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chore: some zone maintenance (#1778)
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@@ -5,7 +5,6 @@
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#include <string>
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struct WorldConfig {
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int32_t worldConfigID{}; //! Primary key for WorlcConfig table
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float peGravityValue{}; //! Unknown
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float peBroadphaseWorldSize{}; //! Unknown
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float peGameObjScaleFactor{}; //! Unknown
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@@ -53,8 +52,8 @@ struct WorldConfig {
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float reputationPerVoteReceived{}; //! Unknown
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int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
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float reputationPerBattlePromotion{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Unknown
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float coinsLostOnDeathMaxTimeout{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Minimum amount of time coins lost on death will remain on the playfield.
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float coinsLostOnDeathMaxTimeout{}; //! Maximum amount of time coins lost on death will remain on the playfield.
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int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
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float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
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int32_t propertyReputationDelay{}; //! Unknown
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