Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -303,18 +303,8 @@ void BasePropertyServer::ResetSpawner(const std::string& spawnerName) {
void BasePropertyServer::DestroySpawner(const std::string& spawnerName) {
for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName(spawnerName)) {
for (auto* node : spawner->m_Info.nodes) {
for (const auto& element : node->entities) {
auto* entity = EntityManager::Instance()->GetEntity(element);
if (entity == nullptr)
continue;
entity->Kill();
}
node->entities.clear();
}
if (!spawner) return;
spawner->DestroyAllEntities();
spawner->Deactivate();
}
}