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https://github.com/DarkflameUniverse/DarkflameServer.git
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fix(enemies): spiderlings can't be stunned, interrupted, knocked back or pulled
L_BASE_ENEMY_SPIDERLING was excluded, so the 7 spiderlings in Avant Gardens and 3 in Venture Explorer had none of the immunities its onStartup pushes: stun immunity to attack, interrupt, move, turn, use item, equip and interact, and status immunity to pull-to-point and knockback. BaseEnemySpiderling does the same. Check: stun and knock back a spiderling: nothing happens. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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21
dScripts/02_server/Enemy/General/BaseEnemySpiderling.cpp
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21
dScripts/02_server/Enemy/General/BaseEnemySpiderling.cpp
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@@ -0,0 +1,21 @@
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#include "BaseEnemySpiderling.h"
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#include "ControllablePhysicsComponent.h"
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#include "DestroyableComponent.h"
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#include "Entity.h"
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#include "eStateChangeType.h"
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void BaseEnemySpiderling::OnStartup(Entity* self) {
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// SetStunImmunity: attack, interrupt, move, turn, use item, equip, interact
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auto* controllablePhysicsComponent = self->GetComponent<ControllablePhysicsComponent>();
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if (controllablePhysicsComponent) {
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controllablePhysicsComponent->SetStunImmunity(eStateChangeType::PUSH, self->GetObjectID(),
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true, true, true, false, true, true, true); // attack, equip, interact, jump, move, turn, use item
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}
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// SetStatusImmunity: pull to point and knockback; the interrupt immunity of SetStunImmunity lives here in DLU
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auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, false, false, true, true, false, false, false, false, true);
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}
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}
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8
dScripts/02_server/Enemy/General/BaseEnemySpiderling.h
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8
dScripts/02_server/Enemy/General/BaseEnemySpiderling.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include "CppScripts.h"
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// L_BASE_ENEMY_SPIDERLING: spiderlings can't be stunned, interrupted, knocked back or pulled
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class BaseEnemySpiderling : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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};
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@@ -1,6 +1,7 @@
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL
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"BaseEnemyMech.cpp"
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"BaseEnemyApe.cpp"
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"BaseEnemySpiderling.cpp"
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"CountdownDestroyAI.cpp"
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"GfApeSmashingQB.cpp"
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"TreasureChestDragonServer.cpp"
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@@ -117,6 +117,7 @@
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#include "PetDigBuild.h"
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#include "SpawnLionServer.h"
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#include "BaseEnemyApe.h"
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#include "BaseEnemySpiderling.h"
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#include "GfApeSmashingQB.h"
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#include "ZoneGfProperty.h"
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#include "GfArchway.h"
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@@ -466,6 +467,7 @@ namespace {
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{"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return new PetDigBuild();}},
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{"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return new SpawnLionServer();}},
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{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return new BaseEnemyApe();}},
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{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua", []() {return new BaseEnemySpiderling();}},
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{"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return new GfApeSmashingQB();}},
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{"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return new ZoneGfProperty();}},
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{"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return new GfArchway();}},
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@@ -735,7 +737,6 @@ namespace {
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std::set<std::string> g_ExcludedScripts = {
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"scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua",
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"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua",
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"scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua",
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"scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua",
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"scripts\\ai\\WILD\\L_WILD_GF_FROG.lua",
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