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, numberOfProperties - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
||||
GameMessages::SendPropertySelectQuery(m_Parent->GetObjectID(), startIndex, lookupResult->totalEntriesMatchingQuery - (startIndex + numResults) > 0, character->GetPropertyCloneID(), false, true, entries, sysAddr);
|
||||
}
|
||||
|
@ -57,11 +57,7 @@ public:
|
||||
* Returns the map ID for this property
|
||||
* @return the map ID for this property
|
||||
*/
|
||||
[[nodiscard]] LWOMAPID GetMapID() const { return m_MapID; };
|
||||
|
||||
PropertySelectQueryProperty SetPropertyValues(PropertySelectQueryProperty property, LWOCLONEID cloneId = LWOCLONEID_INVALID, std::string ownerName = "", std::string propertyName = "", std::string propertyDescription = "", float reputation = 0, bool isBFF = false, bool isFriend = false, bool isModeratorApproved = false, bool isAlt = false, bool isOwned = false, uint32_t privacyOption = 0, uint32_t timeLastUpdated = 0, float performanceCost = 0.0f);
|
||||
|
||||
std::string BuildQuery(Entity* entity, int32_t sortMethod, Character* character, std::string customQuery = "", bool wantLimits = true);
|
||||
[[nodiscard]] LWOMAPID GetMapID() const noexcept { return m_MapID; };
|
||||
|
||||
private:
|
||||
/**
|
||||
@ -78,13 +74,4 @@ private:
|
||||
* The base map ID for this property (Avant Grove, etc).
|
||||
*/
|
||||
LWOMAPID m_MapID;
|
||||
|
||||
enum ePropertySortType : int32_t {
|
||||
SORT_TYPE_FRIENDS = 0,
|
||||
SORT_TYPE_REPUTATION = 1,
|
||||
SORT_TYPE_RECENT = 3,
|
||||
SORT_TYPE_FEATURED = 5
|
||||
};
|
||||
|
||||
std::string baseQueryForProperties = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.privacy_option >= ? ";
|
||||
};
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "eObjectWorldState.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
@ -137,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
|
||||
|
||||
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::PREP_ZONE);
|
||||
bitStream.Write(zoneID);
|
||||
Game::server->SendToMaster(bitStream);
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, uint32_t componen
|
||||
} else {
|
||||
SetClimbableType(eClimbableType::CLIMBABLE_TYPE_NOT);
|
||||
}
|
||||
m_PhysicsMotionState = m_Parent->GetVarAs<uint32_t>(u"motionType");
|
||||
}
|
||||
|
||||
SimplePhysicsComponent::~SimplePhysicsComponent() {
|
||||
@ -47,11 +48,10 @@ void SimplePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIs
|
||||
}
|
||||
|
||||
// Physics motion state
|
||||
if (m_PhysicsMotionState != 0) {
|
||||
outBitStream.Write1();
|
||||
outBitStream.Write(m_DirtyPhysicsMotionState || bIsInitialUpdate);
|
||||
if (m_DirtyPhysicsMotionState || bIsInitialUpdate) {
|
||||
outBitStream.Write<uint32_t>(m_PhysicsMotionState);
|
||||
} else {
|
||||
outBitStream.Write0();
|
||||
m_DirtyPhysicsMotionState = false;
|
||||
}
|
||||
PhysicsComponent::Serialize(outBitStream, bIsInitialUpdate);
|
||||
}
|
||||
@ -61,5 +61,6 @@ uint32_t SimplePhysicsComponent::GetPhysicsMotionState() const {
|
||||
}
|
||||
|
||||
void SimplePhysicsComponent::SetPhysicsMotionState(uint32_t value) {
|
||||
m_DirtyPhysicsMotionState = m_PhysicsMotionState != value;
|
||||
m_PhysicsMotionState = value;
|
||||
}
|
||||
|
@ -102,7 +102,9 @@ private:
|
||||
/**
|
||||
* The current physics motion state
|
||||
*/
|
||||
uint32_t m_PhysicsMotionState = 0;
|
||||
uint32_t m_PhysicsMotionState = 5;
|
||||
|
||||
bool m_DirtyPhysicsMotionState = true;
|
||||
|
||||
/**
|
||||
* Whether or not the entity is climbable
|
||||
|
@ -24,7 +24,7 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
#include "MessageType/Client.h"
|
||||
|
||||
ProjectileSyncEntry::ProjectileSyncEntry() {
|
||||
}
|
||||
@ -320,7 +320,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
start.Serialize(message);
|
||||
|
||||
@ -451,7 +451,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
|
||||
RakNet::BitStream message;
|
||||
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
projectileImpact.Serialize(message);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "eTriggerEventType.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||
|
||||
@ -11,6 +12,13 @@ SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
|
||||
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
|
||||
|
||||
m_QuickBuild = m_Parent->GetComponent<QuickBuildComponent>();
|
||||
|
||||
const auto factions = GeneralUtils::SplitString(m_Parent->GetVar<std::u16string>(u"respond_to_faction"), u':');
|
||||
for (const auto& faction : factions) {
|
||||
auto factionID = GeneralUtils::TryParse<int32_t>(GeneralUtils::UTF16ToWTF8(faction));
|
||||
if (!factionID) continue;
|
||||
m_FactionsToRespondTo.push_back(factionID.value());
|
||||
}
|
||||
}
|
||||
|
||||
SwitchComponent::~SwitchComponent() {
|
||||
@ -25,6 +33,17 @@ void SwitchComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitial
|
||||
outBitStream.Write(m_Active);
|
||||
}
|
||||
|
||||
void SwitchComponent::OnUse(Entity* originator) {
|
||||
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent) return;
|
||||
for (const auto faction : m_FactionsToRespondTo) {
|
||||
if (destroyableComponent->HasFaction(faction)) {
|
||||
EntityEnter(originator);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchComponent::SetActive(bool active) {
|
||||
m_Active = active;
|
||||
|
||||
@ -63,6 +82,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
RenderComponent::PlayAnimation(m_Parent, u"engaged");
|
||||
m_PetBouncer->SetPetBouncerEnabled(true);
|
||||
} else {
|
||||
GameMessages::SendKnockback(entity->GetObjectID(), m_Parent->GetObjectID(), m_Parent->GetObjectID(), 0.0f, NiPoint3(0.0f, 17.0f, 0.0f));
|
||||
Game::entityManager->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
|
@ -22,6 +22,7 @@ public:
|
||||
~SwitchComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void OnUse(Entity* originator) override;
|
||||
|
||||
Entity* GetParentEntity() const;
|
||||
|
||||
@ -101,6 +102,8 @@ private:
|
||||
* Attached pet bouncer
|
||||
*/
|
||||
BouncerComponent* m_PetBouncer = nullptr;
|
||||
|
||||
std::vector<int32_t> m_FactionsToRespondTo{};
|
||||
};
|
||||
|
||||
#endif // SWITCHCOMPONENT_H
|
||||
|
@ -27,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
stream.Write(MessageType::Game::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
|
||||
stream.Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream.Write(i64OrgID);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
@ -40,7 +40,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::ECHO_START_SKILL);
|
||||
stream.Write(MessageType::Game::ECHO_START_SKILL);
|
||||
|
||||
stream.Write(bUsedMouse);
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
@ -29,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::ECHO_SYNC_SKILL);
|
||||
stream.Write(MessageType::Game::ECHO_SYNC_SKILL);
|
||||
|
||||
stream.Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -33,13 +33,13 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
#include "ePlayerFlag.h"
|
||||
#include "dConfig.h"
|
||||
#include "GhostComponent.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@ -53,58 +53,58 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
return;
|
||||
}
|
||||
|
||||
if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
if (messageID != MessageType::Game::READY_FOR_UPDATES) LOG_DEBUG("Received GM with ID and name: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
case MessageType::Game::UN_USE_BBB_MODEL: {
|
||||
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
case eGameMessageType::PLAY_EMOTE: {
|
||||
case MessageType::Game::PLAY_EMOTE: {
|
||||
GameMessages::HandlePlayEmote(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
||||
case MessageType::Game::MOVE_ITEM_IN_INVENTORY: {
|
||||
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
case MessageType::Game::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::EQUIP_INVENTORY:
|
||||
case MessageType::Game::EQUIP_INVENTORY:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UN_EQUIP_INVENTORY:
|
||||
case MessageType::Game::UN_EQUIP_INVENTORY:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RESPOND_TO_MISSION: {
|
||||
case MessageType::Game::RESPOND_TO_MISSION: {
|
||||
GameMessages::HandleRespondToMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_USE: {
|
||||
case MessageType::Game::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::SET_FLAG: {
|
||||
case MessageType::Game::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
||||
case MessageType::Game::HAS_BEEN_COLLECTED: {
|
||||
GameMessages::HandleHasBeenCollected(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PLAYER_LOADED: {
|
||||
case MessageType::Game::PLAYER_LOADED: {
|
||||
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
||||
entity->SetPlayerReadyForUpdates();
|
||||
|
||||
@ -183,82 +183,82 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
||||
case MessageType::Game::REQUEST_LINKED_MISSION: {
|
||||
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
||||
case MessageType::Game::MISSION_DIALOGUE_OK: {
|
||||
GameMessages::HandleMissionDialogOK(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
||||
case MessageType::Game::MISSION_DIALOGUE_CANCELLED: {
|
||||
// This message is pointless for our implementation, as the client just carries on after
|
||||
// rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
||||
case MessageType::Game::REQUEST_PLATFORM_RESYNC: {
|
||||
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
||||
case MessageType::Game::FIRE_EVENT_SERVER_SIDE: {
|
||||
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case MessageType::Game::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case MessageType::Game::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
case MessageType::Game::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
||||
case MessageType::Game::PARSE_CHAT_MESSAGE: {
|
||||
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
case MessageType::Game::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PICKUP_CURRENCY: {
|
||||
case MessageType::Game::PICKUP_CURRENCY: {
|
||||
GameMessages::HandlePickupCurrency(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::PICKUP_ITEM: {
|
||||
case MessageType::Game::PICKUP_ITEM: {
|
||||
GameMessages::HandlePickupItem(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::RESURRECT: {
|
||||
case MessageType::Game::RESURRECT: {
|
||||
GameMessages::HandleResurrect(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_RESURRECT: {
|
||||
case MessageType::Game::REQUEST_RESURRECT: {
|
||||
GameMessages::SendResurrect(entity);
|
||||
break;
|
||||
}
|
||||
case eGameMessageType::GET_HOT_PROPERTY_DATA: {
|
||||
case MessageType::Game::GET_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
case MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
@ -275,7 +275,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case eGameMessageType::START_SKILL: {
|
||||
case MessageType::Game::START_SKILL: {
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
@ -311,7 +311,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
if (success) {
|
||||
//Broadcast our startSkill:
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
EchoStartSkill echoStartSkill;
|
||||
@ -331,9 +331,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
}
|
||||
} break;
|
||||
|
||||
case eGameMessageType::SYNC_SKILL: {
|
||||
case MessageType::Game::SYNC_SKILL: {
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
BitStreamUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, MessageType::Client::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
@ -365,330 +365,330 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
|
||||
Game::server->Send(bitStreamLocal, sysAddr, true);
|
||||
} break;
|
||||
|
||||
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
||||
case MessageType::Game::REQUEST_SMASH_PLAYER:
|
||||
entity->Smash(entity->GetObjectID());
|
||||
break;
|
||||
|
||||
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case MessageType::Game::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_FINISH:
|
||||
case MessageType::Game::MODULAR_BUILD_FINISH:
|
||||
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
case MessageType::Game::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
||||
case MessageType::Game::POP_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUY_FROM_VENDOR:
|
||||
case MessageType::Game::BUY_FROM_VENDOR:
|
||||
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SELL_TO_VENDOR:
|
||||
case MessageType::Game::SELL_TO_VENDOR:
|
||||
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
||||
case MessageType::Game::BUYBACK_FROM_VENDOR:
|
||||
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
case MessageType::Game::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
||||
case MessageType::Game::DONE_ARRANGING_WITH_ITEM:
|
||||
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
||||
case MessageType::Game::MODULAR_BUILD_CONVERT_MODEL:
|
||||
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BUILD_MODE_SET:
|
||||
case MessageType::Game::BUILD_MODE_SET:
|
||||
GameMessages::HandleBuildModeSet(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REBUILD_CANCEL:
|
||||
case MessageType::Game::REBUILD_CANCEL:
|
||||
GameMessages::HandleQuickBuildCancel(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MATCH_REQUEST:
|
||||
case MessageType::Game::MATCH_REQUEST:
|
||||
GameMessages::HandleMatchRequest(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
||||
case MessageType::Game::USE_NON_EQUIPMENT_ITEM:
|
||||
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
||||
case MessageType::Game::CLIENT_ITEM_CONSUMED:
|
||||
GameMessages::HandleClientItemConsumed(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
||||
case MessageType::Game::SET_CONSUMABLE_ITEM:
|
||||
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VERIFY_ACK:
|
||||
case MessageType::Game::VERIFY_ACK:
|
||||
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Trading
|
||||
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
||||
case MessageType::Game::CLIENT_TRADE_REQUEST:
|
||||
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
||||
case MessageType::Game::CLIENT_TRADE_CANCEL:
|
||||
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
||||
case MessageType::Game::CLIENT_TRADE_ACCEPT:
|
||||
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
||||
case MessageType::Game::CLIENT_TRADE_UPDATE:
|
||||
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Pets
|
||||
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
||||
case MessageType::Game::PET_TAMING_TRY_BUILD:
|
||||
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
case MessageType::Game::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REQUEST_SET_PET_NAME:
|
||||
case MessageType::Game::REQUEST_SET_PET_NAME:
|
||||
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
||||
case MessageType::Game::START_SERVER_PET_MINIGAME_TIMER:
|
||||
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
case MessageType::Game::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::COMMAND_PET:
|
||||
case MessageType::Game::COMMAND_PET:
|
||||
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DESPAWN_PET:
|
||||
case MessageType::Game::DESPAWN_PET:
|
||||
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
||||
case MessageType::Game::MESSAGE_BOX_RESPOND:
|
||||
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CHOICE_BOX_RESPOND:
|
||||
case MessageType::Game::CHOICE_BOX_RESPOND:
|
||||
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Property
|
||||
case eGameMessageType::QUERY_PROPERTY_DATA:
|
||||
case MessageType::Game::QUERY_PROPERTY_DATA:
|
||||
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
||||
case MessageType::Game::START_BUILDING_WITH_ITEM:
|
||||
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_BUILD_MODE:
|
||||
case MessageType::Game::SET_BUILD_MODE:
|
||||
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
||||
case MessageType::Game::PROPERTY_EDITOR_BEGIN:
|
||||
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_EDITOR_END:
|
||||
case MessageType::Game::PROPERTY_EDITOR_END:
|
||||
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
case MessageType::Game::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
case MessageType::Game::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
||||
case MessageType::Game::PLACE_PROPERTY_MODEL:
|
||||
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
||||
case MessageType::Game::UPDATE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
||||
case MessageType::Game::DELETE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
||||
case MessageType::Game::BBB_LOAD_ITEM_REQUEST:
|
||||
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::BBB_SAVE_REQUEST:
|
||||
case MessageType::Game::BBB_SAVE_REQUEST:
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CONTROL_BEHAVIORS:
|
||||
case MessageType::Game::CONTROL_BEHAVIORS:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
||||
case MessageType::Game::PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ENTER_PROPERTY1:
|
||||
case MessageType::Game::ENTER_PROPERTY1:
|
||||
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
case MessageType::Game::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
case MessageType::Game::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_PROPERTY_ACCESS:
|
||||
case MessageType::Game::SET_PROPERTY_ACCESS:
|
||||
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Racing
|
||||
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
case MessageType::Game::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
||||
case MessageType::Game::ACKNOWLEDGE_POSSESSION:
|
||||
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
case MessageType::Game::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
case MessageType::Game::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RACING_CLIENT_READY:
|
||||
case MessageType::Game::RACING_CLIENT_READY:
|
||||
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::REQUEST_DIE:
|
||||
case MessageType::Game::REQUEST_DIE:
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
case MessageType::Game::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case MessageType::Game::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
case MessageType::Game::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
case MessageType::Game::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
case MessageType::Game::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
||||
break;
|
||||
// SG
|
||||
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
case MessageType::Game::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// NT
|
||||
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case MessageType::Game::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
case MessageType::Game::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
||||
case MessageType::Game::SET_GHOST_REFERENCE_POSITION:
|
||||
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::READY_FOR_UPDATES:
|
||||
case MessageType::Game::READY_FOR_UPDATES:
|
||||
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
||||
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
||||
break;
|
||||
|
||||
case eGameMessageType::REPORT_BUG:
|
||||
case MessageType::Game::REPORT_BUG:
|
||||
GameMessages::HandleReportBug(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
||||
case MessageType::Game::CLIENT_RAIL_MOVEMENT_READY:
|
||||
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
||||
case MessageType::Game::CANCEL_RAIL_MOVEMENT:
|
||||
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
case MessageType::Game::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::CINEMATIC_UPDATE:
|
||||
case MessageType::Game::CINEMATIC_UPDATE:
|
||||
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
case MessageType::Game::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
||||
case MessageType::Game::UPDATE_PLAYER_STATISTIC:
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
case MessageType::Game::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
|
||||
case MessageType::Game::DECTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
case MessageType::Game::ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
||||
case MessageType::Game::ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_ACTIVITY_EXIT:
|
||||
case MessageType::Game::REQUEST_ACTIVITY_EXIT:
|
||||
GameMessages::HandleRequestActivityExit(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::ADD_DONATION_ITEM:
|
||||
case MessageType::Game::ADD_DONATION_ITEM:
|
||||
GameMessages::HandleAddDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::REMOVE_DONATION_ITEM:
|
||||
case MessageType::Game::REMOVE_DONATION_ITEM:
|
||||
GameMessages::HandleRemoveDonationItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::CONFIRM_DONATION_ON_PLAYER:
|
||||
case MessageType::Game::CONFIRM_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleConfirmDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::CANCEL_DONATION_ON_PLAYER:
|
||||
case MessageType::Game::CANCEL_DONATION_ON_PLAYER:
|
||||
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
|
||||
break;
|
||||
case eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE:
|
||||
case MessageType::Game::REQUEST_VENDOR_STATUS_UPDATE:
|
||||
GameMessages::SendVendorStatusUpdate(entity, sysAddr, true);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_INVENTORY_GROUP:
|
||||
case MessageType::Game::UPDATE_INVENTORY_GROUP:
|
||||
GameMessages::HandleUpdateInventoryGroup(inStream, entity, sysAddr);
|
||||
break;
|
||||
case eGameMessageType::UPDATE_INVENTORY_GROUP_CONTENTS:
|
||||
case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
|
||||
GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
|
@ -19,10 +19,10 @@
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
namespace GameMessageHandler {
|
||||
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
||||
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, MessageType::Game messageID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGEHANDLER_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -29,10 +29,10 @@ void PropertySelectQueryProperty::Serialize(RakNet::BitStream& stream) const {
|
||||
stream.Write(IsOwned);
|
||||
stream.Write(AccessType);
|
||||
stream.Write(DateLastPublished);
|
||||
stream.Write(PerformanceIndex);
|
||||
stream.Write(PerformanceCost);
|
||||
}
|
||||
|
||||
void PropertySelectQueryProperty::Deserialize(RakNet::BitStream& stream) const {
|
||||
// Do we need this?
|
||||
// no
|
||||
}
|
||||
|
@ -5,8 +5,7 @@
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
class PropertySelectQueryProperty final
|
||||
{
|
||||
class PropertySelectQueryProperty final {
|
||||
public:
|
||||
void Serialize(RakNet::BitStream& stream) const;
|
||||
|
||||
@ -23,9 +22,8 @@ public:
|
||||
bool IsAlt = false; // Whether or not the property is owned by an alt of the account owner
|
||||
bool IsOwned = false; // Whether or not the property is owned
|
||||
uint32_t AccessType = 0; // The privacy option of the property
|
||||
uint32_t DateLastPublished = 0; // The last day the property was published
|
||||
uint64_t DateLastPublished = 0; // The last day the property was published
|
||||
float PerformanceCost = 0; // The performance cost of the property
|
||||
uint32_t PerformanceIndex = 0; // The performance index of the property? Always 0?
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
@ -27,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
stream.Write(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
|
||||
stream.Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
@ -44,7 +44,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::START_SKILL);
|
||||
stream.Write(MessageType::Game::START_SKILL);
|
||||
|
||||
stream.Write(bUsedMouse);
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "MessageType/Game.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
@ -29,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream& stream) {
|
||||
stream.Write(eGameMessageType::SYNC_SKILL);
|
||||
stream.Write(MessageType::Game::SYNC_SKILL);
|
||||
|
||||
stream.Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
BlockDefinition BlockDefinition::blockDefinitionDefault{};
|
||||
|
||||
BlockDefinition::BlockDefinition(const std::string& defaultValue, const float minimumValue, const float maximumValue)
|
||||
BlockDefinition::BlockDefinition(const std::string_view defaultValue, const float minimumValue, const float maximumValue)
|
||||
: m_DefaultValue{ defaultValue }
|
||||
, m_MinimumValue{ minimumValue }
|
||||
, m_MaximumValue{ maximumValue } {
|
||||
|
@ -7,13 +7,13 @@ class AMFArrayValue;
|
||||
|
||||
class BlockDefinition {
|
||||
public:
|
||||
BlockDefinition(const std::string& defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
|
||||
BlockDefinition(const std::string_view defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
|
||||
static BlockDefinition blockDefinitionDefault;
|
||||
|
||||
[[nodiscard]] const std::string& GetDefaultValue() const { return m_DefaultValue; }
|
||||
[[nodiscard]] std::string_view GetDefaultValue() const { return m_DefaultValue; }
|
||||
[[nodiscard]] float GetMinimumValue() const noexcept { return m_MinimumValue; }
|
||||
[[nodiscard]] float GetMaximumValue() const noexcept { return m_MaximumValue; }
|
||||
void SetDefaultValue(const std::string& value) { m_DefaultValue = value; }
|
||||
void SetDefaultValue(const std::string_view value) { m_DefaultValue = std::string{ value }; }
|
||||
void SetMinimumValue(const float value) noexcept { m_MinimumValue = value; }
|
||||
void SetMaximumValue(const float value) noexcept { m_MaximumValue = value; }
|
||||
|
||||
|
@ -7,16 +7,16 @@ Action::Action(const AMFArrayValue& arguments) {
|
||||
for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
|
||||
if (paramName == "Type") {
|
||||
if (paramValue->GetValueType() != eAmf::String) continue;
|
||||
m_Type = static_cast<AMFStringValue*>(paramValue)->GetValue();
|
||||
m_Type = static_cast<AMFStringValue*>(paramValue.get())->GetValue();
|
||||
} else {
|
||||
m_ValueParameterName = paramName;
|
||||
// Message is the only known string parameter
|
||||
if (m_ValueParameterName == "Message") {
|
||||
if (paramValue->GetValueType() != eAmf::String) continue;
|
||||
m_ValueParameterString = static_cast<AMFStringValue*>(paramValue)->GetValue();
|
||||
m_ValueParameterString = static_cast<AMFStringValue*>(paramValue.get())->GetValue();
|
||||
} else {
|
||||
if (paramValue->GetValueType() != eAmf::Double) continue;
|
||||
m_ValueParameterDouble = static_cast<AMFDoubleValue*>(paramValue)->GetValue();
|
||||
m_ValueParameterDouble = static_cast<AMFDoubleValue*>(paramValue.get())->GetValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,9 +17,9 @@ class Action {
|
||||
public:
|
||||
Action() = default;
|
||||
Action(const AMFArrayValue& arguments);
|
||||
[[nodiscard]] const std::string& GetType() const { return m_Type; };
|
||||
[[nodiscard]] const std::string& GetValueParameterName() const { return m_ValueParameterName; };
|
||||
[[nodiscard]] const std::string& GetValueParameterString() const { return m_ValueParameterString; };
|
||||
[[nodiscard]] std::string_view GetType() const { return m_Type; };
|
||||
[[nodiscard]] std::string_view GetValueParameterName() const { return m_ValueParameterName; };
|
||||
[[nodiscard]] std::string_view GetValueParameterString() const { return m_ValueParameterString; };
|
||||
[[nodiscard]] double GetValueParameterDouble() const noexcept { return m_ValueParameterDouble; };
|
||||
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
|
@ -4,21 +4,21 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
|
||||
ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey, const std::string& customStripKey)
|
||||
ActionContext::ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey, const std::string_view customStripKey)
|
||||
: m_StripId{ GetStripIdFromArgument(arguments, customStripKey) }
|
||||
, m_StateId{ GetBehaviorStateFromArgument(arguments, customStateKey) } {
|
||||
}
|
||||
|
||||
BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
|
||||
BehaviorState ActionContext::GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const {
|
||||
const auto* const stateIDValue = arguments.Get<double>(key);
|
||||
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
|
||||
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + std::string{ key } + "\"");
|
||||
|
||||
return static_cast<BehaviorState>(stateIDValue->GetValue());
|
||||
}
|
||||
|
||||
StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const {
|
||||
StripId ActionContext::GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const {
|
||||
const auto* const stripIdValue = arguments.Get<double>(key);
|
||||
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
|
||||
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + std::string{ key } + "\"");
|
||||
|
||||
return static_cast<StripId>(stripIdValue->GetValue());
|
||||
}
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "BehaviorStates.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
#include <string_view>
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
/**
|
||||
@ -13,13 +15,13 @@ class AMFArrayValue;
|
||||
class ActionContext {
|
||||
public:
|
||||
ActionContext() noexcept = default;
|
||||
ActionContext(const AMFArrayValue& arguments, const std::string& customStateKey = "stateID", const std::string& customStripKey = "stripID");
|
||||
ActionContext(const AMFArrayValue& arguments, const std::string_view customStateKey = "stateID", const std::string_view customStripKey = "stripID");
|
||||
[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
|
||||
[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
|
||||
|
||||
private:
|
||||
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string& key) const;
|
||||
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string& key) const;
|
||||
[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
|
||||
[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue& arguments, const std::string_view key) const;
|
||||
StripId m_StripId{ 0 };
|
||||
BehaviorState m_StateId{ BehaviorState::HOME_STATE };
|
||||
};
|
||||
|
@ -10,5 +10,5 @@ AddActionMessage::AddActionMessage(const AMFArrayValue& arguments)
|
||||
|
||||
m_Action = Action{ *actionValue };
|
||||
|
||||
LOG_DEBUG("actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f m_BehaviorId %i", m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId);
|
||||
LOG_DEBUG("actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f m_BehaviorId %i", m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_Action.GetType().data(), m_Action.GetValueParameterName().data(), m_Action.GetValueParameterString().data(), m_Action.GetValueParameterDouble(), m_BehaviorId);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ AddStripMessage::AddStripMessage(const AMFArrayValue& arguments)
|
||||
|
||||
m_ActionsToAdd.emplace_back(*actionValue);
|
||||
|
||||
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().c_str(), m_ActionsToAdd.back().GetValueParameterName().c_str(), m_ActionsToAdd.back().GetValueParameterString().c_str(), m_ActionsToAdd.back().GetValueParameterDouble());
|
||||
LOG_DEBUG("xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", m_Position.GetX(), m_Position.GetY(), m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_BehaviorId, m_ActionsToAdd.back().GetType().data(), m_ActionsToAdd.back().GetValueParameterName().data(), m_ActionsToAdd.back().GetValueParameterString().data(), m_ActionsToAdd.back().GetValueParameterDouble());
|
||||
}
|
||||
LOG_DEBUG("number of actions %i", m_ActionsToAdd.size());
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include "dCommonVars.h"
|
||||
|
||||
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& arguments) {
|
||||
static constexpr const char* key = "BehaviorID";
|
||||
static constexpr std::string_view key = "BehaviorID";
|
||||
const auto* const behaviorIDValue = arguments.Get<std::string>(key);
|
||||
int32_t behaviorId = DefaultBehaviorId;
|
||||
|
||||
@ -19,7 +19,7 @@ int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue& argu
|
||||
return behaviorId;
|
||||
}
|
||||
|
||||
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName) const {
|
||||
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName) const {
|
||||
const auto* const actionIndexAmf = arguments.Get<double>(keyName);
|
||||
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");
|
||||
|
||||
|
@ -22,7 +22,7 @@ public:
|
||||
|
||||
protected:
|
||||
[[nodiscard]] int32_t GetBehaviorIdFromArgument(const AMFArrayValue& arguments);
|
||||
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName = "actionIndex") const;
|
||||
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string_view keyName = "actionIndex") const;
|
||||
int32_t m_BehaviorId{ DefaultBehaviorId };
|
||||
};
|
||||
|
||||
|
@ -11,7 +11,7 @@ class AMFArrayValue;
|
||||
class RenameMessage : public BehaviorMessageBase {
|
||||
public:
|
||||
RenameMessage(const AMFArrayValue& arguments);
|
||||
[[nodiscard]] const std::string& GetName() const { return m_Name; };
|
||||
[[nodiscard]] std::string_view GetName() const { return m_Name; };
|
||||
|
||||
private:
|
||||
std::string m_Name;
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "Amf3.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
|
||||
StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName) {
|
||||
const auto* const uiArray = arguments.GetArray(uiKeyName);
|
||||
if (!uiArray) return;
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace tinyxml2 {
|
||||
class StripUiPosition {
|
||||
public:
|
||||
StripUiPosition() noexcept = default;
|
||||
StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName = "ui");
|
||||
StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName = "ui");
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
|
||||
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
|
||||
|
@ -12,5 +12,5 @@ UpdateActionMessage::UpdateActionMessage(const AMFArrayValue& arguments)
|
||||
|
||||
m_Action = Action{ *actionValue };
|
||||
|
||||
LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
|
||||
LOG_DEBUG("type %s valueParameterName %s valueParameterString %s valueParameterDouble %f behaviorId %i actionIndex %i stripId %i stateId %i", m_Action.GetType().data(), m_Action.GetValueParameterName().data(), m_Action.GetValueParameterString().data(), m_Action.GetValueParameterDouble(), m_BehaviorId, m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId());
|
||||
}
|
||||
|
@ -76,26 +76,26 @@ void ControlBehaviors::UpdateAction(const AMFArrayValue& arguments) {
|
||||
auto blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
|
||||
|
||||
if (!blockDefinition) {
|
||||
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
|
||||
LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().data());
|
||||
return;
|
||||
}
|
||||
|
||||
if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
|
||||
if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
|
||||
updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
|
||||
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
|
||||
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().data());
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
|
||||
updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
|
||||
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
|
||||
LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().data());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner) {
|
||||
void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string_view command, Entity* const modelOwner) {
|
||||
if (!isInitialized || !modelEntity || !modelOwner) return;
|
||||
auto* const modelComponent = modelEntity->GetComponent<ModelComponent>();
|
||||
|
||||
@ -157,7 +157,7 @@ void ControlBehaviors::ProcessCommand(Entity* const modelEntity, const AMFArrayV
|
||||
} else if (command == "updateAction") {
|
||||
context.modelComponent->HandleControlBehaviorsMsg<UpdateActionMessage>(arguments);
|
||||
} else {
|
||||
LOG("Unknown behavior command (%s)", command.c_str());
|
||||
LOG("Unknown behavior command (%s)", command.data());
|
||||
}
|
||||
}
|
||||
|
||||
@ -279,11 +279,11 @@ ControlBehaviors::ControlBehaviors() {
|
||||
isInitialized = true;
|
||||
LOG_DEBUG("Created all base block classes");
|
||||
for (auto& [name, block] : blockTypes) {
|
||||
LOG_DEBUG("block name is %s default %s min %f max %f", name.c_str(), block.GetDefaultValue().c_str(), block.GetMinimumValue(), block.GetMaximumValue());
|
||||
LOG_DEBUG("block name is %s default %s min %f max %f", name.data(), block.GetDefaultValue().data(), block.GetMinimumValue(), block.GetMaximumValue());
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const std::string& blockName) {
|
||||
std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const std::string_view blockName) {
|
||||
auto blockDefinition = blockTypes.find(blockName);
|
||||
return blockDefinition != blockTypes.end() ? std::optional(blockDefinition->second) : std::nullopt;
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
* @param command The command to perform
|
||||
* @param modelOwner The owner of the model which sent this command
|
||||
*/
|
||||
void ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string& command, Entity* const modelOwner);
|
||||
void ProcessCommand(Entity* const modelEntity, const AMFArrayValue& arguments, const std::string_view command, Entity* const modelOwner);
|
||||
|
||||
/**
|
||||
* @brief Gets a blocks parameter values by the name
|
||||
@ -53,7 +53,7 @@ public:
|
||||
*
|
||||
* @return A pair of the block parameter name to its typing
|
||||
*/
|
||||
[[nodiscard]] std::optional<BlockDefinition> GetBlockInfo(const std::string& blockName);
|
||||
[[nodiscard]] std::optional<BlockDefinition> GetBlockInfo(const std::string_view blockName);
|
||||
private:
|
||||
void RequestUpdatedID(ControlBehaviorContext& context);
|
||||
void SendBehaviorListToClient(const ControlBehaviorContext& context);
|
||||
|
@ -152,7 +152,7 @@ void Mail::HandleSendMail(RakNet::BitStream& packet, const SystemAddress& sysAdd
|
||||
|
||||
LUWString bodyRead(400);
|
||||
packet.Read(bodyRead);
|
||||
|
||||
|
||||
LUWString recipientRead(32);
|
||||
packet.Read(recipientRead);
|
||||
|
||||
@ -245,7 +245,7 @@ void Mail::HandleDataRequest(RakNet::BitStream& packet, const SystemAddress& sys
|
||||
auto playerMail = Database::Get()->GetMailForPlayer(player->GetCharacter()->GetID(), 20);
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0)); // throttled
|
||||
|
||||
@ -348,7 +348,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(bitStream, sysAddr, false);
|
||||
@ -356,7 +356,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
@ -375,7 +375,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -384,7 +384,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -395,7 +395,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, MessageType::Client::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
|
@ -16,7 +16,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "Database.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "MessageType/Chat.h"
|
||||
#include "dServer.h"
|
||||
|
||||
namespace {
|
||||
@ -153,7 +153,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_ANNOUNCE);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GM_ANNOUNCE);
|
||||
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
for (auto character : title) {
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user