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Parent and Child Deletion Improvements (#649)
* Fix timers * Update Entity.cpp * Fix timers Fix timers Remove debug logs remove _dynamic * I like to move it move it * Child Deletion Improvements * Check bounds
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@@ -144,6 +144,7 @@ public:
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void AddChild(Entity* child);
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void RemoveChild(Entity* child);
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void RemoveParent();
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void AddTimer(std::string name, float time);
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void AddCallbackTimer(float time, std::function<void()> callback);
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bool HasTimer(const std::string& name);
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