Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags

This commit is contained in:
jadebenn 2024-04-08 22:30:35 -05:00
commit c4adcee8e8
33 changed files with 1947 additions and 830 deletions

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@ -156,8 +156,11 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <Numeric T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) {
[[nodiscard]] std::optional<T> TryParse(std::string_view str) {
numeric_parse_t<T> result;
if (!str.empty()) {
while (std::isspace(str.front())) str.remove_prefix(1);
}
const char* const strEnd = str.data() + str.size();
const auto [parseEnd, ec] = std::from_chars(str.data(), strEnd, result);
@ -181,8 +184,12 @@ namespace GeneralUtils {
* @returns An std::optional containing the desired value if it is equivalent to the string
*/
template <std::floating_point T>
[[nodiscard]] std::optional<T> TryParse(const std::string_view str) noexcept
[[nodiscard]] std::optional<T> TryParse(std::string_view str) noexcept
try {
if (!str.empty()) {
while (std::isspace(str.front())) str.remove_prefix(1);
}
size_t parseNum;
const T result = details::_parse<T>(str, parseNum);
const bool isParsed = str.length() == parseNum;

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@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
GET_MISSION_TYPE_STATES = 853,
GET_TIME_PLAYED = 854,
SET_MISSION_VIEWED = 855,
SLASH_COMMAND_TEXT_FEEDBACK = 856,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
HKX_VEHICLE_LOADED = 856,
SLASH_COMMAND_TEXT_FEEDBACK = 857,
BROADCAST_TEXT_TO_CHATBOX = 858,
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
OPEN_PROPERTY_MANAGEMENT = 860,
OPEN_PROPERTY_VENDOR = 861,
VOTE_ON_PROPERTY = 862,

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@ -27,12 +27,9 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_Doc = nullptr;
}
Character::~Character() {
if (m_Doc) delete m_Doc;
m_Doc = nullptr;
m_OurEntity = nullptr;
m_ParentUser = nullptr;
}
@ -55,8 +52,6 @@ void Character::UpdateInfoFromDatabase() {
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
m_ZoneCloneID = 0;
m_Doc = nullptr;
//Quickly and dirtly parse the xmlData to get the info we need:
DoQuickXMLDataParse();
@ -70,18 +65,13 @@ void Character::UpdateInfoFromDatabase() {
}
void Character::UpdateFromDatabase() {
if (m_Doc) delete m_Doc;
UpdateInfoFromDatabase();
}
void Character::DoQuickXMLDataParse() {
if (m_XMLData.size() == 0) return;
delete m_Doc;
m_Doc = new tinyxml2::XMLDocument();
if (!m_Doc) return;
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
} else {
LOG("Failed to load xmlData!");
@ -89,7 +79,7 @@ void Character::DoQuickXMLDataParse() {
return;
}
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!mf) {
LOG("Failed to find mf tag!");
return;
@ -108,7 +98,7 @@ void Character::DoQuickXMLDataParse() {
mf->QueryAttribute("ess", &m_Eyes);
mf->QueryAttribute("ms", &m_Mouth);
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
if (!inv) {
LOG("Char has no inv!");
return;
@ -141,7 +131,7 @@ void Character::DoQuickXMLDataParse() {
}
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->QueryAttribute("cc", &m_Coins);
int32_t gm_level = 0;
@ -205,7 +195,7 @@ void Character::DoQuickXMLDataParse() {
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
}
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (flags) {
auto* currentChild = flags->FirstChildElement();
while (currentChild) {
@ -239,12 +229,10 @@ void Character::SetBuildMode(bool buildMode) {
}
void Character::SaveXMLToDatabase() {
if (!m_Doc) return;
//For metrics, we'll record the time it took to save:
auto start = std::chrono::system_clock::now();
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
if (character) {
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
character->SetAttribute("cc", m_Coins);
@ -266,11 +254,11 @@ void Character::SaveXMLToDatabase() {
}
auto emotes = character->FirstChildElement("ue");
if (!emotes) emotes = m_Doc->NewElement("ue");
if (!emotes) emotes = m_Doc.NewElement("ue");
emotes->DeleteChildren();
for (int emoteID : m_UnlockedEmotes) {
auto emote = m_Doc->NewElement("e");
auto emote = m_Doc.NewElement("e");
emote->SetAttribute("id", emoteID);
emotes->LinkEndChild(emote);
@ -280,15 +268,15 @@ void Character::SaveXMLToDatabase() {
}
//Export our flags:
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) {
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
}
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
auto* f = m_Doc->NewElement("f");
auto* f = m_Doc.NewElement("f");
f->SetAttribute("id", flag.first);
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
@ -301,7 +289,7 @@ void Character::SaveXMLToDatabase() {
// Prevents the news feed from showing up on world transfers
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
auto* s = m_Doc->NewElement("s");
auto* s = m_Doc.NewElement("s");
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
flags->LinkEndChild(s);
}
@ -326,7 +314,7 @@ void Character::SaveXMLToDatabase() {
void Character::SetIsNewLogin() {
// If we dont have a flag element, then we cannot have a s element as a child of flag.
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
if (!flags) return;
auto* currentChild = flags->FirstChildElement();
@ -344,7 +332,7 @@ void Character::SetIsNewLogin() {
void Character::WriteToDatabase() {
//Dump our xml into m_XMLData:
tinyxml2::XMLPrinter printer(0, true, 0);
m_Doc->Print(&printer);
m_Doc.Print(&printer);
//Finally, save to db:
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
@ -421,15 +409,15 @@ void Character::SetRetroactiveFlags() {
void Character::SaveXmlRespawnCheckpoints() {
//Export our respawn points:
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
points = m_Doc->NewElement("res");
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
points = m_Doc.NewElement("res");
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
}
points->DeleteChildren();
for (const auto& point : m_WorldRespawnCheckpoints) {
auto* r = m_Doc->NewElement("r");
auto* r = m_Doc.NewElement("r");
r->SetAttribute("w", point.first);
r->SetAttribute("x", point.second.x);
@ -443,7 +431,7 @@ void Character::SaveXmlRespawnCheckpoints() {
void Character::LoadXmlRespawnCheckpoints() {
m_WorldRespawnCheckpoints.clear();
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
if (!points) {
return;
}

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@ -37,7 +37,7 @@ public:
void LoadXmlRespawnCheckpoints();
const std::string& GetXMLData() const { return m_XMLData; }
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
/**
* Out of abundance of safety and clarity of what this saves, this is its own function.
@ -623,7 +623,7 @@ private:
/**
* The character XML belonging to this character
*/
tinyxml2::XMLDocument* m_Doc;
tinyxml2::XMLDocument m_Doc;
/**
* Title of an announcement this character made (reserved for GMs)

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@ -476,8 +476,7 @@ void Entity::Initialize() {
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
AddComponent<InventoryComponent>(xmlDoc);
AddComponent<InventoryComponent>();
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
@ -1244,7 +1243,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
outBitStream.Write0();
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
//Naturally, we don't include any non-player components in this update function.
@ -1635,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
auto* skillComponent = GetComponent<SkillComponent>();
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
auto* missionComponent = GetComponent<MissionComponent>();

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@ -174,7 +174,7 @@ public:
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
void Update(float deltaTime);
// Events

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@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
return m_Parent;
}
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
// Load buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
// Save buffs
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
// Make sure we have a clean buff element.
auto* buffElement = dest->FirstChildElement("buff");
if (buffElement == nullptr) {
buffElement = doc->NewElement("buff");
buffElement = doc.NewElement("buff");
dest->LinkEndChild(buffElement);
} else {
@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
}
for (const auto& [id, buff] : m_Buffs) {
auto* buffEntry = doc->NewElement("b");
auto* buffEntry = doc.NewElement("b");
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
if (buff.cancelOnZone) continue;

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@ -57,9 +57,9 @@ public:
Entity* GetParent() const;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
m_GMLevel = gmlevel;
}
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while loading XML!");
return;
@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
}
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
if (!minifig) {
LOG("Failed to find mf tag while updating XML!");
return;
@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// done with minifig
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;
@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
auto zoneStatistics = character->FirstChildElement("zs");
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
zoneStatistics->DeleteChildren();
for (auto pair : m_ZoneStatistics) {
auto zoneStatistic = doc->NewElement("s");
auto zoneStatistic = doc.NewElement("s");
zoneStatistic->SetAttribute("map", pair.first);
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);

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@ -70,8 +70,8 @@ public:
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
}
void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
}
void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
}

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@ -34,13 +34,13 @@ public:
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);

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@ -158,8 +158,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
}
}
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag!");
return;
@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyPosition = true;
}
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
if (!character) {
LOG("Failed to find char tag while updating XML!");
return;

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@ -28,8 +28,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Sets the position of this entity, also ensures this update is serialized next tick.

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@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
m_DamageCooldownTimer -= deltaTime;
}
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;
@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
m_DirtyHealth = true;
}
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
if (!dest) {
LOG("Failed to find dest tag!");
return;

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@ -26,8 +26,8 @@ public:
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Initializes the component using a different LOT

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@ -38,7 +38,7 @@
#include "CDObjectSkillsTable.h"
#include "CDSkillBehaviorTable.h"
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};
@ -48,7 +48,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
const auto lot = parent->GetLOT();
if (lot == 1) {
LoadXml(document);
auto* character = m_Parent->GetCharacter();
if (character) LoadXml(character->GetXMLDoc());
CheckProxyIntegrity();
@ -472,10 +473,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
return true;
}
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
LoadPetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@ -594,10 +595,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
UpdatePetXml(document);
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
if (inventoryElement == nullptr) {
LOG("Failed to find 'inv' xml element!");
@ -631,7 +632,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
bags->DeleteChildren();
for (const auto* inventory : inventoriesToSave) {
auto* bag = document->NewElement("b");
auto* bag = document.NewElement("b");
bag->SetAttribute("t", inventory->GetType());
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
@ -654,14 +655,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* bagElement = document->NewElement("in");
auto* bagElement = document.NewElement("in");
bagElement->SetAttribute("t", inventory->GetType());
for (const auto& pair : inventory->GetItems()) {
auto* item = pair.second;
auto* itemElement = document->NewElement("i");
auto* itemElement = document.NewElement("i");
itemElement->SetAttribute("l", item->GetLot());
itemElement->SetAttribute("id", item->GetId());
@ -680,7 +681,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
continue;
}
auto* extraInfo = document->NewElement("x");
auto* extraInfo = document.NewElement("x");
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
@ -1542,8 +1543,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
}
}
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
m_Pets.clear();
@ -1574,19 +1575,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
}
}
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
if (petInventoryElement == nullptr) {
petInventoryElement = document->NewElement("pet");
petInventoryElement = document.NewElement("pet");
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
}
petInventoryElement->DeleteChildren();
for (const auto& pet : m_Pets) {
auto* petElement = document->NewElement("p");
auto* petElement = document.NewElement("p");
petElement->SetAttribute("id", pet.first);
petElement->SetAttribute("l", pet.second.lot);

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@ -38,12 +38,12 @@ enum class eItemType : int32_t;
class InventoryComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
InventoryComponent(Entity* parent);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void LoadXml(tinyxml2::XMLDocument* document);
void UpdateXml(tinyxml2::XMLDocument* document) override;
void LoadXml(const tinyxml2::XMLDocument& document);
void UpdateXml(tinyxml2::XMLDocument& document) override;
/**
* Returns an inventory of the specified type, if it exists
@ -470,13 +470,13 @@ private:
* Saves all the pet information stored in inventory items to the database
* @param document the xml doc to save to
*/
void LoadPetXml(tinyxml2::XMLDocument* document);
void LoadPetXml(const tinyxml2::XMLDocument& document);
/**
* Loads all the pet information from an xml doc into items
* @param document the xml doc to load from
*/
void UpdatePetXml(tinyxml2::XMLDocument* document);
void UpdatePetXml(tinyxml2::XMLDocument& document);
};
#endif

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@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
m_CharacterVersion = eCharacterVersion::LIVE;
}
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while updating XML!");
return;
@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
}
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
if (!level) {
LOG("Failed to find lvl tag while loading XML!");
return;

View File

@ -27,13 +27,13 @@ public:
* Save data from this componennt to character XML
* @param doc the document to write data to
*/
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Load base data for this component from character XML
* @param doc the document to read data from
*/
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
/**
* Gets the current level of the entity

View File

@ -504,10 +504,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
}
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
if (mis == nullptr) return;
@ -523,7 +521,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(doneM);
mission->LoadFromXml(*doneM);
doneM = doneM->NextSiblingElement();
@ -540,7 +538,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(currentM);
mission->LoadFromXml(*currentM);
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
@ -554,25 +552,23 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
}
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
auto shouldInsertMis = false;
auto* obj = doc->FirstChildElement("obj");
auto* obj = doc.FirstChildElement("obj");
auto* mis = obj->FirstChildElement("mis");
if (mis == nullptr) {
mis = doc->NewElement("mis");
mis = doc.NewElement("mis");
shouldInsertMis = true;
}
mis->DeleteChildren();
auto* done = doc->NewElement("done");
auto* cur = doc->NewElement("cur");
auto* done = doc.NewElement("done");
auto* cur = doc.NewElement("cur");
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
@ -580,10 +576,10 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (mission) {
const auto complete = mission->IsComplete();
auto* m = doc->NewElement("m");
auto* m = doc.NewElement("m");
if (complete) {
mission->UpdateXml(m);
mission->UpdateXml(*m);
done->LinkEndChild(m);
@ -591,7 +587,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(m);
mission->UpdateXml(*m);
cur->LinkEndChild(m);
}

View File

@ -31,8 +31,8 @@ public:
explicit MissionComponent(Entity* parent);
~MissionComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
void UpdateXml(tinyxml2::XMLDocument& doc) override;
/**
* Returns all the missions for this entity, mapped by mission ID

View File

@ -227,7 +227,7 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
this->m_managedProjectiles.push_back(entry);
}
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID) {
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID, const int32_t castType, const NiQuaternion rotationOverride) {
uint32_t behaviorId = -1;
// try to find it via the cache
const auto& pair = m_skillBehaviorCache.find(skillId);
@ -247,11 +247,19 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
return false;
}
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID, castType, rotationOverride).success;
}
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
SkillExecutionResult SkillComponent::CalculateBehavior(
const uint32_t skillId,
const uint32_t behaviorId,
const LWOOBJID target,
const bool ignoreTarget,
const bool clientInitalized,
const LWOOBJID originatorOverride,
const int32_t castType,
const NiQuaternion rotationOverride) {
RakNet::BitStream bitStream{};
auto* behavior = Behavior::CreateBehavior(behaviorId);
@ -283,7 +291,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
// Echo start skill
EchoStartSkill start;
start.iCastType = 0;
start.iCastType = castType;
start.skillID = skillId;
start.uiSkillHandle = context->skillUId;
start.optionalOriginatorID = context->originator;
@ -294,6 +302,10 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
if (originator != nullptr) {
start.originatorRot = originator->GetRotation();
}
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
start.originatorRot = rotationOverride;
}
//start.optionalTargetID = target;
start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());

View File

@ -127,7 +127,7 @@ public:
* @param optionalOriginatorID change the originator of the skill
* @return if the case succeeded
*/
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY);
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
/**
* Initializes a server-side skill calculation.
@ -139,7 +139,7 @@ public:
* @param originatorOverride an override for the originator of the skill calculation
* @return the result of the skill calculation
*/
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY);
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
/**
* Register a server-side projectile.

View File

@ -6197,3 +6197,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
if (!characterComponent) return;
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
}
void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
bitStream.Write<uint32_t>(text.size());
bitStream.Write(text);
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}

View File

@ -664,6 +664,8 @@ namespace GameMessages {
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
};
#endif // GAMEMESSAGES_H

View File

@ -65,24 +65,24 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
}
}
void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
// Start custom XML
if (element->Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element->Attribute("state")));
if (element.Attribute("state") != nullptr) {
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
}
// End custom XML
if (element->Attribute("cct") != nullptr) {
m_Completions = std::stoul(element->Attribute("cct"));
if (element.Attribute("cct") != nullptr) {
m_Completions = std::stoul(element.Attribute("cct"));
m_Timestamp = std::stoul(element->Attribute("cts"));
m_Timestamp = std::stoul(element.Attribute("cts"));
if (IsComplete()) {
return;
}
}
auto* task = element->FirstChildElement();
auto* task = element.FirstChildElement();
auto index = 0U;
@ -132,19 +132,19 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
}
}
void Mission::UpdateXml(tinyxml2::XMLElement* element) {
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
// Start custom XML
element->SetAttribute("state", static_cast<unsigned int>(m_State));
element.SetAttribute("state", static_cast<unsigned int>(m_State));
// End custom XML
element->DeleteChildren();
element.DeleteChildren();
element->SetAttribute("id", static_cast<unsigned int>(info.id));
element.SetAttribute("id", static_cast<unsigned int>(info.id));
if (m_Completions > 0) {
element->SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
element->SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
if (IsComplete()) {
return;
@ -155,27 +155,27 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
if (task->GetType() == eMissionTaskType::COLLECTION ||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
auto* child = element->GetDocument()->NewElement("sv");
auto* child = element.GetDocument()->NewElement("sv");
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
element->LinkEndChild(child);
element.LinkEndChild(child);
for (auto unique : task->GetUnique()) {
auto* uniqueElement = element->GetDocument()->NewElement("sv");
auto* uniqueElement = element.GetDocument()->NewElement("sv");
uniqueElement->SetAttribute("v", static_cast<unsigned int>(unique));
element->LinkEndChild(uniqueElement);
element.LinkEndChild(uniqueElement);
}
break;
}
auto* child = element->GetDocument()->NewElement("sv");
auto* child = element.GetDocument()->NewElement("sv");
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
element->LinkEndChild(child);
element.LinkEndChild(child);
}
}

View File

@ -28,8 +28,8 @@ public:
Mission(MissionComponent* missionComponent, uint32_t missionId);
~Mission();
void LoadFromXml(tinyxml2::XMLElement* element);
void UpdateXml(tinyxml2::XMLElement* element);
void LoadFromXml(const tinyxml2::XMLElement& element);
void UpdateXml(tinyxml2::XMLElement& element);
/**
* Returns the ID of this mission

View File

@ -29,15 +29,14 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
return emptyCache;
}
auto* doc = new tinyxml2::XMLDocument();
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
delete doc;
tinyxml2::XMLDocument doc;
if (doc.Parse(data.str().c_str(), data.str().size()) != 0) {
return emptyCache;
}
BrickList parts;
auto* lxfml = doc->FirstChildElement("LXFML");
auto* lxfml = doc.FirstChildElement("LXFML");
auto* bricks = lxfml->FirstChildElement("Bricks");
std::string searchTerm = "Brick";
@ -86,7 +85,5 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
m_Cache[lxfmlPath] = parts;
delete doc;
return m_Cache[lxfmlPath];
}

File diff suppressed because it is too large Load Diff

View File

@ -7,13 +7,128 @@
#define SLASHCOMMANDHANDLER_H
#include "RakNetTypes.h"
#include "eGameMasterLevel.h"
#include <string>
class Entity;
namespace SlashCommandHandler {
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
void SendAnnouncement(const std::string& title, const std::string& message);
struct Command {
std::string help;
std::string info;
std::vector<std::string> aliases;
std::function<void(Entity*, const SystemAddress&,const std::string)> handle;
eGameMasterLevel requiredLevel = eGameMasterLevel::OPERATOR;
};
namespace SlashCommandHandler {
void Startup();
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
void SendAnnouncement(const std::string& title, const std::string& message);
void RegisterCommand(Command info);
};
namespace DEVGMCommands {
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
namespace GMZeroCommands {
void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
namespace GMGreaterThanZeroCommands {
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif // SLASHCOMMANDHANDLER_H

View File

@ -79,6 +79,7 @@
#include "PositionUpdate.h"
#include "PlayerManager.h"
#include "eLoginResponse.h"
#include "SlashCommandHandler.h"
namespace Game {
Logger* logger = nullptr;
@ -313,6 +314,9 @@ int main(int argc, char** argv) {
uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
// Register slash commands
SlashCommandHandler::Startup();
Game::logger->Flush(); // once immediately before the main loop
while (true) {
Metrics::StartMeasurement(MetricVariable::Frame);

View File

@ -121,7 +121,7 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
namespace {
template <typename T>
void AssertEnumArraySorted(const T& eArray) {
for (int i = 0; i < eArray->size(); ++i) {
for (int i = 0; i < eArray->size() - 1; ++i) {
const auto entryCurr = eArray->at(i).first;
LOG_EARRAY(eArray, i, entryCurr);
const auto entryNext = eArray->at(++i).first;