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feat(dashboard): client system info, as reported by the client
Account pages get a Client system info (as reported) card (client_sysinfo): every description the account's client sent at login, newest first, with the raw values, the memory text split into numbers and each field's caveat. The address is only shown with logs_audit. The Client System Info page (Logs & Health) shows the spread across players from each account's newest report: Windows version, video card, memory buckets, processor count and client build, marked as client-reported and approximate. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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dDashboardServer/routes/ClientSysInfoRoutes.h
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dDashboardServer/routes/ClientSysInfoRoutes.h
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#pragma once
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/**
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* Client system info (client_sysinfo): what each account's game client reported about its system at login, on the
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* account page, and the spread across players on its own page. Values are as reported by the client and often
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* compatibility defaults, not the real hardware (ClientSysInfoView::Caveats). Addresses only with logs_audit.
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*/
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namespace ClientSysInfoRoutes {
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void RegisterRoutes();
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}
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