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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -182,17 +182,7 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id) {
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Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)", id);
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}
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for (auto* node : spawner->m_Info.nodes) {
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for (const auto& element : node->entities) {
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auto* nodeEntity = EntityManager::Instance()->GetEntity(element);
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if (nodeEntity == nullptr) continue;
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nodeEntity->Kill();
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}
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node->entities.clear();
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}
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spawner->DestroyAllEntities();
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spawner->Deactivate();
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