mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags
This commit is contained in:
commit
c4adcee8e8
@ -156,8 +156,11 @@ namespace GeneralUtils {
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* @returns An std::optional containing the desired value if it is equivalent to the string
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*/
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template <Numeric T>
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[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
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[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
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numeric_parse_t<T> result;
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if (!str.empty()) {
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while (std::isspace(str.front())) str.remove_prefix(1);
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}
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const char* const strEnd = str.data() + str.size();
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const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
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@ -181,8 +184,12 @@ namespace GeneralUtils {
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* @returns An std::optional containing the desired value if it is equivalent to the string
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*/
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template <std::floating_point T>
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[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
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[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
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try {
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if (!str.empty()) {
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while (std::isspace(str.front())) str.remove_prefix(1);
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}
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size_t parseNum;
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const T result = details::_parse<T>(str, parseNum);
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const bool isParsed = str.length() == parseNum;
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@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
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GET_MISSION_TYPE_STATES = 853,
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GET_TIME_PLAYED = 854,
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SET_MISSION_VIEWED = 855,
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SLASH_COMMAND_TEXT_FEEDBACK = 856,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
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HKX_VEHICLE_LOADED = 856,
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SLASH_COMMAND_TEXT_FEEDBACK = 857,
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BROADCAST_TEXT_TO_CHATBOX = 858,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
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OPEN_PROPERTY_MANAGEMENT = 860,
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OPEN_PROPERTY_VENDOR = 861,
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VOTE_ON_PROPERTY = 862,
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@ -27,12 +27,9 @@ Character::Character(uint32_t id, User* parentUser) {
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m_ID = id;
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m_ParentUser = parentUser;
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m_OurEntity = nullptr;
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m_Doc = nullptr;
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}
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Character::~Character() {
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if (m_Doc) delete m_Doc;
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m_Doc = nullptr;
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m_OurEntity = nullptr;
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m_ParentUser = nullptr;
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}
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@ -55,8 +52,6 @@ void Character::UpdateInfoFromDatabase() {
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m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
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m_ZoneCloneID = 0;
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m_Doc = nullptr;
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//Quickly and dirtly parse the xmlData to get the info we need:
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DoQuickXMLDataParse();
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@ -70,18 +65,13 @@ void Character::UpdateInfoFromDatabase() {
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}
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void Character::UpdateFromDatabase() {
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if (m_Doc) delete m_Doc;
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UpdateInfoFromDatabase();
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}
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void Character::DoQuickXMLDataParse() {
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if (m_XMLData.size() == 0) return;
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delete m_Doc;
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m_Doc = new tinyxml2::XMLDocument();
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if (!m_Doc) return;
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if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
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if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
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LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
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} else {
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LOG("Failed to load xmlData!");
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@ -89,7 +79,7 @@ void Character::DoQuickXMLDataParse() {
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return;
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}
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tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
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tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
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if (!mf) {
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LOG("Failed to find mf tag!");
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return;
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@ -108,7 +98,7 @@ void Character::DoQuickXMLDataParse() {
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mf->QueryAttribute("ess", &m_Eyes);
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mf->QueryAttribute("ms", &m_Mouth);
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tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
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tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
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if (!inv) {
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LOG("Char has no inv!");
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return;
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@ -141,7 +131,7 @@ void Character::DoQuickXMLDataParse() {
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}
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tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
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tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
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if (character) {
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character->QueryAttribute("cc", &m_Coins);
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int32_t gm_level = 0;
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@ -205,7 +195,7 @@ void Character::DoQuickXMLDataParse() {
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character->QueryAttribute("lzrw", &m_OriginalRotation.w);
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}
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auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
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auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
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if (flags) {
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auto* currentChild = flags->FirstChildElement();
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while (currentChild) {
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@ -239,12 +229,10 @@ void Character::SetBuildMode(bool buildMode) {
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}
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void Character::SaveXMLToDatabase() {
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if (!m_Doc) return;
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//For metrics, we'll record the time it took to save:
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auto start = std::chrono::system_clock::now();
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tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
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tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
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if (character) {
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character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
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character->SetAttribute("cc", m_Coins);
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@ -266,11 +254,11 @@ void Character::SaveXMLToDatabase() {
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}
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auto emotes = character->FirstChildElement("ue");
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if (!emotes) emotes = m_Doc->NewElement("ue");
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if (!emotes) emotes = m_Doc.NewElement("ue");
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emotes->DeleteChildren();
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for (int emoteID : m_UnlockedEmotes) {
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auto emote = m_Doc->NewElement("e");
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auto emote = m_Doc.NewElement("e");
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emote->SetAttribute("id", emoteID);
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emotes->LinkEndChild(emote);
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@ -280,15 +268,15 @@ void Character::SaveXMLToDatabase() {
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}
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//Export our flags:
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auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
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auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
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if (!flags) {
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flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
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m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
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flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
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m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
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}
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flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
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for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
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auto* f = m_Doc->NewElement("f");
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auto* f = m_Doc.NewElement("f");
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f->SetAttribute("id", flag.first);
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//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
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@ -301,7 +289,7 @@ void Character::SaveXMLToDatabase() {
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// Prevents the news feed from showing up on world transfers
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if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
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auto* s = m_Doc->NewElement("s");
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auto* s = m_Doc.NewElement("s");
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s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
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flags->LinkEndChild(s);
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}
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@ -326,7 +314,7 @@ void Character::SaveXMLToDatabase() {
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void Character::SetIsNewLogin() {
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// If we dont have a flag element, then we cannot have a s element as a child of flag.
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auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
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auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
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if (!flags) return;
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auto* currentChild = flags->FirstChildElement();
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@ -344,7 +332,7 @@ void Character::SetIsNewLogin() {
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void Character::WriteToDatabase() {
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//Dump our xml into m_XMLData:
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tinyxml2::XMLPrinter printer(0, true, 0);
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m_Doc->Print(&printer);
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m_Doc.Print(&printer);
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//Finally, save to db:
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Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
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@ -421,15 +409,15 @@ void Character::SetRetroactiveFlags() {
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void Character::SaveXmlRespawnCheckpoints() {
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//Export our respawn points:
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auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
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auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
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if (!points) {
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points = m_Doc->NewElement("res");
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m_Doc->FirstChildElement("obj")->LinkEndChild(points);
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points = m_Doc.NewElement("res");
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m_Doc.FirstChildElement("obj")->LinkEndChild(points);
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}
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points->DeleteChildren();
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for (const auto& point : m_WorldRespawnCheckpoints) {
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auto* r = m_Doc->NewElement("r");
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auto* r = m_Doc.NewElement("r");
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r->SetAttribute("w", point.first);
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r->SetAttribute("x", point.second.x);
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@ -443,7 +431,7 @@ void Character::SaveXmlRespawnCheckpoints() {
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void Character::LoadXmlRespawnCheckpoints() {
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m_WorldRespawnCheckpoints.clear();
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auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
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auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
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if (!points) {
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return;
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}
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@ -37,7 +37,7 @@ public:
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void LoadXmlRespawnCheckpoints();
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const std::string& GetXMLData() const { return m_XMLData; }
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tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
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const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
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/**
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* Out of abundance of safety and clarity of what this saves, this is its own function.
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@ -623,7 +623,7 @@ private:
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/**
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* The character XML belonging to this character
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*/
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tinyxml2::XMLDocument* m_Doc;
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tinyxml2::XMLDocument m_Doc;
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/**
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* Title of an announcement this character made (reserved for GMs)
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@ -476,8 +476,7 @@ void Entity::Initialize() {
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
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auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
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AddComponent<InventoryComponent>(xmlDoc);
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AddComponent<InventoryComponent>();
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}
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// if this component exists, then we initialize it. it's value is always 0
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
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@ -1244,7 +1243,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
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outBitStream.Write0();
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}
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
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//This function should only ever be called from within Character, meaning doc should always exist when this is called.
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//Naturally, we don't include any non-player components in this update function.
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@ -1635,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
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CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
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std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
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for (CDObjectSkills skill : skills) {
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CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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auto* skillComponent = GetComponent<SkillComponent>();
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if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
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if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
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auto* missionComponent = GetComponent<MissionComponent>();
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|
@ -174,7 +174,7 @@ public:
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void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
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||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
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||||
void Update(float deltaTime);
|
||||
|
||||
// Events
|
||||
|
@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
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return m_Parent;
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}
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||||
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||||
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
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// Load buffs
|
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auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
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||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
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auto* buffElement = dest->FirstChildElement("buff");
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@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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||||
}
|
||||
}
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||||
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
// Save buffs
|
||||
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
|
||||
auto* buffElement = dest->FirstChildElement("buff");
|
||||
|
||||
if (buffElement == nullptr) {
|
||||
buffElement = doc->NewElement("buff");
|
||||
buffElement = doc.NewElement("buff");
|
||||
|
||||
dest->LinkEndChild(buffElement);
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} else {
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||||
@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
for (const auto& [id, buff] : m_Buffs) {
|
||||
auto* buffEntry = doc->NewElement("b");
|
||||
auto* buffEntry = doc.NewElement("b");
|
||||
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
|
||||
if (buff.cancelOnZone) continue;
|
||||
|
||||
|
@ -57,9 +57,9 @@ public:
|
||||
|
||||
Entity* GetParent() const;
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
|
||||
m_GMLevel = gmlevel;
|
||||
}
|
||||
|
||||
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while loading XML!");
|
||||
return;
|
||||
@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!minifig) {
|
||||
LOG("Failed to find mf tag while updating XML!");
|
||||
return;
|
||||
@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
// done with minifig
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
|
||||
auto zoneStatistics = character->FirstChildElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
|
||||
zoneStatistics->DeleteChildren();
|
||||
|
||||
for (auto pair : m_ZoneStatistics) {
|
||||
auto zoneStatistic = doc->NewElement("s");
|
||||
auto zoneStatistic = doc.NewElement("s");
|
||||
|
||||
zoneStatistic->SetAttribute("map", pair.first);
|
||||
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
|
||||
|
@ -70,8 +70,8 @@ public:
|
||||
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
|
||||
~CharacterComponent() override;
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
|
||||
|
||||
}
|
||||
|
||||
void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
|
||||
}
|
||||
|
||||
void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
}
|
||||
|
||||
|
@ -34,13 +34,13 @@ public:
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
|
||||
|
||||
|
@ -158,8 +158,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
||||
}
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag!");
|
||||
return;
|
||||
@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
m_DirtyPosition = true;
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
|
@ -28,8 +28,8 @@ public:
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Sets the position of this entity, also ensures this update is serialized next tick.
|
||||
|
@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
|
||||
m_DamageCooldownTimer -= deltaTime;
|
||||
}
|
||||
|
||||
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
m_DirtyHealth = true;
|
||||
}
|
||||
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
|
@ -26,8 +26,8 @@ public:
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Initializes the component using a different LOT
|
||||
|
@ -38,7 +38,7 @@
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
|
||||
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
|
||||
this->m_Dirty = true;
|
||||
this->m_Equipped = {};
|
||||
this->m_Pushed = {};
|
||||
@ -48,7 +48,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
|
||||
const auto lot = parent->GetLOT();
|
||||
|
||||
if (lot == 1) {
|
||||
LoadXml(document);
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
if (character) LoadXml(character->GetXMLDoc());
|
||||
|
||||
CheckProxyIntegrity();
|
||||
|
||||
@ -472,10 +473,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
|
||||
LoadPetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@ -594,10 +595,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
UpdatePetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@ -631,7 +632,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
bags->DeleteChildren();
|
||||
|
||||
for (const auto* inventory : inventoriesToSave) {
|
||||
auto* bag = document->NewElement("b");
|
||||
auto* bag = document.NewElement("b");
|
||||
|
||||
bag->SetAttribute("t", inventory->GetType());
|
||||
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
|
||||
@ -654,14 +655,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* bagElement = document->NewElement("in");
|
||||
auto* bagElement = document.NewElement("in");
|
||||
|
||||
bagElement->SetAttribute("t", inventory->GetType());
|
||||
|
||||
for (const auto& pair : inventory->GetItems()) {
|
||||
auto* item = pair.second;
|
||||
|
||||
auto* itemElement = document->NewElement("i");
|
||||
auto* itemElement = document.NewElement("i");
|
||||
|
||||
itemElement->SetAttribute("l", item->GetLot());
|
||||
itemElement->SetAttribute("id", item->GetId());
|
||||
@ -680,7 +681,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* extraInfo = document->NewElement("x");
|
||||
auto* extraInfo = document.NewElement("x");
|
||||
|
||||
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
|
||||
|
||||
@ -1542,8 +1543,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
m_Pets.clear();
|
||||
@ -1574,19 +1575,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
petInventoryElement = document->NewElement("pet");
|
||||
petInventoryElement = document.NewElement("pet");
|
||||
|
||||
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
}
|
||||
|
||||
petInventoryElement->DeleteChildren();
|
||||
|
||||
for (const auto& pet : m_Pets) {
|
||||
auto* petElement = document->NewElement("p");
|
||||
auto* petElement = document.NewElement("p");
|
||||
|
||||
petElement->SetAttribute("id", pet.first);
|
||||
petElement->SetAttribute("l", pet.second.lot);
|
||||
|
@ -38,12 +38,12 @@ enum class eItemType : int32_t;
|
||||
class InventoryComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
InventoryComponent(Entity* parent);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadXml(tinyxml2::XMLDocument* document);
|
||||
void UpdateXml(tinyxml2::XMLDocument* document) override;
|
||||
void LoadXml(const tinyxml2::XMLDocument& document);
|
||||
void UpdateXml(tinyxml2::XMLDocument& document) override;
|
||||
|
||||
/**
|
||||
* Returns an inventory of the specified type, if it exists
|
||||
@ -470,13 +470,13 @@ private:
|
||||
* Saves all the pet information stored in inventory items to the database
|
||||
* @param document the xml doc to save to
|
||||
*/
|
||||
void LoadPetXml(tinyxml2::XMLDocument* document);
|
||||
void LoadPetXml(const tinyxml2::XMLDocument& document);
|
||||
|
||||
/**
|
||||
* Loads all the pet information from an xml doc into items
|
||||
* @param document the xml doc to load from
|
||||
*/
|
||||
void UpdatePetXml(tinyxml2::XMLDocument* document);
|
||||
void UpdatePetXml(tinyxml2::XMLDocument& document);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
|
||||
m_CharacterVersion = eCharacterVersion::LIVE;
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while updating XML!");
|
||||
return;
|
||||
@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while loading XML!");
|
||||
return;
|
||||
|
@ -27,13 +27,13 @@ public:
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Gets the current level of the entity
|
||||
|
@ -504,10 +504,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
|
||||
void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) return;
|
||||
|
||||
@ -523,7 +521,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(doneM);
|
||||
mission->LoadFromXml(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@ -540,7 +538,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(currentM);
|
||||
mission->LoadFromXml(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@ -554,25 +552,23 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto shouldInsertMis = false;
|
||||
|
||||
auto* obj = doc->FirstChildElement("obj");
|
||||
auto* obj = doc.FirstChildElement("obj");
|
||||
|
||||
auto* mis = obj->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) {
|
||||
mis = doc->NewElement("mis");
|
||||
mis = doc.NewElement("mis");
|
||||
|
||||
shouldInsertMis = true;
|
||||
}
|
||||
|
||||
mis->DeleteChildren();
|
||||
|
||||
auto* done = doc->NewElement("done");
|
||||
auto* cur = doc->NewElement("cur");
|
||||
auto* done = doc.NewElement("done");
|
||||
auto* cur = doc.NewElement("cur");
|
||||
|
||||
for (const auto& pair : m_Missions) {
|
||||
auto* mission = pair.second;
|
||||
@ -580,10 +576,10 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
|
||||
auto* m = doc->NewElement("m");
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
@ -591,7 +587,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
@ -31,8 +31,8 @@ public:
|
||||
explicit MissionComponent(Entity* parent);
|
||||
~MissionComponent() override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Returns all the missions for this entity, mapped by mission ID
|
||||
|
@ -227,7 +227,7 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
|
||||
this->m_managedProjectiles.push_back(entry);
|
||||
}
|
||||
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID) {
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID, const int32_t castType, const NiQuaternion rotationOverride) {
|
||||
uint32_t behaviorId = -1;
|
||||
// try to find it via the cache
|
||||
const auto& pair = m_skillBehaviorCache.find(skillId);
|
||||
@ -247,11 +247,19 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
|
||||
return false;
|
||||
}
|
||||
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID, castType, rotationOverride).success;
|
||||
}
|
||||
|
||||
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
const uint32_t skillId,
|
||||
const uint32_t behaviorId,
|
||||
const LWOOBJID target,
|
||||
const bool ignoreTarget,
|
||||
const bool clientInitalized,
|
||||
const LWOOBJID originatorOverride,
|
||||
const int32_t castType,
|
||||
const NiQuaternion rotationOverride) {
|
||||
RakNet::BitStream bitStream{};
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
@ -283,7 +291,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
// Echo start skill
|
||||
EchoStartSkill start;
|
||||
|
||||
start.iCastType = 0;
|
||||
start.iCastType = castType;
|
||||
start.skillID = skillId;
|
||||
start.uiSkillHandle = context->skillUId;
|
||||
start.optionalOriginatorID = context->originator;
|
||||
@ -294,6 +302,10 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
if (originator != nullptr) {
|
||||
start.originatorRot = originator->GetRotation();
|
||||
}
|
||||
|
||||
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
|
||||
start.originatorRot = rotationOverride;
|
||||
}
|
||||
//start.optionalTargetID = target;
|
||||
|
||||
start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
|
@ -127,7 +127,7 @@ public:
|
||||
* @param optionalOriginatorID change the originator of the skill
|
||||
* @return if the case succeeded
|
||||
*/
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY);
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Initializes a server-side skill calculation.
|
||||
@ -139,7 +139,7 @@ public:
|
||||
* @param originatorOverride an override for the originator of the skill calculation
|
||||
* @return the result of the skill calculation
|
||||
*/
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY);
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Register a server-side projectile.
|
||||
|
@ -6197,3 +6197,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
|
||||
if (!characterComponent) return;
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
|
||||
bitStream.Write<uint32_t>(text.size());
|
||||
bitStream.Write(text);
|
||||
auto sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
@ -664,6 +664,8 @@ namespace GameMessages {
|
||||
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
|
||||
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -65,24 +65,24 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element->Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element->Attribute("state")));
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
if (element->Attribute("cct") != nullptr) {
|
||||
m_Completions = std::stoul(element->Attribute("cct"));
|
||||
if (element.Attribute("cct") != nullptr) {
|
||||
m_Completions = std::stoul(element.Attribute("cct"));
|
||||
|
||||
m_Timestamp = std::stoul(element->Attribute("cts"));
|
||||
m_Timestamp = std::stoul(element.Attribute("cts"));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto* task = element->FirstChildElement();
|
||||
auto* task = element.FirstChildElement();
|
||||
|
||||
auto index = 0U;
|
||||
|
||||
@ -132,19 +132,19 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement* element) {
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element->SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
|
||||
element->DeleteChildren();
|
||||
element.DeleteChildren();
|
||||
|
||||
element->SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (m_Completions > 0) {
|
||||
element->SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
|
||||
element->SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
@ -155,27 +155,27 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
|
||||
|
||||
auto* child = element->GetDocument()->NewElement("sv");
|
||||
auto* child = element.GetDocument()->NewElement("sv");
|
||||
|
||||
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
|
||||
|
||||
element->LinkEndChild(child);
|
||||
element.LinkEndChild(child);
|
||||
|
||||
for (auto unique : task->GetUnique()) {
|
||||
auto* uniqueElement = element->GetDocument()->NewElement("sv");
|
||||
auto* uniqueElement = element.GetDocument()->NewElement("sv");
|
||||
|
||||
uniqueElement->SetAttribute("v", static_cast<unsigned int>(unique));
|
||||
|
||||
element->LinkEndChild(uniqueElement);
|
||||
element.LinkEndChild(uniqueElement);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
auto* child = element->GetDocument()->NewElement("sv");
|
||||
auto* child = element.GetDocument()->NewElement("sv");
|
||||
|
||||
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
|
||||
|
||||
element->LinkEndChild(child);
|
||||
element.LinkEndChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,8 +28,8 @@ public:
|
||||
Mission(MissionComponent* missionComponent, uint32_t missionId);
|
||||
~Mission();
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLElement* element);
|
||||
void UpdateXml(tinyxml2::XMLElement* element);
|
||||
void LoadFromXml(const tinyxml2::XMLElement& element);
|
||||
void UpdateXml(tinyxml2::XMLElement& element);
|
||||
|
||||
/**
|
||||
* Returns the ID of this mission
|
||||
|
@ -29,15 +29,14 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
auto* doc = new tinyxml2::XMLDocument();
|
||||
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
delete doc;
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
BrickList parts;
|
||||
|
||||
auto* lxfml = doc->FirstChildElement("LXFML");
|
||||
auto* lxfml = doc.FirstChildElement("LXFML");
|
||||
auto* bricks = lxfml->FirstChildElement("Bricks");
|
||||
std::string searchTerm = "Brick";
|
||||
|
||||
@ -86,7 +85,5 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
|
||||
|
||||
m_Cache[lxfmlPath] = parts;
|
||||
|
||||
delete doc;
|
||||
|
||||
return m_Cache[lxfmlPath];
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -7,13 +7,128 @@
|
||||
#define SLASHCOMMANDHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include <string>
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
struct Command {
|
||||
std::string help;
|
||||
std::string info;
|
||||
std::vector<std::string> aliases;
|
||||
std::function<void(Entity*, const SystemAddress&,const std::string)> handle;
|
||||
eGameMasterLevel requiredLevel = eGameMasterLevel::OPERATOR;
|
||||
};
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void Startup();
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
void RegisterCommand(Command info);
|
||||
};
|
||||
|
||||
namespace DEVGMCommands {
|
||||
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
namespace GMZeroCommands {
|
||||
void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif // SLASHCOMMANDHANDLER_H
|
||||
|
@ -79,6 +79,7 @@
|
||||
#include "PositionUpdate.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "SlashCommandHandler.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@ -313,6 +314,9 @@ int main(int argc, char** argv) {
|
||||
uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
|
||||
|
||||
// Register slash commands
|
||||
SlashCommandHandler::Startup();
|
||||
|
||||
Game::logger->Flush(); // once immediately before the main loop
|
||||
while (true) {
|
||||
Metrics::StartMeasurement(MetricVariable::Frame);
|
||||
|
@ -121,7 +121,7 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
|
||||
namespace {
|
||||
template <typename T>
|
||||
void AssertEnumArraySorted(const T& eArray) {
|
||||
for (int i = 0; i < eArray->size(); ++i) {
|
||||
for (int i = 0; i < eArray->size() - 1; ++i) {
|
||||
const auto entryCurr = eArray->at(i).first;
|
||||
LOG_EARRAY(eArray, i, entryCurr);
|
||||
const auto entryNext = eArray->at(++i).first;
|
||||
|
Loading…
Reference in New Issue
Block a user