mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
This commit is contained in:
@@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "ePhysicsEffectType.h"
|
||||
|
||||
void NtSentinelWalkwayServer::OnStartup(Entity* self) {
|
||||
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||||
@@ -19,7 +20,7 @@ void NtSentinelWalkwayServer::OnStartup(Entity* self) {
|
||||
|
||||
const auto forward = self->GetRotation().GetRightVector() * -1;
|
||||
|
||||
phantomPhysicsComponent->SetEffectType(0); // PUSH
|
||||
phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
|
||||
phantomPhysicsComponent->SetDirectionalMultiplier(force);
|
||||
phantomPhysicsComponent->SetDirection(forward);
|
||||
phantomPhysicsComponent->SetPhysicsEffectActive(true);
|
||||
|
Reference in New Issue
Block a user