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fix dimantling items from not the model inventory
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cce5755366
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@ -102,6 +102,7 @@
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#include "CDComponentsRegistryTable.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDObjectsTable.h"
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#include "CDObjectsTable.h"
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#include "eItemType.h"
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void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
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void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
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CBITSTREAM;
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CBITSTREAM;
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@ -5352,7 +5353,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
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iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
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iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
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if (bConfirmed) {
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if (bConfirmed) {
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if (eInvType == eInventoryType::MODELS) {
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const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
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if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
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item->DisassembleModel(iStackCount);
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item->DisassembleModel(iStackCount);
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}
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}
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auto lot = item->GetLot();
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auto lot = item->GetLot();
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