Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -4,6 +4,7 @@
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
#include "eEndBehavior.h"
void NtAssemblyTubeServer::OnStartup(Entity* self) {
self->SetProximityRadius(5, "teleport");
@@ -45,7 +46,7 @@ void NtAssemblyTubeServer::RunAssemblyTube(Entity* self, Entity* player) {
if (!teleCinematic.empty()) {
const auto teleCinematicUname = teleCinematic;
GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress(),
true, true, true, false, 0, false, -1, false, true
true, true, true, false, eEndBehavior::RETURN, false, -1, false, true
);
}