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perf: Loot memory savings (#1165)
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
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@@ -17,33 +17,18 @@ void CDRarityTableTable::LoadValuesFromDatabase() {
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable");
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable order by randmax desc;");
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while (!tableData.eof()) {
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uint32_t rarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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CDRarityTable entry;
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entry.id = tableData.getIntField("id", -1);
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entry.randmax = tableData.getFloatField("randmax", -1);
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entry.rarity = tableData.getIntField("rarity", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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this->entries.push_back(entry);
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entries[rarityTableIndex].push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDRarityTable> CDRarityTableTable::Query(std::function<bool(CDRarityTable)> predicate) {
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std::vector<CDRarityTable> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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const std::vector<CDRarityTable>& CDRarityTableTable::GetRarityTable(uint32_t id) {
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return entries[id];
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}
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//! Gets all the entries in the table
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const std::vector<CDRarityTable>& CDRarityTableTable::GetEntries() const {
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return this->entries;
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}
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