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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -1,6 +1,7 @@
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#include "NtVentureCannonServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "eEndBehavior.h"
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void NtVentureCannonServer::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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@@ -73,7 +74,7 @@ void NtVentureCannonServer::EnterCannonEnded(Entity* self, Entity* player) {
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const auto exitCinematicUname = exitCinematic;
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GameMessages::SendPlayCinematic(player->GetObjectID(), exitCinematicUname, player->GetSystemAddress(),
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true, true, true, false, 0, false, 0, false, false
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true, true, true, false, eEndBehavior::RETURN, false, 0, false, false
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);
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self->AddCallbackTimer(1.5f, [this, self, playerID]() {
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