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feat(db): permission_grants, permissions and commands given to one account or character
A new table, permission_grants (MySQL migration 96, SQLite 79), and the IPermissionGrants interface with MySQL, SQLite and TestSQL implementations. A row grants (or with deny, takes away) a dashboard permission, a slash command, a permission category or every command up to a GM level, for one account or one character, with an optional expiry, who granted it and when, and a note. Rows are never deleted: removing one sets revoked_at/revoked_by, so the table is also the history. Nothing reads it yet. Check: both migrations run on a fresh and an existing database; DatabaseParityTests PermissionGrants passes against MariaDB (DLU_TEST_MYSQL_HOST) and SQLite gives the same results. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -54,6 +54,7 @@
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#include "IServerTraffic.h"
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#include "IApiKeys.h"
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#include "IUgcLookup.h"
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#include "IPermissionGrants.h"
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#ifdef _DEBUG
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# define DLU_SQL_TRY_CATCH_RETHROW(x) do { try { x; } catch (std::exception& ex) { LOG("SQL Error: %s", ex.what()); throw; } } while(0)
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@@ -67,7 +68,7 @@ class GameDatabase :
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation, public IBbbAutosave, public IServerTraffic, public IApiKeys, public IUgcLookup {
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public IBehaviors, public IUgcModularBuild, public IAuditLog, public IDashboardStats, public IAccountEmails, public IDashboardMaintenance, public IEconomyLedger, public IDashboardAdmin, public IServerConfig, public IScheduledTasks, public ICharacterSnapshots, public IAccountNotes, public IServerHealth, public IRelatedData, public IChatLog, public IAccountStrikes, public ISlashCommands, public IModeration, public IServerOperations, public IPlayerPositions, public IAiSuggestions, public ILiveOps, public IFeaturedProperties, public IMessageCaptures, public IContraband, public IPropertyRent, public IPropertyReputation, public IBbbAutosave, public IServerTraffic, public IApiKeys, public IUgcLookup, public IPermissionGrants {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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