mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
perf: Loot memory savings (#1165)
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
This commit is contained in:
@@ -1,5 +1,18 @@
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#include "CDLootMatrixTable.h"
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CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
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CDLootMatrix entry{};
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if (tableData.eof()) return entry;
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entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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entry.percent = tableData.getFloatField("percent", -1.0f);
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entry.minToDrop = tableData.getIntField("minToDrop", -1);
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entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
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entry.flagID = tableData.getIntField("flagID", -1);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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return entry;
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}
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void CDLootMatrixTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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@@ -11,8 +24,6 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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@@ -20,33 +31,28 @@ void CDLootMatrixTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
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while (!tableData.eof()) {
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CDLootMatrix entry;
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entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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entry.percent = tableData.getFloatField("percent", -1.0f);
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entry.minToDrop = tableData.getIntField("minToDrop", -1);
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entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
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entry.id = tableData.getIntField("id", -1);
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entry.flagID = tableData.getIntField("flagID", -1);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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this->entries.push_back(entry);
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this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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}
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const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
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auto itr = this->entries.find(matrixId);
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if (itr != this->entries.end()) {
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return itr->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
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query.bind(1, static_cast<int32_t>(matrixId));
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auto tableData = query.execQuery();
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while (!tableData.eof()) {
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this->entries[matrixId].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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std::vector<CDLootMatrix> CDLootMatrixTable::Query(std::function<bool(CDLootMatrix)> predicate) {
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std::vector<CDLootMatrix> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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const std::vector<CDLootMatrix>& CDLootMatrixTable::GetEntries() const {
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return this->entries;
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return this->entries[matrixId];
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}
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@@ -4,26 +4,26 @@
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#include "CDTable.h"
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struct CDLootMatrix {
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unsigned int LootMatrixIndex; //!< The Loot Matrix Index
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int RarityTableIndex; //!< The Rarity Table Index
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float percent; //!< The percent that this matrix is used?
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unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
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unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
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unsigned int id; //!< The ID of the Loot Matrix
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unsigned int flagID; //!< ???
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UNUSED(std::string gate_version); //!< The Gate Version
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};
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class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
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private:
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std::vector<CDLootMatrix> entries;
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typedef uint32_t LootMatrixIndex;
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typedef std::vector<CDLootMatrix> LootMatrixEntries;
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class CDLootMatrixTable : public CDTable<CDLootMatrixTable> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
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const std::vector<CDLootMatrix>& GetEntries() const;
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// Gets a matrix by ID or inserts a blank one if none existed.
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const LootMatrixEntries& GetMatrix(uint32_t matrixId);
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private:
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CDLootMatrix ReadRow(CppSQLite3Query& tableData) const;
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std::unordered_map<LootMatrixIndex, LootMatrixEntries> entries;
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};
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@@ -1,5 +1,14 @@
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#include "CDLootTableTable.h"
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CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
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CDLootTable entry{};
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if (tableData.eof()) return entry;
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entry.itemid = tableData.getIntField("itemid", -1);
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entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
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entry.sortPriority = tableData.getIntField("sortPriority", -1);
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return entry;
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}
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void CDLootTableTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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@@ -11,8 +20,6 @@ void CDLootTableTable::LoadValuesFromDatabase() {
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Reserve the size
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this->entries.reserve(size);
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@@ -20,32 +27,28 @@ void CDLootTableTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable");
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while (!tableData.eof()) {
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CDLootTable entry;
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entry.id = tableData.getIntField("id", -1);
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entry.itemid = tableData.getIntField("itemid", -1);
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entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
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entry.id = tableData.getIntField("id", -1);
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entry.MissionDrop = tableData.getIntField("MissionDrop", -1) == 1 ? true : false;
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entry.sortPriority = tableData.getIntField("sortPriority", -1);
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uint32_t lootTableIndex = tableData.getIntField("LootTableIndex", -1);
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this->entries.push_back(entry);
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this->entries[lootTableIndex].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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}
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const LootTableEntries& CDLootTableTable::GetTable(uint32_t tableId) {
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auto itr = this->entries.find(tableId);
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if (itr != this->entries.end()) {
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return itr->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootTable WHERE LootTableIndex = ?;");
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query.bind(1, static_cast<int32_t>(tableId));
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auto tableData = query.execQuery();
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while (!tableData.eof()) {
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CDLootTable entry;
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this->entries[tableId].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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tableData.finalize();
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return this->entries[tableId];
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDLootTable> CDLootTableTable::Query(std::function<bool(CDLootTable)> predicate) {
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std::vector<CDLootTable> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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}
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//! Gets all the entries in the table
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const std::vector<CDLootTable>& CDLootTableTable::GetEntries() const {
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return this->entries;
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}
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@@ -6,20 +6,21 @@
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struct CDLootTable {
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unsigned int itemid; //!< The LOT of the item
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int id; //!< The ID
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bool MissionDrop; //!< Whether or not this loot table is a mission drop
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unsigned int sortPriority; //!< The sorting priority
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};
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typedef uint32_t LootTableIndex;
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typedef std::vector<CDLootTable> LootTableEntries;
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class CDLootTableTable : public CDTable<CDLootTableTable> {
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private:
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std::vector<CDLootTable> entries;
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CDLootTable ReadRow(CppSQLite3Query& tableData) const;
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std::unordered_map<LootTableIndex, LootTableEntries> entries;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate);
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const std::vector<CDLootTable>& GetEntries() const;
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const LootTableEntries& GetTable(uint32_t tableId);
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};
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@@ -17,33 +17,18 @@ void CDRarityTableTable::LoadValuesFromDatabase() {
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable");
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM RarityTable order by randmax desc;");
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while (!tableData.eof()) {
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uint32_t rarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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CDRarityTable entry;
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entry.id = tableData.getIntField("id", -1);
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entry.randmax = tableData.getFloatField("randmax", -1);
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entry.rarity = tableData.getIntField("rarity", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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this->entries.push_back(entry);
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entries[rarityTableIndex].push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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//! Queries the table with a custom "where" clause
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std::vector<CDRarityTable> CDRarityTableTable::Query(std::function<bool(CDRarityTable)> predicate) {
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std::vector<CDRarityTable> data = cpplinq::from(this->entries)
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>> cpplinq::where(predicate)
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>> cpplinq::to_vector();
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return data;
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const std::vector<CDRarityTable>& CDRarityTableTable::GetRarityTable(uint32_t id) {
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return entries[id];
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}
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//! Gets all the entries in the table
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const std::vector<CDRarityTable>& CDRarityTableTable::GetEntries() const {
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return this->entries;
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}
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@@ -4,37 +4,20 @@
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#include "CDTable.h"
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struct CDRarityTable {
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unsigned int id;
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float randmax;
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unsigned int rarity;
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unsigned int RarityTableIndex;
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friend bool operator> (const CDRarityTable& c1, const CDRarityTable& c2) {
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return c1.rarity > c2.rarity;
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}
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friend bool operator>= (const CDRarityTable& c1, const CDRarityTable& c2) {
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return c1.rarity >= c2.rarity;
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}
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friend bool operator< (const CDRarityTable& c1, const CDRarityTable& c2) {
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return c1.rarity < c2.rarity;
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}
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friend bool operator<= (const CDRarityTable& c1, const CDRarityTable& c2) {
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return c1.rarity <= c2.rarity;
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}
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};
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typedef std::vector<CDRarityTable> RarityTable;
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class CDRarityTableTable : public CDTable<CDRarityTableTable> {
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private:
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std::vector<CDRarityTable> entries;
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typedef uint32_t RarityTableIndex;
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std::unordered_map<RarityTableIndex, std::vector<CDRarityTable>> entries;
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDRarityTable> Query(std::function<bool(CDRarityTable)> predicate);
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const std::vector<CDRarityTable>& GetEntries() const;
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const std::vector<CDRarityTable>& GetRarityTable(uint32_t predicate);
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};
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