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https://github.com/DarkflameUniverse/DarkflameServer.git
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better tabs and organization
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@ -146,22 +146,21 @@ void Leaderboard::QueryToLdf(std::unique_ptr<sql::ResultSet>& rows) {
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const std::string_view Leaderboard::GetOrdering(Leaderboard::Type leaderboardType) {
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// Use a switch case and return desc for all 3 columns if higher is better and asc if lower is better
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switch (leaderboardType) {
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case Type::Racing:
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case Type::MonumentRace:
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return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
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case Type::Survival:
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return Game::config->GetValue("classic_survival_scoring") == "1" ?
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"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC" :
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"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC";
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case Type::ShootingGallery:
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case Type::FootRace:
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case Type::UnusedLeaderboard4:
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case Type::SurvivalNS:
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case Type::Donations:
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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case Type::Racing:
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case Type::MonumentRace:
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return "primaryScore ASC, secondaryScore ASC, tertiaryScore ASC";
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case Type::None:
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case Type::Survival:
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return Game::config->GetValue("classic_survival_scoring") == "1" ?
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"primaryScore DESC, secondaryScore DESC, tertiaryScore DESC" :
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"secondaryScore DESC, primaryScore DESC, tertiaryScore DESC";
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default:
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return "";
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return "primaryScore DESC, secondaryScore DESC, tertiaryScore DESC";
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}
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}
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@ -221,6 +220,7 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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if (this->infoType != InfoType::Friends) friendsQuery.clear();
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const auto orderBase = GetOrdering(this->leaderboardType);
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// For top query, we want to just rank all scores, but for all others we need the scores around a specific player
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std::string baseLookup;
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if (this->infoType == InfoType::Top) {
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baseLookup = "SELECT id FROM leaderboard WHERE game_id = ? ORDER BY ";
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@ -239,12 +239,12 @@ void Leaderboard::SetupLeaderboard(uint32_t resultStart, uint32_t resultEnd) {
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uint32_t relatedPlayerLeaderboardId = baseResult->getInt("id");
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// Create and execute the actual save here
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constexpr uint16_t STRING_LENGTH = 2048;
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char lookupBuffer[STRING_LENGTH];
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[[maybe_unused]] int32_t res = snprintf(lookupBuffer, STRING_LENGTH, queryBase.data(), orderBase.data(), friendsQuery.data(), resultStart, resultEnd);
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// Create and execute the actual save here. Using a heap allocated buffer to avoid stack overflow
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constexpr uint16_t STRING_LENGTH = 4096;
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std::unique_ptr<char[]> lookupBuffer = std::make_unique<char[]>(STRING_LENGTH);
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[[maybe_unused]] int32_t res = snprintf(lookupBuffer.get(), STRING_LENGTH, queryBase.data(), orderBase.data(), friendsQuery.data(), resultStart, resultEnd);
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DluAssert(res != -1);
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer));
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(lookupBuffer.get()));
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query->setInt(1, this->gameID);
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if (this->infoType == InfoType::Friends) {
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